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DevBlog: Let's Talk About Moonrise on Mobile

Let’s Talk About Moonrise on Mobile

You might be wondering, “Where is the Mobile Moonrise update?” We thought it’d be a good time to talk a bit about our plans for the near future.

[h2]Moonrise…but on your phone![/h2]
Even before the success of the recent Moonrise release on Steam, we’ve been talking about bringing all of the new, spiffy features onto your mobile devices, replacing the game you have now with this newer, shinier version. We are working very hard to complete this, as we want everyone to experience the cool new features, like random matchmaking, the new Creative mode, larger maps, and mirror matches.

[h2]Why is it taking so long? [/h2]
The main challenge lies in figuring out all of the minor details related to getting the game to work well on mobile. Compatibilities, bugs, optimization, stability, migrations, and all other sorts of these nitty-gritty aspects. While they might be small, they are numerous, and working out the multitude of these issues simply takes time - sometimes longer than initial estimates.

Our tentative plan is a release during 2020, barring any sort of freak events, like a Gaami invasion or a spontaneous Ai-Mo festival in the office.

[h2]And what about the future?[/h2]
During the times where we all have to wait for an update, we’re regularly asked “Is this game still being updated? Are we getting new content?” The answer is simple - yes! We’ve got some pretty cool things in store that we’re excited to show you, such as the new “Diplomacy” technology after “Shields”, improvements to multiplayer functionality, reworks, a new tribe, and tons of other stuff we can’t talk about yet! While these new features won’t be in the Moonrise update, they will follow afterwards, as we’d like to make sure that the new update works flawlessly before we start sticking in new stuff. Big patches like this one are all about establishing a new, solid foundation - one that we’ll build a nice, pretty house on top of.

We know that waiting is hard, but we can assure you that great things are coming. Moonrise will usher in a new age for Polytopia - one more accessible, fun, and amazing than ever before! The wait will pay off, and before you know it, you’ll be partying on Massive Dryland maps and navigating the chaos of a 15 player Quetzali match, all from your phone!

[h2]Is there a place to get my other Moonrise questions answered?[/h2]
Well, my friend, I’m glad you asked! Our Moonrise FAQ has been updated with common questions relating to the mobile update, so we encourage you to check it out by clicking this link!

-Zoythrus

Patch Notes 2.0.20.3533

Hello everyone! We've got a new list of patchnotes!

By popular demand, we've increased metal and mountain rates across the board, as well as helped out Xin-Xi and Quetzali by providing them more metal. Please tell us what you think of this change in the comments!

-Zoythrus

Bug Fixes:

- Added map type to game summary and tribe picking
- Fixed an issue that enabled Navalons to capture unowned villages
- Fixed an issue that caused the replay to continue playing behind popups
- Fixed an issue with underflowing currency when upgrading a city beyond level 10
- Fixed an issue where players became a bot’s tribe in multiplayer
- Fixed kick/resign related issues
- Various UI and crash fixes


Balance Changes:

General:
- Mountain spawn rate increased: .15 -> .2
- Metal spawn rate increased: .5 -> .85

Xin-Xi:
- Mountain spawn rate increased: 1.5 -> 2
- Metal spawn rate increased: 1 -> 1.5

Quetzali:
- Metal spawn rate increased: .1 -> 1

Let's Meet the Hoodrick

"The Hoodrick are known throughout the Square for their baked goods. Quissberries can be made into pies, cobblers, tarts, fritters, breads, jams, and a multitude of other delightful confections, and even their enemies have to agree that no one can bake like the Hoodrick."

Hello Polytopians,

In this post, we’d like to tell you more about the Hoodrick! The Hoodrick are crafty folk known for their skills with a bow. When they’re not baking cakes and taming Hooxe, they’re sending a rain of arrows upon unsuspecting foes!

They ride the hardworking Hooxe:


And eat the delicious Quissberry:


The Hoodrick begin the game with the “Archery” technology and start with an Archer instead of a Warrior. The Archery technology provides them with the ability to train more Archers as well as a defensive bonus for all units in forests. Having ranged units and plenty of forests means that the Hoodrick are often very difficult to siege.



With the power to make Archers immediately, the Hoodrick can easily outrange early enemies and use those Archers as support for stronger units later on. Also, due to their terrain having a strong bias for forests, on top of the easily defendable spots, the Hoodrick have some additional versatility if they can manage to research the Forestry technology as well.

If you want a tribe that can snipe their enemies from miles away, or just want a peaceful life munching on sweets under the shade of a tree, then the Hoodrick are the tribe for you!


-Zoythrus

Patch Notes 2.0.17.3322

Hello Polytopians!

We've gotten some concerns about the game not functioning properly, and so we're releasing a patch that should correct these issues. If you're still having graphical glitches or other errors, please inform us in the Steam discussions.

-Zoythrus

Changelog:
- Fixed an issue that could prevent the game from loading some graphical assets and sprites
- Fixed an issue that enabled destroying and rebuilding of monuments
- Various replay improvements
- Various UI improvements

LIVE STREAM MATCH: Don't miss out on this epic event! Midjiwan v.s. Midjitone!



Hello Polytopians!

Midjiwan, himself, will be broadcasting on YouTube on Sunday, August 16th, 11.00 a.m. PST / 8.00 p.m. CET!

You'll get to watch him fight Midjitone, the game's sound designer!

Just follow this link to his YouTube account, where you can catch all the action!
https://www.youtube.com/channel/UCtBjQ-1WqlHrAjSaJUpKb0w

We would love to see you there!

-Zoythrus