- SCP: 5K (Alpha Testing)
- News
- Patch Notes: 0.10.1.4
Patch Notes: 0.10.1.4
- Added bullets to 1911 mag
- Updated 1911 textures and improved density
- Fixed some minor lobby bugs
- Updated VSS and UMP inspect/mag check anims
- Updated MK18 and MK17 reload animations
- Fixed final objective in Hunt not working
- Fixed player objectives in Hunt not working correctly, and added UI to make them clearer
- Fixed crashes with SCP-173-B
- Fixed self-shadowing on terrain and blended props
- Fixed rain going through skylights
- Fixed jittering against walls with pistols
- Fixed loadouts not working after server restart
- Fixed game starting early on restart
- Added extra camera shake on last shot
- Reduced extra kick on last shot
- Improved muzzle flash particle effects
- Made ADS crouching height offset show in third person to prevent peeking advantage (not currently networked)
- Fixed end game card not showing
- Fixed player list sometimes not being correct
- Added the Turkish language
- Integrated the translations from the community
- Fixed lobbies being called Albarnie Server
- Made lobbies more reliable
- Fixed up some visual inconsistencies with various mesh placements throughout Logistics
- Added some more signage to aid player orientation
- Reworded a few objective text descriptions
- Fixed issues with occlusion on stationary ambient audio objects
- Added occlusion to some rain assets
- Fixed valves being hidden before becoming interactable in the Generator Room
- Added AI spawns to major objectives in Hunt
- Made respawn command work more reliably
- Possibly fixed a crash with level streaming
- Improved guard wandering behavior to make them behave better in Hunt
- Increased guard hearing range to make them behave better in Hunt
- Optimized Hunt Sweden polygon counts
- Made foggy weather darker
- Improved Hunt Sweden ambient audio
- Fixed the ready text display
- Fixed issue with clicking on password-protected servers and then exiting not allowing you to select other servers
- Fixed dropdowns not working
- Fixed loadout not applying while ready
- Fixed loadout menu not exiting while ready when the game has already started
- Slightly increased enemy spawn counts for solo players
- Fixed AI Testing Map buttons not spawning enemies