Patch Notes: 0.12.1 // Alpha Testing
https://store.steampowered.com/app/872670/

Patch coming today at 7am PT / 2pm UTC
[h2]Reworks[/h2]
[h2]Client Improvements[/h2]
[h2]Screen Anomaly[/h2]

[h2]Map & Environment[/h2]
[h2]Crash Fixes[/h2]
[h2]Admin[/h2]
[h2]Gameplay and Visuals[/h2]

[h2]Known Issues[/h2]
Some known issues include, but are not limited to:

Patch coming today at 7am PT / 2pm UTC
[h2]Reworks[/h2]
- Reworked config loading and saving, only saving if properties were changed, allowing edits to configs while servers are running
- Moved a bulk of server, login, ban, and authority code to C++
- Moved Item code to using lightweight data assets, allowing for faster and more asynchronous asset loading
[h2]Client Improvements[/h2]
- Added ahead-of-time loading for items for clients
- Added environment-integrated VOIP
- Fixed argument parsing in the console sometimes not respecting quotation marks
- Made console parsing more reliable
- Converted text chat to C++
- Improved keypad display
- Fixed issues with the chat menu sometimes not opening or closing on command
- Implemented a client/server character limit for text chat
[h2]Screen Anomaly[/h2]
- Improved Screen Anomaly hallucinations
- Added videos and playback to screen anomaly
- Added networked death to screen anomaly
- Made Screen Anomaly prioritize the current target (reduces switching targets)
- Made Screen Anomaly more lax with pathfinding, making chasing a little less frantic
- Added varying broken states to screens in the Education Center
- Added hearing ability to Screen Anomaly
- Improved screen anomaly particle effects

[h2]Map & Environment[/h2]
- Separated Area-12 map into two placeholder chapters
- Fleshed out backstage areas in cinemas
- Added autofill for command arguments
- Improved ADS with smoother interpolation and animations
- Fixed carpet material parallax not being correct
- Added checkpoints
- Added armory
- Added the ability for SCP-098 to break doors
- Added new sounds to SCP-098
- Added Hit animations to SCP-098
- Fixed SCP-173-B being able to move around corners
- Adjusted lighting on Outpost Axiom
- Extended objective sequence on Outpost Axiom
- Optimized Education Center
- Improved lighting in cinemas
[h2]Crash Fixes[/h2]
- Fixed a crash from melee weapon
- Fixed a crash with the objective trigger
- Fixed a crash from gore
- Fixed a crash from Screen Anomaly
[h2]Admin[/h2]
- Added in-game admin menu for basic player management
- Added standby state to servers
[h2]Gameplay and Visuals[/h2]
- Updated fire animations for all pistols
- Added "Apparitions" to cinema rooms
- Improved parallax glass visuals at a distance
- Added new Resonator sounds
- Tweaked some guns to be brought up to audio level with others
- Tweaked some SCP-1262 sounds to be brought up in audio level
- Tweaked some ambience/music to be brought up in audio level
- Tweaked some footsteps to help fix the asphalt sound issue
- Updated UMP-45 model, textures, and animations
- Improved maps in the Education Center
- Fixed issue with documents not updating the numbering for risk
- Removed pain volumes from backstage
- Fixed a crash from Screen Anomaly
- Fixed some exploit spots in the Education Center
- Improved grunge shader
- Updated SA58 and Stribog fire sounds
- Updated 1911 animations and textures
- Decreased "alertness" effect on detection for guards, fixing them being able to see you across the map and in dark conditions when they otherwise shouldn't be able to
- Added occlusion checks to AI suppression
- Balanced the screen anomaly to be more consistent in difficulty
- Added EG-1 optic

[h2]Known Issues[/h2]
Some known issues include, but are not limited to:
- Screen Anomaly hallucinations may stay after the anomaly dies
- Item pickups may display the incorrect item mesh
- Psi-Z pathfinding occasionally gets confused, causing them to miss doorways or staircases
- Resonators sometimes get stuck in an endless turning loop
- Up Next menu still shows even when restarting the level
- The "Dave" optional objectives currently do not persist over the map transition, meaning they are not completable
- SCP-173-B may snap into view occasionally
- Elevators sometimes play sounds when not moving