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SCP: 5K (Alpha Testing) News

SCP: 5K On Sale Now!

Hi everyone,
[p][/p][h3]From June 26th through July 10th you can pick up SCP: 5K for 20% off during Steam's Summer Sale event![/h3][h3]
[dynamiclink][/dynamiclink][/h3][p][/p][h3]In addition, you can also grab the Omni Edition Upgrade for 20% off right now and gain access to 3 DLC Campaign missions (to be developed and released after the base game is completed), exclusive Omni Edition cosmetics for your character and weapons, and an exclusive in-game supporter badge for your nametag.[/h3][p][/p][p][dynamiclink][/dynamiclink][/p][h3]We recently started rolling out our first Omni weapon cosmetics, and Omni Edition owners will be receiving even more soon:[/h3][p][/p][p][/p][h3]We hope you all enjoy![/h3][p][/p][p]-Affray Interactive Development Team



Discord Youtube SCP: 5K X Affray Interactive X[/p]

Update 0.16.1 is Now Available!

Update 0.16.1 is now available to download and play!


[h3]This update fixes many of the existing and commonly reported bugs that have been noted in the community, such as vaulting causing players to sometimes fall through the floor.
In addition, we have also implemented the first version of our weapons cosmetic support system, which is the mechanic that we will use to begin including Kickstarter and Omni Edition exclusive skins, as well as level-locked skins.

We have also been enjoying watching everyone's playthroughs of the Ghosts of the South Gate mission, and have put together a compilation of some of our favorite moments:[/h3]

[previewyoutube][/previewyoutube]
[h3]A big thank you to IGP, Fooster, and OperatorDrewski for providing their footage![/h3]

[h3]You can find the full in-depth patch notes below:[/h3]

0.16.1 PATCH NOTES

[h3]NOTABLE KNOWN ISSUES[/h3]
  • Infectors may become invisible in PVP testing and Wave Survival when killed by another enemy
  • Spawn area protection in PVP may break after changing teams
  • Crouching and pausing are bound to the same input on steam deck/controller. you can work around this by rebinding the input in settings or steam input.
  • Mouse cursors are sometimes automatically hidden in certain menus. The mouse is still active, you can work around this by clicking (blindly!) or by using alt+tab.

[h3]CONTENT[/h3]
  • Added weapon cosmetics support
    • Added several Kickstarter-exclusive skins
    • Added several Omni Edition-exclusive skins
    • Added some level-locked skins
  • [Area-12] Re-added logistics office area before the jump down in Chapter 1
  • [Antarctica] Added several new report lines when using the investigation system
  • [Antarctica] Added a rumble effect that accompanies spires becoming angry after the hospital

[h3]GAMEPLAY & QUALITY OF LIFE[/h3]
  • Fixed a bug where players would fall through the map while vaulting—if anyone still experiences this bug please be sure to report it with as many details as possible (this was a tricky one to pin down)!
  • Added voice activity and voice chat toggles to allow for voice chat without the need for push-to-talk
  • [Antarctica] Added new checkpoint that allows players to skip the ice walk intro
  • [Antarctica] Objectives have been modified to be more descriptive & lore-friendly
  • [Antarctica] Added a red light to tower outside the research center that guides players to it after walking outside
    • Adjusted objective and narrative flow after the first upload, giving players more clear direction on what they need to do
  • [Antarctica] Several elements like penguins and 610 in hospital are now shootable
  • [Antarctica] Added a NSIS-4 Map journal entry players pickup during the Markus house sequence
  • [Antarctica] Added tip messages telling the player to turn on memetic vision to see footsteps, at the shipping building and at Markus house
  • [Antarctica] Increased enemy count slightly in part 1 as well as the final defense
  • [Antarctica] Enhanced generator restart sequence that will require players to possibly change their route back when they exit the generator area
  • [Antarctica] Adjusted the lightpole crossing moment to be easier to do
  • [Area-12] Adjusted medical office door squid aggressiveness by reducing the radius where players will always die if they enter it when he is angry

[h3]VISUALS[/h3]
  • [Area-12] Added a better Area-12 sign next to the blastdoor entering the Parking Garage
  • [Area-12] Added better lighting on the watergushing asset in the panopticon
  • [Antarctica] Adjusted fidelity of the no man’s land cravase section to have less popping terrain
  • Improved SCP-610 Sentry locomotion animation to be better telegraphed and less slide-ey
  • Improved gore visuals on SCP-610 Golem
  • Improved hit reactions on SCP-610 Golem
  • Improved sharpness of some images and buttons in the UI

