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Occupy White Walls News

We want you! To give us some feedback!



Hello curators!

The future is in your hands! Well, the direction Occupy White Walls takes on is heavily influenced by community feedback.

Some of you might have noticed that we recently released a patch (1.1.0) and with it came a whole host of features, improvements, levels and assets and as we are preparing ourselves for what 2019 is going to bring we would like your feedback on how we can improve the game and what additions you think would be the best for OWW.

Of course, there are no guarantees we’ll do all of them. But we want to show that we’re listening.

So go over to this link: https://goo.gl/forms/Jc9YW2YznPwD5Tn52 and share your feedback with us.

The questions we are currently asking have to do with the tutorial, leveling experience, money, future content, performance, the plaza and general ideas.

And for those of you that are having issues, over the next few days (or weeks) we’re compiling a FAQ here on the Steam forums to clarify some things. So check it out if you’re having some issues! https://steamcommunity.com/app/876160/discussions/2/1741103267266216268/

Thank you all for helping us make this game awesome!


PS. Before you go! I recommend you come back tomorrow to check out the latest OWW news, because we have something fun planned. Well, I think it’s fun anyway.


Change log Early Access v1.1.0 | Tis the season to patch our game.

T’is the season and with it comes a new update to your favourite game, this one’s pretty big and just filled with all sorts of presents. Get it? Because it’s the season? No? Okay then.

We added some new levels for everyone with a new level cap of 30 and with it comes a lot of new assets. You can also expect some new holiday themed assets but get them while they’re still hot because once the season is over you will no longer find these available for building.



New Features:
  • Increased the level cap from 20 to 30. Look out for questions about this in the near future.
  • Style picker tool! Don’t want to look for that wall? Well just point at it with the new tool!
  • Colored lights! (most of them can change colors now, anyway)
  • You can now mirror some assets with [F] (mainly stairs)
  • Added brightness and hex color input to Text edit window.
  • Colorised chat! Local messages shown in blue, Mods and Devs have a tag now
  • Favourite a gallery you are
  • currently* in (not the one you were in before)
  • Ability to toggle HUD with [F6] (romantic mode)
  • New loading screen featuring screenshots from the game
  • Ability to reset controls to default
  • Ability to bind actions to mouse wheel


New Content:
  • New plaza! A much cooler space to hang out, and a hit towards our future!
  • New Weather category in inventory featuring Snow and “sunny”
  • Christmas tree
  • Christmas ornaments
  • Cactuses
  • New Mask
  • New collections: Paranormal Pt. 2, Finlandia, Rancho Pt.2, Volta Catalana, Volta Catalana Pt.2, Steam, Luce, Arco, Dadirri, Lights camera action.

These new collections contain the following items
  • Ceilings
  • Furniture
  • Walls
  • Walls with interactive doors
  • A plant
  • New stairs
  • Columns
  • Lights
  • and one extremely cool interactive wall.
  • For a total of 31 new assets in these new collections.


Bug Fixes:
  • Fixed bug where artworks would be eaten up by walls and can never be recovered
  • Fixed bug when Moving object caused space it occupied previously to be locked from placing other stuff in there
  • Fixed some galleries could become unreachable
  • Fixed Favourites and Recent would sometimes reset after teleportation/relogin
  • Fixed bug when unlocked assets would disappear from inventory
  • Fixed some artists social media links could not be opened
  • Fixed Open gallery button were shown sometimes instead of timer while the gallery was opened
  • Fixed Open gallery timer sometimes showing incorrect values
  • Fixed Gallery closed notification was appearing twice
  • Fixed paintings could be sometimes placed inside the wall
  • Fixed some NPC Visitors had incorrect names
  • Significantly optimized Frames performance
  • Fixed tutorial typos
  • Fixed some shadowing artefacts
  • Fixed bug when changing text could not save sometimes
  • Fixed bubble of paint staying in the gallery for some time after teleportation
  • Fixed gallery comments not saving sometimes
  • Fixed crash on exit to menu
  • Fixed crash when expanding your gallery
  • Changed some fonts to be more readable
  • Added some new bugs to fix later.


StikiPixels,
London, December 2018

Patch Notes v1.0.9 - Mouse sensitivity! Better Servers! One tree! Statues! Nerfed NPC notifications! 35% More!

We promised that launch was only the start, and today we are bringing the first post-launch update. This patch is addressing some of the biggest issues players were having with the game as well as bringing in some of the most requested quality of life features.

