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Patch Notes 6-18-20

Want to report an issue? Post in the #game-support channel in discord.gg/glitch or email [email protected].

[h3]Bug Fixes[/h3]
  • Fixed problem where some bonus levels weren't previewing correctly when you hover over them


[h3]Updates[/h3]
  • You can now change the starting amount of lives (100, 50, 10, 1) in Gauntlet mode

Gauntlet Update

[p]The new Gauntlet Update includes a variety of new features including a new gameplay mode, 12 bonus levels, a set of bug fixes, and mesmerizing new equalizer background.

[/p][h2]Gauntlet[/h2][p]Kick the campaign challenge up a few notches with HyperDot’s new Gauntlet mode and see how far you can make it with a limited number of lives. It’s a new twist on the classic campaign that will challenge even the most dedicated players.

[/p][h2]12 Bonus Levels[/h2][p]Each of these 12 stand-alone levels tackle a unique challenge that’ll put your dodging chops to the test. Ambitiously hand-crafted and extra-rude with attitude.

[/p][h2]The Equalizer Background [/h2][p]This new level background is not only beautiful, it reacts to the music of the game.

[/p][h2]Bug Fixes[/h2][p]We’ve been listening carefully to everyone’s feedback and have identified and resolved a number of gameplay issues.
[/p]
  • [p] Updated coarse angle adjustments in the level editor
    [/p]
  • [p] Deadzone on ice levels is increased to prevent accidental movement from joystick
    [/p]
  • [p] When you test your level from the power up toggle screen, you will now return to the modifiers screen correctly
    [/p]
  • [p] Prevented level editor hotkeys from activating when editing the name of a level
    [/p]
  • [p] Made fixes to Achievement System to unlock achievements more reliably and at the correct times
    [/p]
  • [p] Fixed bug where angles of enemies would change when you copied and pasted other enemy parameters
    [/p]
  • [p] Fixed bug where if you tested from the Power Ups Toggles screen in the level editor you would be stuck
    [/p]
  • [p] Fixed enemy movement speeds sometimes being carried over from previous levels
    [/p]
[p]
[/p][h2]Want to check out the new updates? Check out the streaming schedule below:[/h2][p]
[/p][h3]Want to report an issue? Post in the #game-support channel in discord.gg/heyglitch or email [email protected]. [/h3]

Patch notes, April 8th, 2020



[h3]Want to report an issue? Post in the #game-support channel in discord.gg/glitch or email [email protected]. [/h3]

[h2]Bug Fixes[/h2]
  • Fixed issue where when playing on a DS4 controller it would say you are using "Horizontal" rather than "Joystick"
  • In random, fixed bug with the area staying on the screen giving players no score after a reset round
  • Fixed graphical issues within the level editor
  • Fixed issue with mouse not allowing you to copy and paste enemies
  • Fixed issue with Escape not pausing the game if you are using a mouse
  • Mouse now highlights enemy parameters correctly
  • Typing a leading decimal place in a parameter will now automatically put in "0." rather than preventing you from typing
  • Values default to 0 when clearing number from parameters
  • Level Editor now shows keyboard controls when using a mouse
  • Fixed issue where the parameters would sometimes reset to 0
  • Fixed enemy angle guides not lining up with actual angles
  • Fixed issue with enemy angles not being preserved when multiple spawners are active


[h2]Updates[/h2]
  • Updated layout of Level editor to look similar to other menus
  • Mouse and Keyboard now have special controls that appear for copy and paste (for enemies)
  • Streamlined wave timing editing
  • Clicking other enemy buttons or outside the current enemy closes the current selected enemy
  • Updated buttons to allow mouse to toggle range parameters on enemies
  • Mouse controls now have access to Copy/Paste for enemy parameters
  • Added a confirmation prompt if you have changed the current level before quitting out of the editor to prevent loss of work

Patch notes, Feb. 19, 2020



[h3]Want to report an issue? Post in the #game-support channel in discord.gg/glitch or email [email protected]. [/h3]

[h2]Bug Fixes[/h2]
  • Fixed issues with mouse not reacting appropriately on the level select screen in campaign.
  • Fixed graphics issue where the token counter kept the color of the player after playing in multiplayer.
  • Fixed cross enemies to spin in the same direction they spawned in.
  • Fixed control button in color select to show the correct input and show it faster.
  • Fixed error with level modifiers displaying incorrectly in the freeplay pause menu.
  • Fixed issue where if player picks up a Time power-up right before dying, screen doesn't reset until the next Time power-up is grabbed or until after next death.
  • Fixed bug in level editor that prevented enemies with multiple spawners from being copied.
  • Achievements now are checked when the player first starts the game to try to prevent missing achievements from unlocking.
  • Fixed bug where Level 101: Corrupted didn’t show correct completion status.
  • Stopped “unlocked” prompt from displaying after the player completes the game.


[h2]Updates[/h2]
  • Added modifier tags to the screen before trials.
  • Adjusted token and area spawns to not be in the center of the arena.
  • Ambient sound can now be toggled on and off.
  • Suppressed the Tobii Eye Tracking settings notification from popping repeatedly.
  • Changed various minor graphical inconsistencies.
  • Lowered amount of enemies that spawn in Level 40: Sliced.