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  3. Patch Notes: Thrill of the Hunt (v10.0.31)

Patch Notes: Thrill of the Hunt (v10.0.31)

https://store.steampowered.com/app/872670/SCP_Pandemic/

[h2]NEW/UPDATED LEVELS[/h2]
  • Area 12: Entry Area V5
  • Hunt: Sweden V0.5


[h2]NEW GAMEMODE[/h2]
  • Hunt V0.5 (WIP)


[h2]NEW GUNS[/h2]
  • MK17
  • AK-74m
  • VSS Vintorez
  • AS-Val


[h2]NEW ATTACHMENTS[/h2]
  • OKP-7
  • Pistol laser
  • Pistol flashlight
  • Flashlight attachment for non-pistols
  • Oppressor suppressor


[h2]ADDITIONS/IMPROVEMENTS[/h2]
  • P2P is now back and improved for Area 12
  • Added Linux server support
  • Guard AI at v1.5, v2.0 (SAI) pending for next mini-update
  • Health and ammo cabinets removed, replaced with basic medkit and ammo pickups (v0.5)
  • Added screen shake hallucination to SCP-173-B
  • Buffed 1911 slightly
  • Added Inspect for AK, VAL, M9, M24, MK17, Stribog, and Tavor.
  • Made guards wander less far
  • Added some extra indicator lights and broken panels on certain doors.
  • Added the ability for admins to always join matches even when they are full
  • Improved tracers
  • Made the in-game invite button work
  • Updated Stribog textures
  • Added support for loading screen tips, general, per map, and per gamemode
  • Decreased Mossberg 590 spread
  • Improved AI inspecting behavior
  • Revamped spawn area
  • Added LODs to some modular assets
  • Updated some materials to work better in dark lighting
  • Updated Kobra Mesh and textures
  • Optimized complex collision on high poly meshes
  • Added barrel smoke
  • Optimized materials across the board, resulting in better GPU performance
  • Optimized triplanar shaders by projecting from just the top, sides, or at flat angles
  • Added free aim in ADS for pistols
  • Added increased kick on last shot
  • Updated M9A3 Model and textures
  • Added loadout UI
  • Made pregame UI much more reliable
  • Reduced network priority of unimportant electronics and props
  • Made player list a lot more reliable
  • Improved streaming stability and performance
  • Updated bullet casing textures
  • Added P2P support for level streaming in Area 12
  • Improved weapon performance
  • Improved performance on still doors by disabling tick functions
  • Improved performance on disabled electronics
  • Made game start and player ready more reliable
  • Added flashlights to guards that spawn in darkness
  • Improved third-person upper body blending
  • Improved list players command
  • Added branching to zombie pathing to increase variability
  • Improved scopes in harsh lighting
  • Improved lasers in fog
  • Added the ability to toggle special attachments (e.g laser and flashlight)
  • Made all guns default to semi
  • Added enemy spawn scaling based on player counts
  • Updated Tavor, MK18, AK fire anims
  • Updated AK reload
  • Optimized texture memory
  • Overhauled handling audio for all weapons
  • Implemented ADS sounds
  • Updated character gloves
  • Updated MK18 anims
  • Improved character death physics
  • Added empty reload to M24
  • Added hit chance to ballistics for chain link fences and grating
  • Improved zombie active ragdoll
  • Added different movement sounds for different item types
  • Forced reticules to be at full resolution for all MIP levels
  • Updated MP5 anims
  • Updated Mossberg model and textures
  • Updated the video settings.
  • Improved controller menu support.
  • Made weapon data only show when checking ammo or changing fire modes
  • Reduced breach item delay
  • Added sound to door breach
  • Made AI fire in bursts based on distance
  • Made AI suppress after losing visual
  • Re-added a grace period whilst the win/lose UI is on screen so that it doesn't clash with the start screen.
  • Added hover effect separate from the clicked effect for the post-game buttons.
  • Added Portuguese language.
  • Added additional language support.
  • Improved text-overflow animation.
  • Added Russian language backup fonts to all current fonts.
  • Updated main menu UI and scene
  • Added the Nato sans font with support for all current languages.
  • Added cinematic camera to the spectator pawn.
  • Added new spectator settings to the spectator UI.
  • Added additional backup functionality for the loadout in case certain settings are not present or are not of the appropriate amount.


[h2]FIXES[/h2]
  • Fixed achievement electronics not working right on servers
  • Fixed M1911 slide glitch
  • Fixed issues with footsteps not playing
  • Fixed safeties not animating properly
  • Fixed a crash with level streaming
  • Fixed check ammo animation not playing in third person
  • Fixed Item IK always being applied at all distances
  • Fixed grip not updating in third person
  • Fixed some issues with shootable props and optimized networking
  • Fixed some issues with doors on Wave Survival
  • Fixed zombies not facing forward again
  • Fixed some crashes relating to water
  • Fixed AI contemplating life when not having a target actor to look at
  • Added the ability for servers to not advertise
  • Fixed in-game menu input issue.
  • Fixed guards not counting as kills
  • Fixed issues with soldiers shooting each other in the back
  • Fixed some issues with configs not working while a server was running
  • Fixed a bunch of slightly misaligned text.
  • Fixed issue with reporting during pre/post game breaking the UI.
  • Fixed an issue with the Quality preset button not applying or saving the changes.
  • Fixed an issue with the server browser where the direct connect text was formatted incorrectly.
  • Fixed an issue with the report player UI not returning the user's input.
  • Fixed AI playing landing animation as soon as they start falling
  • Fixed zombies not updating their control rotation (this made zombies 10x dumber)
  • Fixed headshots and other per bone damage not working
  • Fixed distortion applying to optics
  • Fixed second mags floating behind
  • Fixed item animation not showing in third person
  • Fixed reports not logging type
  • Fixed being able to be AFK kicked from your own server
  • Fixed some mag checks resetting bolt when empty
  • Fixed games not ending
  • Fixed electricity effects playing after returning while they are off
  • Fixed hit animations moving legs
  • Fixed objective markers not being replicated
  • Fixed third-person positions for a lot of weapons