[h3]AUDIO[/h3]
  • Fixed several instances of subtitles not matching speech

[h3]FIXES & OPTIMIZATIONS[/h3]
  • Fixed Antarctica wave defense audio being misaligned for a short time on clients
  • Fixed a persistent GPU crash resulting from Gore cleanup
  • Added voice indicator to show when voice is transmitting
  • Fixed fire not showing correctly on SCP-610
  • Fixed checkpoints not loading when restarting a match of Ghosts of the South Gate
  • Fixed a crash in interaction after an item was destroyed during hold interaction
  • Fixed navigation not updating on no environmental hazard, causing AI to avoid them even once removed
  • Fixed a crash relating to object pooling
  • Fixed AI refusing to path through certain doorways
  • Fixed hit reactions not playing on SCP-610 while reanimating
  • Fixed team damage toggle not working
  • Fixed treat devs as admin and Devs Always Join not working
  • Fixed a crash due to FPSController Magazine sending
  • Moved blood splatters to use async traces, improving performance when there are many hits happening concurrently
  • Fixed hit sounds not playing on clients
  • [Enemies] 610 enemies will now collide with the player
  • [Area-12] Fixed a rubble asset in parking garage having incorrect collision before the pit
  • [Area-12] Fixed several doors which incorrectly hindered enemy pathing
  • [Area-12] Fixed several shutter doors that had incorrectly size door assets
  • [Area-12] Fixed several assets in Area-12 that had incorrect collision set, allowing players to move through them
  • [Area-12] Decreased the amount of objects that are loaded during the 3199 Nest section of Area-12 by splitting up that level
  • [Area-12] Fixed several heater assets that used incorrect material, resulting in them appearing grey and untextured
  • [Area-12] Fixed roof collapse sequence not killing enemies who were caught in the collapse reliably
  • [Area-12] Enemies in final defense sequence of the garage pit will now despawn eventually, freeing up system resources
  • [Area-12] Fixed several oil puddle assets that were not displaying correctly
  • [Area-12] Visually improved egg rolling sequence
  • [Area-12] Fixed some misaligned wall panels around the parking area
  • [Area-12] Minor lighting improvements in the parking area
  • [Area-12] Fixed Resonators in descent to hell immediately going for players instead of going for guards at the bottom of the ramp as intended
  • [Area-12] Fixed Resonators rarely spawning in the pit fight as intended
  • [Area-12] Fixed several gaps on some doorframes in Area-12
  • [Area-12] Fixed an issue where enemies could spawn in the pit after loading in to the post-pit checkpoint
  • [Antarctica] Fixed softlock issue in the Markus House objective when the host did not witness the upstairs conversation before it ended
  • [Antarctica] Fixed several spots where players could get stuck behind objects after vaulting
  • [Antarctica] Fixed shipping stickers appearing black and unreadable
  • [Antarctica] Fixed 610 hand in shipping building that was clipping through a box
  • [Antarctica] Fixed players being able to skip a dialogue trigger regarding the storm approaching shortly after passing the research platform
  • [Antarctica] Fixed several instances of object backfaces being visible
  • [Antarctica] Fixed issue where weather changes could be intermittent when travelling throughout the map
  • [Antarctica] Fixed objective trigger for entering the hospital to be larger to accommodate players entering from the secondary entrance



We hope everyone enjoys!

-Affray Interactive Development Team


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SCP: 5K is now on sale for Steam's Spring Sale event!

Hi everyone,


[h3]SCP: 5K is currently 20% off for Steam's Spring Sale event![/h3]

https://store.steampowered.com/app/872670/SCP_5K/

[h3]Now is a great time for you and your friends to hop in if you haven't had a chance to check out the new update yet![/h3]



-Affray Interactive Development Team



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GHOSTS OF THE SOUTH GATE // Update 0.16 is Now Available!

Update 0.16 is now available to download and play!


[h3]This update brings a completely new/revamped version of the Antarctica mission, complete with a unique storyline, gameplay mechanics, and enemy types. If you wish to learn more about the work that went into this update, as well as some of the direct influences that went into building it, please be sure to check out our latest devblog.[/h3]


[h3]You can find the full in-depth patch notes below:[/h3]

0.16 PATCH NOTES
[h3]KNOWN ISSUES[/h3]
  • Holding TAB (Scoreboard) & pressing J or ESC can cause the game to softlock via mouse inputs no longer working. A workaround to this is to press J & ESC individually and it should allow you to take control with the mouse again.
  • Occasional crashes can occur after finishing the Antarctica map
  • Various audio-related networking problems affecting music and damage sounds can occur
  • Occasional bug where players may get softlocked after the intro cutscene in Antarctica. If the cutscene ends and you don’t get the loadout UI, you may need to leave the match and rejoin, or restart the game.

