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SCP: 5K (Alpha Testing) News

Hotfix Patch Notes: 0.13.0.35

https://store.steampowered.com/app/872670/

A new hotfix for SCP: 5K is out now, fixing many of the issues introduced in the latest major update.

[h3]KNOWN ISSUES[/h3]
  • We are still working on fixing the intermittent GPU crashes on DX12
  • Some players may experience performance issues on recent versions of NVidia drivers. If this occurs, try updating your drivers or switching to studio drivers.


[h3]FIXES[/h3]
  • Removed cosmetic only gore from dedicated server (keeping only data)
  • Made Certain particles not spawn on dedicated server (including ballistics)
  • Fixed incorrectly formatted backer credits entry
  • Fixed issues in AI testing and testing map
  • Fixed an issues where the user was unable to host a game
  • Added command to add individual journal entries
  • Added command to add all journal entries
  • Fixed a crash in gore
  • Fixed zombies not receiving gore blood and decals
  • Fixed a crash that happened on the server when shooting glass
  • Fixed a crash in when attaching attachments that needed adaptors
  • Fixed a crash in due to unreliability from suppression
  • Fixed a crash in gore by being more strict on initialization and cleanup
  • Fix 098 cleaning sounds overlapping infinitely
  • Fixed map select not working for single maps
  • Fixed map rotation only including one map
  • Fixed objective issue in reactor
  • Improved lighting in reactor
  • Fixed incorrect bullet impacts
  • Fixed some issues with phys mats
  • Fixed end of game map select not working
  • Fixed cursor being hidden in map select and end game

[h3]TWEAKS[/h3]
  • Laxened min days since last ban
  • Laxened default player history requirements
  • Added separate deny community ban variable for servers

Patch Notes: 0.13.0

https://store.steampowered.com/app/872670/

A new major update for SCP: 5K has been released! This is our final major update for 2023, emphasizing horror atmosphere in Area-12, and a rework of the starting area layouts to better facilitate mission objectives and game-play. We hope you enjoy!

[h3]CONTENT[/h3]
  • Some players may experience performance issues on the most recent NVIDIA game drivers. If this happens, try switching to a studio or older driver version.
  • Some players may receive generic GPU crashes when entering the transport tunnels for the first time. We are looking into this.
  • PVP matches may not always restart correctly. If all players leave, then this is fixed.


[h3]CONTENT[/h3]
  • Added new introductory area - Interrogation cells
  • Added new D-Class character models, with an updated design
  • Reworked SCP-1262, with 3 variants, improved animations, effects and behavior

  • Reworked zombies
  • this system is being built for adapting to future enemies:
    • Better timed attacks, that are dodge-able and predictable
    • Hit reactions
    • Death animations for specific death scenarios
    • Improved performance with large amounts
    • More interesting and more varied animations


  • Reworked the logistics hub area:
    • New objectives
    • New secrets
    • New areas
    • More interesting combat scenarios


  • Added Pipe
  • Added Tactical knife
  • Added new AS-VAL and SR3M VIKHR
  • Reworked Tavor X95
  • Reworked M9 Beretta
  • Updated SA58 model and textures
  • Added jump animations to characters
  • Updated Storage PVP map
  • Added missing documents to Area-12


[h3]AUDIO[/h3]
  • Updated P90, M1014, LAMG and AS-VAL firing sounds
  • Added occlusion to SCP-173-B sounds
  • Updated 1911 Handling sounds
  • Updated SA58 Handling sounds
  • Added occlusion to some environmental sounds
  • Added additional sounds


[h3]VISUALS[/h3]
  • Added new ballistics particle effects:
    • Better performance
    • Better indication of shot direction
    • Better visuals
    • More impact
  • Added door kicking to double doors
  • Added random gib selection to gore
  • Added cosmetic animations to SCP-098
  • Reworked a lot of weapon fire animations
  • Improved Lens flare halo
  • Updated Main menu Scene
  • Added improved blood decals to human characters
  • Reduced firing animation on some telescopic scopes to reduce flickering
  • Added visuals for suppression
  • Added Visibility optimizations to gore component
  • Added additional effects to screen anomaly dead bodies


