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  3. Version 0.48.5 Change Log

Version 0.48.5 Change Log

[h2]Gameplay: [/h2]

● Improved the durability drain rate of equipment that automatically drains
under specific circumstances. Example: oxygen efficiency equipment and
heat equipment.

● Adjusted the player's view detection range for special story elements such as
the Aurelius and the World Forge. Quinn now says the dialogue when it's
within the player's view range.

● Upgrading plants now saves their progress instead of resetting after resuming a saved game.

● Added new heat sources to the Obelisks and torches inside Barr Hollow.

● Removed the radiation hazard from Barr Hollow and improved nearby creatures and terrain colliders.

● Fixed collision on various environmental assets that players could get stuck on.

● Fixed an issue where Brachylon Warriors guarding the Oasis gates would leave and not return.


[h2]User Interface: [/h2]

● Added the Live News ticker to the main menu, which features scrollable screens that players can click on to get more information outside of the game. Steam store page, Discord invite, feature suggestions and bug reporting, Help Center, etc.

● Fixed various grammatical errors and missing information in the games' user interface.

● Fixed the issue where hosts could not add other steam users via the in-game player browser.

● Fixed the issue where food cooked using the portable stove would lerp to every nearby players' inventory.

● Updated various icons to match newly added models on the map and inventory.

● Improved controller support in various user interface screens.

● Fixed a visual issue where the items you received from scanning story
templates lerped twice - misleading the player in regards to what they received.

● Fixed an issue where harvesting or foraging Tamber Plants, Oxygen Bubbles
and other interactables with the map open, would cause the wrong icon to appear/remain.

● Fixed an issue where clients would lose their maps on re-joining a multiplayer game.


[h2]Audio: [/h2]

● Fixed sounds playing during loading, the wrong music playing while paused
and other audio improvements.


[h2]Visuals: [/h2]

● Crafted deployables now match the player’s chosen custom colors.

● Updated the visuals of the Security Baton and Tamber Cloth.

● Polishing various effects such as the fireballs explosion, Bloom Sprites and Void Rifts.

● Various improvements to environmental assets, collision and visual changes.
Examples: creatures running through assets, visible lines on the ground,
incorrectly displaying areas on the map and more.

● Updated various animations for Brachylon and other creatures. Improved
movement of the Brachylon inside of the Oasis.

● Fixed an issue where when structures were being attacked, their damaged effects
were being played at the centre of the world.


[h2]Technical: [/h2]

● Games will now restart world generation if it fails to spawn all important story
environmental assets.

● Various optimizations, improvements and fixes to crashes reported by the community.

● Players can no longer share save games and unlock all achievements that the
saved file had unlocked