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  3. Patch Notes: 0.12.1 // Alpha Testing

Patch Notes: 0.12.1 // Alpha Testing

https://store.steampowered.com/app/872670/


Patch coming today at 7am PT / 2pm UTC

[h2]Reworks[/h2]
  • Reworked config loading and saving, only saving if properties were changed, allowing edits to configs while servers are running
  • Moved a bulk of server, login, ban, and authority code to C++
  • Moved Item code to using lightweight data assets, allowing for faster and more asynchronous asset loading



[h2]Client Improvements[/h2]
  • Added ahead-of-time loading for items for clients
  • Added environment-integrated VOIP
  • Fixed argument parsing in the console sometimes not respecting quotation marks
  • Made console parsing more reliable
  • Converted text chat to C++
  • Improved keypad display
  • Fixed issues with the chat menu sometimes not opening or closing on command
  • Implemented a client/server character limit for text chat


[h2]Screen Anomaly[/h2]

  • Improved Screen Anomaly hallucinations
  • Added videos and playback to screen anomaly
  • Added networked death to screen anomaly
  • Made Screen Anomaly prioritize the current target (reduces switching targets)
  • Made Screen Anomaly more lax with pathfinding, making chasing a little less frantic
  • Added varying broken states to screens in the Education Center
  • Added hearing ability to Screen Anomaly
  • Improved screen anomaly particle effects





[h2]Map & Environment[/h2]

  • Separated Area-12 map into two placeholder chapters
  • Fleshed out backstage areas in cinemas
  • Added autofill for command arguments
  • Improved ADS with smoother interpolation and animations
  • Fixed carpet material parallax not being correct
  • Added checkpoints
  • Added armory
  • Added the ability for SCP-098 to break doors
  • Added new sounds to SCP-098
  • Added Hit animations to SCP-098
  • Fixed SCP-173-B being able to move around corners
  • Adjusted lighting on Outpost Axiom
  • Extended objective sequence on Outpost Axiom
  • Optimized Education Center
  • Improved lighting in cinemas



[h2]Crash Fixes[/h2]

  • Fixed a crash from melee weapon
  • Fixed a crash with the objective trigger
  • Fixed a crash from gore
  • Fixed a crash from Screen Anomaly


[h2]Admin[/h2]
  • Added in-game admin menu for basic player management
  • Added standby state to servers


[h2]Gameplay and Visuals[/h2]
  • Updated fire animations for all pistols
  • Added "Apparitions" to cinema rooms
  • Improved parallax glass visuals at a distance
  • Added new Resonator sounds
  • Tweaked some guns to be brought up to audio level with others
  • Tweaked some SCP-1262 sounds to be brought up in audio level
  • Tweaked some ambience/music to be brought up in audio level
  • Tweaked some footsteps to help fix the asphalt sound issue
  • Updated UMP-45 model, textures, and animations
  • Improved maps in the Education Center
  • Fixed issue with documents not updating the numbering for risk
  • Removed pain volumes from backstage
  • Fixed a crash from Screen Anomaly
  • Fixed some exploit spots in the Education Center
  • Improved grunge shader
  • Updated SA58 and Stribog fire sounds
  • Updated 1911 animations and textures
  • Decreased "alertness" effect on detection for guards, fixing them being able to see you across the map and in dark conditions when they otherwise shouldn't be able to
  • Added occlusion checks to AI suppression
  • Balanced the screen anomaly to be more consistent in difficulty
  • Added EG-1 optic




[h2]Known Issues[/h2]
Some known issues include, but are not limited to:
  • Screen Anomaly hallucinations may stay after the anomaly dies
  • Item pickups may display the incorrect item mesh
  • Psi-Z pathfinding occasionally gets confused, causing them to miss doorways or staircases
  • Resonators sometimes get stuck in an endless turning loop
  • Up Next menu still shows even when restarting the level
  • The "Dave" optional objectives currently do not persist over the map transition, meaning they are not completable
  • SCP-173-B may snap into view occasionally
  • Elevators sometimes play sounds when not moving