[h3]GAMEPLAY/UX[/h3]
  • Reworked HUD:
    • Individual elements can be customized for visibility, or be set to “visible when needed”
    • Reworked health visuals to be more on-theme and visually concise
  • Added droppable item pickups:
    • Items on the ground will now swap with your current item
    • Characters drop their current item on death, with one magazine in the gun


  • Made several improvements to SCP-173-B:
    • Optimized SCP-173-B mechanics with large amounts of characters
    • Movement jumps around corners less often
    • Uses a more complex targeting system that allows us better control over behavior
    • Now has “chances” that scale grace time based on the amount of players and how often you let it get behind you
    • No longer does the “Michael Jackson”
  • Added shootable glass to some areas
  • Added amounts to mission item displays
  • Added kickstarter backers to the credits list
  • Increased mossberg and m1014 damage
  • Added hit animations to players and guards for better hit response
  • Improved ragdoll for all characters
  • Reworked hip-fire recoil to feel more impactful
  • Added minimum days since last ban
  • Improved resonator hearing range and decreased sight range
  • Improved ADS sight alignment to have better sight picture while aiming on some weapons
  • Made player “standing” requirements and kick messages clearer
  • Improved some post processing with eye adaptation
  • Disabled FMOD occlusion on dedicated servers
  • Slightly increased soldier sight time and reduced FOV
  • Added spectating support for ADS and other actions



[h3]FIXES[/h3]
  • Fixed issue with the killed by not showing up on death by another player
  • Fixed ballistics over penetration due to overly generous speed tolerances
  • Fixed picking up ammo even when the current item could not have ammo or was full
  • Fixed a bug that broke controllers when trying to open the settings
  • Fixed gamemode descriptions
  • Fixed performance hitches when killing large amounts of enemies (i.e with grenades)
  • Fixed resonators infinitely rotating
  • Fixed crash in game instance updating session when there was no gamemode
  • Fixed resupplying even when all items are full
  • Fixed resonators eating too far from the body
  • Fixed spectating not always working
  • Fixed mission items picking up even when at maximum capacity
  • Fixed resonators not looking in the correct direction at times
  • Fixed issue with the chapters not loading in the correct order
  • Fixed item pickups in cabinets having interaction
  • Fixed issue of the ready UI not allowing input
  • Fixed issues with command suggestions remaining visible on exit of chat
  • Fixed bullets showing incorrectly using revolver algorithm for other weapons, causing bullets to disappear visually from a magazine incorrectly
  • Fixed FMOD occlusion always updating even when sounds didn’t move
  • Optimized impact and dismemberment particles
  • Optimized bullet hit particles to cull more often and harder
  • Optimized environmental particle effects
  • Optimized bounds updates for character physics
  • Fixed some strange angles in 1262 spitter animation
  • Improved performance in canals by making water simulation run only when rendered, reducing tickrate and render depth
  • Reorganized pak chunks to be better separated for patch downloads, at the cost of slightly more storage space
  • Moved Suppression traces to be asynchronous to improve performance


We hope you thoroughly enjoy this update and thank you for your continued support!

Patch Notes: 0.12.1.39 // Alpha Testing

https://store.steampowered.com/app/872670/


Patch coming today at 7am PT / 2pm UTC


[h2]Fixes[/h2]
  • Fixed items floating off to infinity if attachments spawn in before the item was loaded
  • Fixed characters not properly updating first person status
  • Added Area 12 to default map list, fixing a bug where the map would not progress in single player
  • Made configs always generate
  • Fixed a crash in gore when mesh is not assigned

Hotfix: 0.12.1.38 // Alpha Testing

https://store.steampowered.com/app/872670/



A new patch will be out soon, fixing some of the major issues introduced in the recent update 0.12.1.

  • Fixed a crash in FPSTracer
  • Fixed a crash in UIWS water body
  • Fixed a crash in SteamCore
  • Fixed a crash in gore when gibs fail to spawn
  • Fixed a crash in PandemicSpectatorPawn
  • Fixed a bug where alive player counts would not update when a player leaves or dies
  • Fixed a crash when Unequipping an item
  • Fixed a crash when applying a cosmetic to an item that has not been loaded yet
  • Fixed game not recognizing when it was in a map collection - causing the last map to repeat indefinitely
  • Fixed broken item pickups in Area-12
  • Fixed some lighting issues in Area-12
  • Fixed reactor objective sometimes not activating
  • Reduced anger multipliers on Screen Anomaly
  • Added map data for server default map
  • Fixed map list, alive players, and map collection variable not replicating
  • Fixed admin menu not showing
  • Fixed a crash with dismemberment when an incorrect bone was passed
  • Fixed a crash when using pooled objects
  • Temporarily disabled physical animation in order to fix a crash when restarting a map

