Occupy White Walls is coming SOON(ish)
We know, we know, you are all waiting (patiently?) for THE Steam release. We know it was promised a while ago, but alas, it took longer than expected - Sorry - not an easy job taming the dragon that is Gamedev.
The good news is that the new version is made almost from scratch, it has much improved performance (runs smoother now), a ton of new assets, new design mechanics + a couple of surprises...
Completely re-designing the back-end was a lot of work, because everything is interconnected (in OWW and in life in general, too). But with it came a lot of game-breaking bugs… and with each bug we fixed two more popped up… ¯\_(ツ)_/¯
But today we are happy to announce that Occupy White Walls will launch on Steam Early Access in October! (fingers crossed). If you haven’t wishlisted us already, what’s wrong with you? Go do that already!

So you might be wondering what’s coming up in the new version of Occupy White Walls, we had to remove every (Alpha) gallery in the game after all, so there better be some new stuff coming with the game!
Well, there is. First of all the game runs so much smoother. Like… a lot smoother. We added a bunch more assets to the game as well as a new unlock system and an improved economy system, well more like the basis on which we will continue to build.
Look out on our Steam page for more information in the near future.

A weird game about art without new art would be even weirder right? Well, we’ve added a good number of new paintings - including some new ‘living’ artists! For example, this particular piece is from Lars Kristoffer Armando Hormander Alvarez, but I’m happy he shortens it to LARSKRISTO. An American from Swedish and Guatemalan origin currently based in Guatemala with an amazing portfolio of works, most of which you can find at his Instagram (and the Steam release of OWW). There will be a lot more of that in the future.

We couldn’t have done this if not for all the amazing enthusiasm feedback you’ve given us over the last few months on Discordand we’re working round the clock to make the game even better than it was yesterday.
See you on the other side (SOON),

The good news is that the new version is made almost from scratch, it has much improved performance (runs smoother now), a ton of new assets, new design mechanics + a couple of surprises...
Completely re-designing the back-end was a lot of work, because everything is interconnected (in OWW and in life in general, too). But with it came a lot of game-breaking bugs… and with each bug we fixed two more popped up… ¯\_(ツ)_/¯
But today we are happy to announce that Occupy White Walls will launch on Steam Early Access in October! (fingers crossed). If you haven’t wishlisted us already, what’s wrong with you? Go do that already!

What's new in OWW?
So you might be wondering what’s coming up in the new version of Occupy White Walls, we had to remove every (Alpha) gallery in the game after all, so there better be some new stuff coming with the game!
Well, there is. First of all the game runs so much smoother. Like… a lot smoother. We added a bunch more assets to the game as well as a new unlock system and an improved economy system, well more like the basis on which we will continue to build.
Look out on our Steam page for more information in the near future.

A look at new art in OWW
A weird game about art without new art would be even weirder right? Well, we’ve added a good number of new paintings - including some new ‘living’ artists! For example, this particular piece is from Lars Kristoffer Armando Hormander Alvarez, but I’m happy he shortens it to LARSKRISTO. An American from Swedish and Guatemalan origin currently based in Guatemala with an amazing portfolio of works, most of which you can find at his Instagram (and the Steam release of OWW). There will be a lot more of that in the future.

Thank you for your feedback and support
We couldn’t have done this if not for all the amazing enthusiasm feedback you’ve given us over the last few months on Discordand we’re working round the clock to make the game even better than it was yesterday.
See you on the other side (SOON),
