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  3. 🚀 Update Version 1.1.0 🚀

🚀 Update Version 1.1.0 🚀


[h2]Greetings, Space Corps Operatives![/h2]

[h2]1.1.0 Changelog[/h2]

[h3]Highlighted Changes:[/h3]

  • Farming and combat have been overhauled

  • Players can now reset all skill points at the cost of Data
  • Improved controller support when navigating the user interface

  • Map waypoints can now be seen by other players

  • Screen shake has been applied to high-impact attacks. The strength of this effect can be altered in the game settings






[h3]Farming Changes:[/h3]

  • Added a new Coral Colony plant that produces a new Synthetic Coral item
  • Energised Seeds and Nutritious Seeds no longer drop from plants

  • Plants now have a chance to drop Seedlings when harvested

  • Reordered plant-based research. Some plants can no longer be researched

  • Fertiliser research is now available at an earlier tier

  • The Plant Bay is now unlocked via the Botanical Modification research property
  • Players now obtain a lot more fertiliser from crafting (6 → 24)

  • Gomble Grapes now heal the player more when consumed

  • Lush and Bountiful plants have been renamed Super and Ultra plants

  • New Super and Ultra plant icons have been added

  • Super and Ultra Kepple plants now produce new Super Kepple Fruit and Ultra Kepple Fruit items, respectively
  • Super and Ultra plants can be harvested more times before they wilt

  • The plant health fertiliser can now be placed on plants yielding resources

  • The plant health fertiliser now heals over time (5× normal regen rate) instead of +10

  • The plant yield fertiliser is no longer removed until harvested

  • Added plant placement effects

  • Added bioluminescence to Kepple plants to make them easier to spot






[h3]Combat Changes:[/h3]

Raids

  • Raid wave compositions have been adjusted

  • Building health has been adjusted

  • Turret health and damage have been rebalanced

  • Stun tolerance has been increased for all creatures

  • The warning time for Corrupted expansion parties has been extended to give players a greater opportunity to prepare


General

  • Revamped the visual appearance of health bars
  • Improved overall fluidity of player actions in combat

  • Tooltips now hide in combat by default. This can be toggled in the game settings

  • Creature health has been rebalanced

  • Increased the damage and reduced the speed of heavy attacks for various creatures

  • Urchins now have a charge attack
  • Corapods now have a bite attack

  • Bull Crogs are now able to charge at players
  • Some creatures can now leap away from attacks

  • Increased the speed of some creature attacks

  • Overall creature damage has been reduced

  • Damage taken while not wearing armour has been reduced

  • Armour effectiveness in combat has been reduced

  • Weapon primary and secondary attack values have all been altered

  • Adjusted cooldowns of various secondary attacks

  • The Void Claw’s primary attack can now be continuously executed
  • The Void Claw now deals damage in an area of effect.

  • The Void Lance no longer deals damage in a straight line and only applies damage to the first target hit with its attack

  • The Power Shovel’s secondary attack now applies a slowing + weakening debuff with an appropriate effect. The animation has also been altered to look more fluid in combat






[h3]Other Changes:[/h3]

  • The quick-interact help popup will now appear after the player mines a mineral or crystal resource for the first time

  • Players can now see the host of a multiplayer game in the server browser

  • Added some lighting to Habitats and Display Cases

  • Additional exploration music has been added to the game

  • Digging up plants with ready-to-harvest resources now rewards experience

  • Increased Healing Rod radius by 50% and healing effect by 100%

  • Battery Banks can now be placed inside Shelters

  • Added missing resource interaction effects to various minerals, crystals and plants

  • Improved visual effects for various passively activated skills

  • Added an effect for the slow debuff

  • Electrical Wiring is now crafted with Resin instead of Tamber

  • Improved animations of Urchins calling for help during combat

  • Improved animations of the Corrupted calling for help during combat






[h3]Fixes:[/h3]

  • Research requirements now correctly update in the Research screen

  • Fixed the Micro Refinery door getting stuck in an open / close loop

  • Fixed being unable to interact after rotating the camera via the middle mouse button and simultaneously pressing ESC

  • Fixed the keybinding settings not scrolling correctly when using a controller

  • Wind no longer hinders player movement while in Shelters and Habitats

  • Fixed some encoding issues with the Conquest mode introduction cinematic

  • Fixed an issue where the Score screen wouldn't show the cause of death

  • Fixed an issue where the Score screen wouldn’t show anything at all

  • Fixed a missing mission icon for the Fabricate Battery Space Corps mission

  • The zoomed-out Corvex spawner icon is now red instead of white

  • The damage overlay effect can no longer get stuck when exiting a game

  • Fixed some grid issues for mountain chasms

  • Fixed some combat voice lines

  • Fixed an infinite power transmission glitch

  • Fixed the extra-long Brachylon Worker interaction range

  • Lights and bush audio triggers should now be disabled when they are covered with a building or flooring

  • Fixed an issue with Kangah’s item consumption audio

  • Fixed an issue with Kangah’s raw food consumption audio

  • Fixed combat music occasionally not starting

  • Fixed the "In Combat" state getting stuck when the game was saved while in combat

  • Fixed the plant health fertiliser effect not being removed

  • Fixed plant yield fertilisers stopping plants from regrowing after gathering

  • Unique voice lines for resources that can be harvested but require a tool have been added

  • Fixed interacting with harvestable resources not correctly swapping tools

  • Fixed projectile weapons not correctly colliding with walls/fences/doors and hostiles on floors

  • Character hazard animations no longer play while mining

  • Fixed the camera rotation sensitivity option not working using a controller

  • Disabled HDR as it is currently unsupported

  • Fixed the Exemplary Effort Steam achievement unlocking before completing all objectives

  • Fixed player projectiles not correctly colliding with walls, fences, gates and doors

  • Fixed player projectiles not correctly colliding with hostiles standing on Habitat / Shelter flooring






On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support.

From all of us at Playcorp 💙 and PLAION. 💚

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