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SCP: 5K (Alpha Testing) News

Patch Notes: 0.11.1

https://store.steampowered.com/app/872670/SCP_Pandemic/

Now that work on the patch has completed, the whole team is now hard at work on the next major update.

This patch is intended to fix most of the bugs reported from the first 0.11 update, but also comes with some new goodies - two new weapons and an optic!

SCP: Pandemic (SCP: 5K) 0.11.1 Patch Notes


CONTENT
  • Added P320
  • Revamped Galil Ace with new model, textures, and animations
  • Added Micro T2 optic
  • Added P90 empty reload, mag check, unequip and camera animation


VISUALS
  • Widened Stribog sights, improving sight picture
  • Improved night vision shader
  • Made muzzle flash brighter in NVG
  • Improved volumetric lighting quality
  • Added camera animation to the UMP-45
  • Updated UMP-45 reloads and inspect
  • Updated M9A3 tan skin
  • Updated 1911 textures
  • Slowed movement animation while jumping


GAMEPLAY
  • Added Psi-Z Resonators to Wave Survival
  • Added more weapon spawns to Wave Survival
  • Added a new area to Wave Survival
  • Added delay to jumping and sprinting after landing, making bunny hopping no-longer viable
  • Added more weapon types to guards
  • Reduced max spawn multiplier to x2 on Outpost Axiom, preventing swarms of guards on higher player count sessions


AUDIO
  • Updated M1014 fire and suppressed fire sounds
  • Updated MP5 Fire sounds
  • Added sounds to P90 animations


UX
  • Added clearer visual feedback when buttons are clicked
  • Updated latest translations
  • Prevented alternative player input when typing in chat
  • Added chat to the pre-game and post-game UI


OPTIMIZATIONS & FIXES
  • Optimized smoke and distortion shaders
  • Optimized some particles
  • Increased minimum LOD for item pickups
  • Reduced TAA smearing
  • Fixed an issue where the buttons would not animate from the current state to the target instead it would start from a default value
  • Fixed input issues in PVP
  • Fixed an issue where the buttons would act normally when disabled
  • Fixed chat blocking content behind when it was not open
  • Fixed issue with the chat having an empty tooltip displaying
  • Fixed visual issue on first hold interaction
  • Fixed missing button text in the post-game UI
  • Fixed colored props coloring non colored areas weirdly
  • Fixed input issues related to chat
  • Fixed the hehe issue for the code display
  • Fixed change loadout being visible in Area 12
  • Fixed timings on some weapons
  • Fixed a bug where you could join a game and reactivate a one-use electronic, causing a soft lock
  • Fixed D Class Rebels not moving in Wave Survival
  • Fixed AI having short hearing
  • Fixed host not seeing the change loadout button in PVP
  • Fixed occasional ghost reloads with high ping
  • Fixed third person reloads cutting off early

VOTE PASSED: Rename & Rebrand of SCP: Pandemic to SCP: 5K

EDIT:
Poll has passed! Thank you everyone who voted in the 5-day period!





We are proposing a rename & rebrand of SCP: Pandemic to move to a name that better-represents the project this has and is continuing to become (SCP:5K). We have chosen something we feel is right after lots of internal discussion and planning. ❤️

To be very clear, this in itself does not change any goals we want to achieve, it will solely be a new name for the same project you already know. We have put a lot of work into this idea internally, and this has now been a multi-month process between voting on names, logo design, and how we can properly transition to a new name if it's ultimately voted on! 🙂

DEV TEAM VOTE: PASSED
BACKER VOTE: PASSED
PUBLIC VOTE: PASSED

If the public poll passes, we will proceed to a 1+ month countdown livestream + marketing efforts to build awareness of the rename. The change itself would be enacted on January 1st, 2023 on Steam. Livestream start date will be determined if + after this final vote passes.

And ultimately... I just want to say thank you to you all. We owe so much to every one here, this opportunity has been huge for us as a collective, and I personally am incredibly thankful for everything, irregardless of which way this poll goes, the name means nothing compared to everything else. Thank you. ❤️ ❤️ ❤️

- Aden (Executive Director)

Poll ended on November 9th @ 12PM PT / 7PM UTC

Read more!

https://affray.link/5k-info
https://affray.link/5k-info
https://affray.link/5k-info
https://affray.link/5k-info
https://affray.link/5k-info

Gameplay Concepts & Plans!