This patch however brings more than meets the eye (prime insisted). Our servers got (yet another) overhaul to deal with the growing pain issues. Basically now they are working on a mix of plutonium and meth, should be enough but fingers crossed…

Change log Early Access v1.0.9


New Features:
  • New stable servers infrastructure
  • Added mouse sensitivity settings
  • Ability to add assets to favorite list
  • Ability to add galleries to favorite list
  • “New” filter in inventory
  • “Recent” filter in inventory
  • New users will have to accept the code of conduct on registration
  • New moderation tools, take that trolls!



New Content:
  • Statues (level 20)
  • A single lone tree (level 10)
  • 4 Art Nouveau walls (level 12)
  • 4 Water floors (level 20)
  • 2 Baroque frames (available at level 1)
  • Paranormal “chair” (level 19)
  • Paranormal column (level 19)
  • Paranormal colorful ceilings (level 19)
  • Paranormal wooden plank walls (level 19)
  • 4 Glass floors (level 7)
  • 4 Glass ceilings (level 7)
  • 2 Glass walls (level 7)
  • A new evening skybox (available at level 1)
  • And a new emote, the chicken dance.


Bug Fixes:
  • Fixed teleportation sometimes sent you to wrong gallery
  • Fixed galleries crash when someone visits you
  • Fixed chat showed UTC time instead of your own local
  • Fixed chat jumping to the bottom when new message appeared.
  • Removed all notifications about NPCs visiting gallery.
  • Fixed bug with undoing painting placement led to weird behavior.
  • Fixed some minor typos in text.
  • Fixed collisions for Art Nouveau walls.
  • Fixed icons for Casa de Arte floors.
  • Improved Villa Ronda walls.


Balance:
  • Adjusted the pricing curve of the expansions. It now has ups and downs.
  • Lowered the expansion price cap by 70%


StikiPixels,
London, November 2018

Occupy White Walls - State of Play



Hello curators!
It’s almost a week since we launched into Early Access, and we’d love to share an update on the current status and our plans for the near future.

Server Issues

So the good news is that we are overwhelmed with the enthusiastic reception and how many of you like our strange vision of an upside down MMO.

The bad news is that our poor back-end servers have a very hard time, we added more machines and our devs spent most of last week with no sleep working and fixing these issues. But we are happy to report that most of them are fixed, the game is way more stable than it’s been at launch, with less disconnects and less people stuck in the tutorial - and more people creating amazing galleries (check out the screenshots!).

However it’s not entirely fixed and sadly some people still face issues at times. If you are affected by these issues, we apologize. Rest assured we are working on a totally new and sparkling backend that will sort this, it will be available SOON™. But for the time being if you have issues with ‘no permission to build’ in the tutorial - we recommend you log out, wait five minutes, and then log back in.

Bugs

Sure, there are lots of bugs, Indie MMO early access beta kind of thing… However we are hard at work at fixing some issues that sometimes rear their ugly head. Including, but not limited to, crashes, comments not saving, text not saving and objects that can’t be moved back after using the move tool, not having building permissions and teleporting to the wrong place.

Economy

As you may have noticed, the price of expansion spaces had jumped up quite significantly. This is by design. We made it so that each expansion adds 100 to the price for each expansion you have purchased. We will continue to tweak and balance these numbers. But we would actually really appreciate it if you could give us some feedback about the expansion spaces over at this link: (Edit: We stopped taking feedback through that link but you can always give it through Discord)

The Future

We’re not stopping with the release. But we’re also not ready to talk about it. But please know we’re always willing to listen to feedback and ideas.

Other Issues

We’re also looking into better moderation tools for our game and hope to leverage our amazingly helpful community in the future to help us out in this regard.

See you on the other side,
StikiPixels


Occupy White Walls Launch - Server Update

Hello everyone!

Let’s start off by thanking everyone for playing our game! We did not anticipate the amount of traffic our game about art would recieve!

As a result the servers were on fire and we functioned on coffee and cookies while searching for the error. But the good news is that our two biggest issues have been found and fixed.

No more will you teleport to the wrong gallery or have terrible connection issues. We also upgraded our servers to allows for the bigger load and removed a bottleneck in the server that caused our backend to come to a crawl.

So outside of the occasional disconnect that we are still working on the game should actually run like it was intended and we will back here soon to share more news about the future of our game!


Thank you for your patience and understanding,


- Marnick (Protobear)