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SCP: 5K (Alpha Testing) News

Narrative and Art Showcase | This Is Why | SCP: 5K Devlog #2

https://store.steampowered.com/app/872670/SCP_5K/


In this narrative devlog for SCP: 5K, Game Director Trey Bishop explains how we have focused on the production of our story and have reworked existing elements to align with our creative vision.

Update 2, featuring some of these ongoing narrative and developmental elements, is currently scheduled for Late June.

WATCH NOW:
[previewyoutube][/previewyoutube]

Technical Showcase | This Is Why | SCP: 5K Devlog #1

https://store.steampowered.com/app/872670/SCP_5K/



This technical devlog for SCP: 5K delves into the intricate details of the game's development. Our Technical Director sheds light on the creation of the gore and animation systems, while the update also highlights efforts to enhance the AI characters, level design, and the game's overarching lore. Join us as we dive deeper into the behind-the-scenes workings of SCP: 5K.

In the upcoming video, we will be diving into the lore and art drive within Affray to make SCP: 5K a unique and proper SCP experience. Coming soon!

WATCH NOW:
[previewyoutube][/previewyoutube]

PROJECT BACKROOMS | Official Announcement Trailer

[h2]APRIL FOOLS ANNOUNCEMENT[/h2]

[previewyoutube][/previewyoutube]

Coming April 1st, 2024.

Narrative Teaser: MOONFALL

[previewyoutube][/previewyoutube]

https://store.steampowered.com/app/872670/SCP_5K/

Patch Notes: 0.11.1.20

https://store.steampowered.com/app/872670/SCP_Pandemic/

SCP: 5K 0.11.1.20 Patch Notes


Patch incoming! This patch focuses on back-porting a number of fixes from our in-development branch of the game, as well as updating the in-game branding to reflect the re-brand to SCP: 5K. As such, there are no major content additions here, those are saved for the next major update! Stay tuned.

[h2]Visuals[/h2]
  • Added updated branding images for SCP: 5K
  • Re-added a small guard/D Class encounter in the Common Area
  • Added Tan versions of the Galil and M24
  • Reduced blur in scopes
  • Reduced optic opacity
  • Improved sight shader
  • Reduced motion blur to mimic a 120FPS shutter speed


[h2]Gameplay[/h2]
  • Re-enabled vending machine achievement
  • Made silo trigger in Oupost Axiom more accurate
  • Made despawning SCP-173-B more reliable
  • Made SCP-173-B’s targeting more reliable
  • Made SCP-173-B take longer to forget
  • Improved SCP-173-B's pathfinding
  • Disabled guard prediction because it looked like 'wallhacks'


[h2]Fixes[/h2]
  • Fixed MK17 Tan not working properly
  • Fixed vending machine-related crashes
  • Fixed crashes due to level streaming
  • Fixed being able to use a vending machine multiple times
  • Fixed motion blur not working on bullet casings
  • Improved performance in some areas
  • Fixed logs being filled with useless warnings
  • Fixed some missing symbols for the Chinese translation
  • Fixed dismemberment meshes being visible in first person
  • Fixed a box being closed when it should be open
  • Fixed some reflection issues in Area-12
  • Fixed guards shooting through walls in the Server Room
  • Fixed some seams and reflection issues in Outpost Axiom
  • Fixed noisy artifacts on terrain
  • Fixed some lighting artifacts
  • Fixed blurry optic reticles in lower graphics settings
  • Fixed pickups having incorrect cosmetics
  • Fixed SCP-173-B trying to go through doors
  • Fixed some issues with doors not breaking
  • Fixed SCP-173-B getting confused once someone spectates
  • Fixed guards deciding to become pacifists
  • Fixed bad spawns in canals
  • Fixed spawns in Server Room