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  3. Update for the Private Alpha (v0.2.0a)

Update for the Private Alpha (v0.2.0a)

[h2]News[/h2]
We have received our first semi-major investment from Modularity, owned by DBolical (known for IndieDB, ModDB, mod.io). This funding will help us to finish SCP: Pandemic's target goals for going into Early Access.



The patch notes for update v0.2.0a of the SCP: Pandemic Private Alpha are as follows:

[h2]Visuals[/h2]
  • Overhauled lighting
  • Added volumetric lighting for higher graphics settings
  • Added screen space reflections
  • Improved door breaking visuals
  • Improved some particle effects
  • Improved water effects
  • Improved post-processing


[h2]Audio[/h2]
  • Improved audio quality overall
  • Improved spatialization
  • Added additional sounds throughout the map


[h2]Zombies[/h2]
  • Updated zombie placeholder models and textures (male and female)
  • Updated zombie sounds
  • Improved zombie reliability


[h2]Content[/h2]
  • Added water treatment room
  • Added additional smaller areas throughout the map
  • Added details to transport halls
  • Added new lights
  • Added new doors
  • Improved materials overall
  • Added new catwalks
  • Improved railings
  • Improved Mess Hall textures
  • Added set dressings and props to multiple rooms
  • Improved overall visual density


[h2]Gameplay[/h2]
  • Added multiplayer via dedicated servers (peer-to-peer shelved for later)
  • Reduced starting loadout
  • Added debug loadout room
  • Added multiple routes to some rooms to diversify the gameplay
  • Added more zombie ‘hordes’ and reduced horde size
  • Increased player stamina
  • Added hinge breaking to manual doors
  • Sped up some reloads


[h2]Performance[/h2]
  • Massively reduced game size (~30GB to ~9GB)
  • Improved level streaming to more aggressively cull levels and hallways
  • Reduced spawn points
  • Improved zombie performance
  • Added more zombie ‘hordes’ and reduced horde size
  • Refined graphics settings internally
  • Enabled several in-engine performance features to improve overall performance


[h2]Notable Fixes[/h2]
  • Fixed multiple unnamed game-breaking crashes
  • Fixed Bitarray.h crash
  • Fixed blank crash
  • Fixed blinding light on low post-process settings
  • Fixed leaning in most areas
  • Fixed most level loading issues


[h2]Notable Known Issues[/h2]
  • Doors sometimes freak out after breaking (be patient when trying to calm them down)
  • Sometimes players spawn without arms on dedicated server (a bit of a crippling issue)
  • Occasional crash when going to the main menu (the road to the main menu has a high accident rate)
  • Joining a game after leaving can result in loud noises (might just be in my head, idk)
  • Zombie/player height is different on dedicated server/singleplayer (can be a big or small issue)


There are still likely ongoing issues and things to deeply improve on, please help us identify them by joining us on Discord! To gain access to the Private Alpha (core development), you can pre-order the supporter options from our website. You can also pledge to us on Patreon. Thank you!