Happy Halloween!


Here is a (mostly) concept art-based post for things we want to work on over time for SCP: 5K + some stuff we've already done as a peek into content ahead of the various integrations!

We do want to emphasize that all of this is subject to change and event outright cancellation per item depending on if it ultimately fits our project, especially after we draw to more applicable conclusions after testing and experimentation. Nothing here is deemably final at all!

We just want to provide some insight into our development process and what may or may not make it into the final game.

Got it? Alright, let's get started.

Special thanks to Trey, Kyle, Kelvyn, and Manny for the wonderful collaboration behind the scenes!

[h2]SCP-1262[/h2]


[h2]SCP-621[/h2]


SCP-840


Area 12


Outpost Axiom (Hunt)


SCP-3199

Hotfix Patch Notes: 0.11.0.11

https://store.steampowered.com/app/872670/SCP_Pandemic_Early_Access/

  • Fixed collision issues in Outpost Axiom (Hunt)
  • Removed Hunt Cleanup from main menu until a fix can be made
  • Fixed a crash relating to bans
  • Added reload audio to P90
  • Added Resonator and SCP-098 spawns to AI testing
  • Fixed game not restarting when players die in Hunt
  • Fixed party zombie guards having no animations
  • Fixed guards in Outpost Axiom (Hunt) spawning waaaaay too much
  • Fixed ballistics crash
  • Fixed some misc bugs
  • Fixed a crash with SCP-173-B
  • Fixed spawns under the map in Area 12
  • Fixed some objects in the wrong streaming levels in Area 12

This Is Why - Update 1 (v0.11 - Alpha Testing)

https://store.steampowered.com/app/872670/SCP_Pandemic/

[previewyoutube][/previewyoutube]

SCP: Pandemic (SCP: 5K) 0.11 Patch Notes
NOW AVAILABLE FOR ALPHA TESTING

  • Added Psi-Z Resonator
  • Added SCP-098
  • Added new Common Area Cinema (WIP - more to come soon)
  • Added SCP-1262 instances throughout the Area 12 map
  • Updated Outpost Axiom (Hunt)


AUDIO
  • Overhauled weapon handling and gunshots, with unique inside and outside tails, improved occlusion and reverb, and custom designed handling
  • Overhauled footstep audio
  • Added attachment UI sounds
  • Added dismemberment sounds
  • Improved ambient soundscapes
  • Made ambient audio have position data
  • Improved hit sound


WEAPONS
  • Added Five SeveN
  • Added P90
  • Added MP7
  • Added M1014
  • Added base cosmetic support
  • Added Tan/Black skins for M9, M19x, Tavor, MK18, MK17
  • Added 360J
  • Added Stealth Hunter Revolver
  • Added aiming during night vision for iron sights
  • Added VUDU scope
  • Updated movement and sprinting animations
  • Increased firing camera
  • Improved firing with telescopic sights
    Added weapon control system, that increases/decreases sway, recoil, etc based on the weapon and attachments Added melee system with one test weapon: Pipe (in Testing Map)
  • Overhauled weapon ballistics, with improved CPU and networking performance, and more difference between different calibers and ammo types
  • Added support for height over bore, which is disabled by default but can be enabled per-server
  • Slightly reduced firing sway roll
  • Updated telescopic sight textures
  • Added new FP arms mesh
  • Added procedural item shake that increases at low health
  • Improved equipping and de-equipping animation to handle quick changes better
  • Made third person animation reflect crouch height
  • Made crouch height increase when looking down and aiming, to help with aiming over ledges
  • Added exit holes to ballistics
  • Updated Stribog animations
  • Updated Tavor animations
  • Updated M9 Animations
  • Updated UMP anims
  • Updated MK17 animations
  • Updated MK17 mesh to be bigger
  • Fixed throwables sometimes not animating correctly
  • Added new glowstick anims
  • Made glowsticks settle quicker and roll less
  • Added correct rotation to throwables
  • Increased weapons damage overall
  • Added IR PEQ 15
  • Added long handguard to AK
  • Made hit indicators update in realtime



