🚀 Update Version 1.1.0 🚀
[h2]Greetings, Space Corps Operatives![/h2]
[h2]1.1.0 Changelog[/h2]
[h3]Highlighted Changes:[/h3]
- Farming and combat have been overhauled
- Players can now reset all skill points at the cost of Data
- Improved controller support when navigating the user interface
- Map waypoints can now be seen by other players
- Screen shake has been applied to high-impact attacks. The strength of this effect can be altered in the game settings
[h3]Farming Changes:[/h3]
- Added a new Coral Colony plant that produces a new Synthetic Coral item
- Energised Seeds and Nutritious Seeds no longer drop from plants
- Plants now have a chance to drop Seedlings when harvested
- Reordered plant-based research. Some plants can no longer be researched
- Fertiliser research is now available at an earlier tier
- The Plant Bay is now unlocked via the Botanical Modification research property
- Players now obtain a lot more fertiliser from crafting (6 → 24)
- Gomble Grapes now heal the player more when consumed
- Lush and Bountiful plants have been renamed Super and Ultra plants
- New Super and Ultra plant icons have been added
- Super and Ultra Kepple plants now produce new Super Kepple Fruit and Ultra Kepple Fruit items, respectively
- Super and Ultra plants can be harvested more times before they wilt
- The plant health fertiliser can now be placed on plants yielding resources
- The plant health fertiliser now heals over time (5× normal regen rate) instead of +10
- The plant yield fertiliser is no longer removed until harvested
- Added plant placement effects
- Added bioluminescence to Kepple plants to make them easier to spot
[h3]Combat Changes:[/h3]
Raids
- Raid wave compositions have been adjusted
- Building health has been adjusted
- Turret health and damage have been rebalanced
- Stun tolerance has been increased for all creatures
- The warning time for Corrupted expansion parties has been extended to give players a greater opportunity to prepare
General
- Revamped the visual appearance of health bars
- Improved overall fluidity of player actions in combat
- Tooltips now hide in combat by default. This can be toggled in the game settings
- Creature health has been rebalanced
- Increased the damage and reduced the speed of heavy attacks for various creatures
- Urchins now have a charge attack
- Corapods now have a bite attack
- Bull Crogs are now able to charge at players
- Some creatures can now leap away from attacks
- Increased the speed of some creature attacks
- Overall creature damage has been reduced
- Damage taken while not wearing armour has been reduced
- Armour effectiveness in combat has been reduced
- Weapon primary and secondary attack values have all been altered
- Adjusted cooldowns of various secondary attacks
- The Void Claw’s primary attack can now be continuously executed
- The Void Claw now deals damage in an area of effect.
- The Void Lance no longer deals damage in a straight line and only applies damage to the first target hit with its attack
- The Power Shovel’s secondary attack now applies a slowing + weakening debuff with an appropriate effect. The animation has also been altered to look more fluid in combat
[h3]Other Changes:[/h3]
- The quick-interact help popup will now appear after the player mines a mineral or crystal resource for the first time
- Players can now see the host of a multiplayer game in the server browser
- Added some lighting to Habitats and Display Cases
- Additional exploration music has been added to the game
- Digging up plants with ready-to-harvest resources now rewards experience
- Increased Healing Rod radius by 50% and healing effect by 100%
- Battery Banks can now be placed inside Shelters
- Added missing resource interaction effects to various minerals, crystals and plants
- Improved visual effects for various passively activated skills
- Added an effect for the slow debuff
- Electrical Wiring is now crafted with Resin instead of Tamber
- Improved animations of Urchins calling for help during combat
- Improved animations of the Corrupted calling for help during combat
[h3]Fixes:[/h3]
- Research requirements now correctly update in the Research screen
- Fixed the Micro Refinery door getting stuck in an open / close loop
- Fixed being unable to interact after rotating the camera via the middle mouse button and simultaneously pressing ESC
- Fixed the keybinding settings not scrolling correctly when using a controller
- Wind no longer hinders player movement while in Shelters and Habitats
- Fixed some encoding issues with the Conquest mode introduction cinematic
- Fixed an issue where the Score screen wouldn't show the cause of death
- Fixed an issue where the Score screen wouldn’t show anything at all
- Fixed a missing mission icon for the Fabricate Battery Space Corps mission
- The zoomed-out Corvex spawner icon is now red instead of white
- The damage overlay effect can no longer get stuck when exiting a game
- Fixed some grid issues for mountain chasms
- Fixed some combat voice lines
- Fixed an infinite power transmission glitch
- Fixed the extra-long Brachylon Worker interaction range
- Lights and bush audio triggers should now be disabled when they are covered with a building or flooring
- Fixed an issue with Kangah’s item consumption audio
- Fixed an issue with Kangah’s raw food consumption audio
- Fixed combat music occasionally not starting
- Fixed the "In Combat" state getting stuck when the game was saved while in combat
- Fixed the plant health fertiliser effect not being removed
- Fixed plant yield fertilisers stopping plants from regrowing after gathering
- Unique voice lines for resources that can be harvested but require a tool have been added
- Fixed interacting with harvestable resources not correctly swapping tools
- Fixed projectile weapons not correctly colliding with walls/fences/doors and hostiles on floors
- Character hazard animations no longer play while mining
- Fixed the camera rotation sensitivity option not working using a controller
- Disabled HDR as it is currently unsupported
- Fixed the Exemplary Effort Steam achievement unlocking before completing all objectives
- Fixed player projectiles not correctly colliding with walls, fences, gates and doors
- Fixed player projectiles not correctly colliding with hostiles standing on Habitat / Shelter flooring
On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support.
From all of us at Playcorp 💙 and PLAION. 💚
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