Patch Notes: 0.12.1 // Alpha Testing

https://store.steampowered.com/app/872670/


Patch coming today at 7am PT / 2pm UTC

[h2]Reworks[/h2]
  • Reworked config loading and saving, only saving if properties were changed, allowing edits to configs while servers are running
  • Moved a bulk of server, login, ban, and authority code to C++
  • Moved Item code to using lightweight data assets, allowing for faster and more asynchronous asset loading



[h2]Client Improvements[/h2]
  • Added ahead-of-time loading for items for clients
  • Added environment-integrated VOIP
  • Fixed argument parsing in the console sometimes not respecting quotation marks
  • Made console parsing more reliable
  • Converted text chat to C++
  • Improved keypad display
  • Fixed issues with the chat menu sometimes not opening or closing on command
  • Implemented a client/server character limit for text chat


[h2]Screen Anomaly[/h2]

  • Improved Screen Anomaly hallucinations
  • Added videos and playback to screen anomaly
  • Added networked death to screen anomaly
  • Made Screen Anomaly prioritize the current target (reduces switching targets)
  • Made Screen Anomaly more lax with pathfinding, making chasing a little less frantic
  • Added varying broken states to screens in the Education Center
  • Added hearing ability to Screen Anomaly
  • Improved screen anomaly particle effects





[h2]Map & Environment[/h2]

  • Separated Area-12 map into two placeholder chapters
  • Fleshed out backstage areas in cinemas
  • Added autofill for command arguments
  • Improved ADS with smoother interpolation and animations
  • Fixed carpet material parallax not being correct
  • Added checkpoints
  • Added armory
  • Added the ability for SCP-098 to break doors
  • Added new sounds to SCP-098
  • Added Hit animations to SCP-098
  • Fixed SCP-173-B being able to move around corners
  • Adjusted lighting on Outpost Axiom
  • Extended objective sequence on Outpost Axiom
  • Optimized Education Center
  • Improved lighting in cinemas



[h2]Crash Fixes[/h2]

  • Fixed a crash from melee weapon
  • Fixed a crash with the objective trigger
  • Fixed a crash from gore
  • Fixed a crash from Screen Anomaly


[h2]Admin[/h2]
  • Added in-game admin menu for basic player management
  • Added standby state to servers


[h2]Gameplay and Visuals[/h2]
  • Updated fire animations for all pistols
  • Added "Apparitions" to cinema rooms
  • Improved parallax glass visuals at a distance
  • Added new Resonator sounds
  • Tweaked some guns to be brought up to audio level with others
  • Tweaked some SCP-1262 sounds to be brought up in audio level
  • Tweaked some ambience/music to be brought up in audio level
  • Tweaked some footsteps to help fix the asphalt sound issue
  • Updated UMP-45 model, textures, and animations
  • Improved maps in the Education Center
  • Fixed issue with documents not updating the numbering for risk
  • Removed pain volumes from backstage
  • Fixed a crash from Screen Anomaly
  • Fixed some exploit spots in the Education Center
  • Improved grunge shader
  • Updated SA58 and Stribog fire sounds
  • Updated 1911 animations and textures
  • Decreased "alertness" effect on detection for guards, fixing them being able to see you across the map and in dark conditions when they otherwise shouldn't be able to
  • Added occlusion checks to AI suppression
  • Balanced the screen anomaly to be more consistent in difficulty
  • Added EG-1 optic




[h2]Known Issues[/h2]
Some known issues include, but are not limited to:
  • Screen Anomaly hallucinations may stay after the anomaly dies
  • Item pickups may display the incorrect item mesh
  • Psi-Z pathfinding occasionally gets confused, causing them to miss doorways or staircases
  • Resonators sometimes get stuck in an endless turning loop
  • Up Next menu still shows even when restarting the level
  • The "Dave" optional objectives currently do not persist over the map transition, meaning they are not completable
  • SCP-173-B may snap into view occasionally
  • Elevators sometimes play sounds when not moving