OPTIMIZATION
  • Moved most systems to use asynchronous loading, improving load times, reducing hitching and memory usage
  • Optimized marketplace assets to massively reduce storage and memory size
  • Moved most core code to C++, greatly reducing CPU usage
  • Optimized global shaders to improve GPU performance
  • Optimized post processing to improve GPU performance
  • Added object pooling for certain effects, reducing CPU hitches
  • Added LODs to a lot of assets
    Added FSR 2.1 support
  • Optimized IK traces to only run at low LOD
  • Modified engine light code to disable dynamic shadows on movable objects at a certain distance


AI
  • Added aim noise to AI aim to make them less aim botty
  • Moved Soldiers and AI to use new unified perception, detection and targeting system
  • Added the ability for AI to hear footsteps and friendly gunshots
  • Added the ability for AI to recieve suppression
  • Made AI prioritize certain sounds over others
  • Fixed AI look jitter
  • Added specialized AI spawns to Hunt end
  • Fixed hunt having no sun (as far as the AI are concerned)
  • Fixed some AI having no headshot multiplier
  • Made AI react faster to sounds
  • Fixed some shadowing artifacts on blended materials
  • Made hunt only respawn on secure objectives


VARIOUS ADDITIONS & SQUASHED BUGS
  • Fixed laser showing in third-person
  • Fixed grips not working properly in third person
  • Fixed AI spawning while visible in hunt
  • Fixed loading screen ending early in Area 12
  • Fixed pin being present on thrown grenade
  • Fixed crashes with level streaming
  • Fixed the ability to inspect while aiming when reload while aiming was enabled
  • Fixed aliasing on scopes
  • Fixed spectating disabling ambient audio
  • Fixed glichy behaviour with electronic lights
  • Fixed lights not properly updating emissive values
  • Fixed crash on death when using night vision or flashlight
  • Fixed chat window cutting off first letter
  • Fixed inspect cancelling not working properly on individually loaded weapons
  • Fixed fingers showing in telescopic sights
  • Fixed issues with footstep sounds not playing
  • Fixed some hitches due to UI stuff executing too often
  • Fixed some animation crashes
  • Fixed some issues with ADS reloads
  • Fixed IK not applying to players
  • Fixed sorting issues between particles and scope
  • Fixed an issue with cancelling an interaction not working for clients
  • Fixed an issue with the chat window not being usable when the HUD was hidden
  • Fixed an issue with toggling sprinting
  • Updated keymaps with the new key icons
  • Fixed an issue with the spectator not being able to rolls
  • Improved scope shader
  • Added distortion to scopes
  • Added clouds to outdoor environments
  • Added light rain weather
  • Added spawn guards command
  • Added head animation to reloads and inspects
  • Added parallax to decals
  • Replaced grass assets with new, custom made ones
  • Updated forklift model
  • Added localization to objectives
  • Added custom foregrip poses
  • Added subtle depth of field
  • Improved outdoor post processing
  • Added the ability to disable camera shake
  • Added Backer Memorial
  • Added hold to interact for some interactions
  • Host players automatically use their own Steam ID instead of owning session ID, this may improve reliability
  • Lobby owners now automatically host when a user joins
  • Added lots of new features to the spectating mode
  • Added selective HUD disabling that makes the individual UI elements choose whether and/or how they are hidden
  • Fixed spelling error in the string table for wave survival
  • Added input icons for most common PC inputs
  • Added key icons to the switching fire modes
  • Added new dynamically updating key icon for input actions
  • Added inputs keybinds for menu navigation
  • Added lots of new features to the spectating mode
  • Added selective HUD disabling that makes the individual UI elements choose whether and/or how they are hidden
  • Fixed spelling error in the string table for Wave Survival
  • Added input icons for most common PC inputs
  • Added key icons to the switching fire modes
  • Added new dynamically updating key icon for input actions
  • Added inputs keybinds for menu navigation