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0.14 DEVELOPER UPDATE

Hello SCP: 5K backers, fans, and everyone else on the internet. I’m here today to share some news about the progress on update 0.14. I’ll cut to the chase: we’re pushing our update release to April 29th. And now I’ll explain why. Our development team on SCP: 5K has been working incredibly hard, doing a tremendous job of creating and implementing new content and improvements to the game for this release. It has been a monumental lift to say the least!

As stated in our previous Devlog: we’ve expanded our team and capabilities in a big way. The learning curve however means that we (as you might expect) hit some bumps along the way. Such is the life of a game developer.

One of the departments we’ve expanded on is QA with the addition of our newest member: Aaron James. A proper QA team is something we’ve always wanted but in the past we were limited to sharing that workload among team members in addition to their existing responsibilities. We’re excited with how much of a help it’s been having people dedicated to hunting down bugs and other issues within the game. This is a very time consuming process but vital to ensuring a great experience with minimal issues.

That said, through testing we’ve encountered a few unexpected things that required us to make a decision. Either ship it as is and hit our deadline, or shift the deadline and give our team more time. I would say it’s not an easy decision but I’ll be honest here…it really is.

Our current goals:

1. Make an exciting and fun experience for players
2. Treat our humans well

The entire team is so passionate about this project. It would be wrong to not allow this update a bit more time to cook. We’ve been reworking and polishing a lot of things. We’re all very proud of everyone for stepping up to the plate. I couldn’t be more grateful for the tenacity of this development team; they’re the real magic-makers and they deserve all the credit in the world because thanks to them, we’ll still be able to release 0.14 this month despite the challenges we faced.

In the meantime, we’ll have more information between now and then, along with a new trailer. Thank you for your support and for playing our game!

“Hold the light, watch the dark.” TREY BISHOP // SCP: 5K GAME DIRECTOR