[h3]CONTENT[/h3]
  • Reworked Antarctica with complete storyline, gameplay, and enemies
    • Added Part 2 to Antarctica
    • Added SCP-610 (4 Variants)
    • Added the Mask of Omphalos (Memetic Vision)
    • Added climbable ladders
    • Added throwable flares
  • Added Kickstarter backer rewards:
    • Added the GOC Peacekeeper skin
    • Added a nametag icon for Kickstarter backers (icon for Omni Edition owners coming soon!)
    • Added a unique Kickstarter patch: Enoch (more patches coming soon!)

[h3]GAMEPLAY & QUALITY OF LIFE[/h3]
  • Reworked and improved AI detection and perception to be more consistent and controllable
  • Improved vaulting
    • Better smoothing and momentum preservation
    • Added sprinting vault
  • Added return to main menu button to server map select
  • Added controller and keyboard support to server map select
  • Added controller and keyboard support to confirmation dialogues
  • Added localization to gamemode and objective text
  • Improved the console command suggestion list
  • Balanced some weapons:
    • Slightly reduced effective range of S&W 500, reduced damage from 500 to 350
    • Increased M24 damage from 250 to 300
    • Increased Stealth Hunter damage from 100 to 150

[h3]VISUALS[/h3]
  • Added the ability for third person animations to affect the first person camera, reducing instances of seeing your own neck while sprinting, vaulting, etc.
  • Improved elbow positioning in third person

[h3]AUDIO[/h3]
  • Improved audio occlusion to allow for partial occlusion and more accurate geometry (experimental)
  • Added various engine design tools for better dynamic audio (mixing snapshot volumes, spline- and volume-based sound emitters, etc.)
  • Added various music system features to start, transition, and end music outside of hand-placed volumes
  • Added the ability to set different damage sounds depending on the damage source/type
    • Added shellshock filter for explosive damage
  • Added the ability to have sounds play faster/slower depending on animation speed
  • Added more tracked environment parameters
  • Various sound fixes and improvements
  • Various subtitle system fixes

[h3]FIXES & OPTIMIZATIONS[/h3]
  • Fixed issue where players fell through the map when loading a checkpoint in Chapter 2
  • Fixed fire extinguishers mounted on the wall not being replicated for clients
  • Fixed Guard spawns in the ‘Descent to Hell’ section of Chapter 1 so that they do not spawn in the ceiling anymore
  • The size of objective trigger zone now fits the second override switch room better in the intro cells in Chapter 1
  • Fixed various invisible walls in Chapter 1 blocking grenades
  • The containers in Chapter 1 should allow SCP-3199 to path better when opened
  • Added missing collision to various walls that were missing them
  • Several doors that could become stuck due to being broken while locked were fixed
  • Blocking volumes that killed players in the garage pump sequence in Chapter 1 will not kill players anymore
  • Floating submachine guns are now correctly placed on the rack in the testing map
  • Fixed AI spawns breaking in the testing map after the first use
  • Fixed several issues relating to AI navigation in Wave Survival
  • Improved the reliability of the ‘Gather your team’ objective in the Chapter 1 intro cells
  • Fixed several player exploits in Wave Survival
  • Fixed elevator doors not operating correctly in some instances in Chapter 3
  • Fixed objective UI sometimes not showing on clients (adds list of pending objectives to wait until their parent has been added)
  • Fixed notifiers being shown even when HUD was hidden
  • Fixed objective UI sometimes reappearing when HUD was hidden
  • Fixed “Joining (ServerName)” appearing when leaving a server
  • Fixed a crash when adding attachments very quickly
  • Adjusted GoreComponent cleanup to be less error prone and give more useful info
  • Fixed falling through elevators on unstable connections
  • Improved culling and performance in Area-12 Garages
  • Fixed the ability to vault while vaulting
  • Fixed some instances of Resonators getting stuck in “The Pit” when jumping down
  • Fixed some issues in Wave Survival with enemies getting stuck out of bounds—stuck enemies now get automatically teleported back into the map where possible
  • Fixed floating weapons when a character dies while unloaded
  • Fixed reportables not unregistering after being reported
  • Fixed AI melee damage being able to headshot the player, dealing massive damage
  • Enabled actor and blueprint clustering for better GC performance (reduce random hitches)



We hope everyone enjoys!

-Affray Interactive Development Team


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