Patch Notes: Thrill of the Hunt (v10.0.31)
https://store.steampowered.com/app/872670/SCP_Pandemic/
[h2]NEW/UPDATED LEVELS[/h2]
[h2]NEW GAMEMODE[/h2]
[h2]NEW GUNS[/h2]
[h2]NEW ATTACHMENTS[/h2]
[h2]ADDITIONS/IMPROVEMENTS[/h2]
[h2]FIXES[/h2]
[h2]NEW/UPDATED LEVELS[/h2]
- Area 12: Entry Area V5
- Hunt: Sweden V0.5
[h2]NEW GAMEMODE[/h2]
- Hunt V0.5 (WIP)
[h2]NEW GUNS[/h2]
- MK17
- AK-74m
- VSS Vintorez
- AS-Val
[h2]NEW ATTACHMENTS[/h2]
- OKP-7
- Pistol laser
- Pistol flashlight
- Flashlight attachment for non-pistols
- Oppressor suppressor
[h2]ADDITIONS/IMPROVEMENTS[/h2]
- P2P is now back and improved for Area 12
- Added Linux server support
- Guard AI at v1.5, v2.0 (SAI) pending for next mini-update
- Health and ammo cabinets removed, replaced with basic medkit and ammo pickups (v0.5)
- Added screen shake hallucination to SCP-173-B
- Buffed 1911 slightly
- Added Inspect for AK, VAL, M9, M24, MK17, Stribog, and Tavor.
- Made guards wander less far
- Added some extra indicator lights and broken panels on certain doors.
- Added the ability for admins to always join matches even when they are full
- Improved tracers
- Made the in-game invite button work
- Updated Stribog textures
- Added support for loading screen tips, general, per map, and per gamemode
- Decreased Mossberg 590 spread
- Improved AI inspecting behavior
- Revamped spawn area
- Added LODs to some modular assets
- Updated some materials to work better in dark lighting
- Updated Kobra Mesh and textures
- Optimized complex collision on high poly meshes
- Added barrel smoke
- Optimized materials across the board, resulting in better GPU performance
- Optimized triplanar shaders by projecting from just the top, sides, or at flat angles
- Added free aim in ADS for pistols
- Added increased kick on last shot
- Updated M9A3 Model and textures
- Added loadout UI
- Made pregame UI much more reliable
- Reduced network priority of unimportant electronics and props
- Made player list a lot more reliable
- Improved streaming stability and performance
- Updated bullet casing textures
- Added P2P support for level streaming in Area 12
- Improved weapon performance
- Improved performance on still doors by disabling tick functions
- Improved performance on disabled electronics
- Made game start and player ready more reliable
- Added flashlights to guards that spawn in darkness
- Improved third-person upper body blending
- Improved list players command
- Added branching to zombie pathing to increase variability
- Improved scopes in harsh lighting
- Improved lasers in fog
- Added the ability to toggle special attachments (e.g laser and flashlight)
- Made all guns default to semi
- Added enemy spawn scaling based on player counts
- Updated Tavor, MK18, AK fire anims
- Updated AK reload
- Optimized texture memory
- Overhauled handling audio for all weapons
- Implemented ADS sounds
- Updated character gloves
- Updated MK18 anims
- Improved character death physics
- Added empty reload to M24
- Added hit chance to ballistics for chain link fences and grating
- Improved zombie active ragdoll
- Added different movement sounds for different item types
- Forced reticules to be at full resolution for all MIP levels
- Updated MP5 anims
- Updated Mossberg model and textures
- Updated the video settings.
- Improved controller menu support.
- Made weapon data only show when checking ammo or changing fire modes
- Reduced breach item delay
- Added sound to door breach
- Made AI fire in bursts based on distance
- Made AI suppress after losing visual
- Re-added a grace period whilst the win/lose UI is on screen so that it doesn't clash with the start screen.
- Added hover effect separate from the clicked effect for the post-game buttons.
- Added Portuguese language.
- Added additional language support.
- Improved text-overflow animation.
- Added Russian language backup fonts to all current fonts.
- Updated main menu UI and scene
- Added the Nato sans font with support for all current languages.
- Added cinematic camera to the spectator pawn.
- Added new spectator settings to the spectator UI.
- Added additional backup functionality for the loadout in case certain settings are not present or are not of the appropriate amount.
[h2]FIXES[/h2]
- Fixed achievement electronics not working right on servers
- Fixed M1911 slide glitch
- Fixed issues with footsteps not playing
- Fixed safeties not animating properly
- Fixed a crash with level streaming
- Fixed check ammo animation not playing in third person
- Fixed Item IK always being applied at all distances
- Fixed grip not updating in third person
- Fixed some issues with shootable props and optimized networking
- Fixed some issues with doors on Wave Survival
- Fixed zombies not facing forward again
- Fixed some crashes relating to water
- Fixed AI contemplating life when not having a target actor to look at
- Added the ability for servers to not advertise
- Fixed in-game menu input issue.
- Fixed guards not counting as kills
- Fixed issues with soldiers shooting each other in the back
- Fixed some issues with configs not working while a server was running
- Fixed a bunch of slightly misaligned text.
- Fixed issue with reporting during pre/post game breaking the UI.
- Fixed an issue with the Quality preset button not applying or saving the changes.
- Fixed an issue with the server browser where the direct connect text was formatted incorrectly.
- Fixed an issue with the report player UI not returning the user's input.
- Fixed AI playing landing animation as soon as they start falling
- Fixed zombies not updating their control rotation (this made zombies 10x dumber)
- Fixed headshots and other per bone damage not working
- Fixed distortion applying to optics
- Fixed second mags floating behind
- Fixed item animation not showing in third person
- Fixed reports not logging type
- Fixed being able to be AFK kicked from your own server
- Fixed some mag checks resetting bolt when empty
- Fixed games not ending
- Fixed electricity effects playing after returning while they are off
- Fixed hit animations moving legs
- Fixed objective markers not being replicated
- Fixed third-person positions for a lot of weapons