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  3. UPDATE VERSION 1.0.1 IS AVAILABLE NOW

UPDATE VERSION 1.0.1 IS AVAILABLE NOW

[h2]UPDATE NOW AVAILABLE![/h2]

Greetings, Space Corps Operatives!

Beyond Contact Version 1.0.1 is now available!

This includes a potential fix for the people who're crashing when trying to load the game. If you cannot start the game after updating, please report this immediately!

[h3]Changes:[/h3]
● Increased resources and creature spawns in Fungal Fields biome
● Reduced the opacity of display case glass so you could more easily see inside
● Lowered the interaction priority of a lit Thermo Sticks to prevent interference with
mining during night
● Pressing escape during an action now cancels the action, rather than showing the
menu
● Optimised audio on flames sources, such as Brachylon light posts

[h3]Fixes:[/h3]
● Fixed several crashes reported by the community and found internally
● Fixed an issue where the dailies mouse hover 'credits' text tooltip was not localised
● Gravite can no longer spawn on the Fishing Hut landmark in the Frozen Sea biome
● Fixed entering, exiting and re-entering Void Nexus and Seeds which sometimes
resulted in no combat music
● Fixed the transition music from Urchin combat to Void Nexus and Seeds combat
resulting in no combat music
● Fixed weather audio muting other sounds
● Fixed an issue where the Plaspod sounds were not audible
● Fixed an issue where in game FMVs could cause an overlap of mixer situations
resulting in some sounds or music muted unintentionally
● Fixed an issue where charge music was missing on specific creatures
● Charge attacks now correctly play their effects
● The hazard bar audio now players correctly
● The post-Urchin/Sprite combat silence no longer results in no combat music when
running into the void nexus/seed
● Revival heartbeat sound now plays as intended and no longer plays after the first
time
● Storm audio no longer mutes sounds unintentionally
● Fixed in-game FMVs causing an overlap of mixer situations, resulting in some
sounds or music being muted unintentionally
● Fixed an issue where spamming the skip button to close the introduction FMV would
cause it to repeat and begin the starting of the game multiple times
● Various fixes to Quinn’s Mini Turret, missing audio and missing files
● Mini turret ammo count now displays correctly when the bonus ammo skill is taken
● Zaine now displays the correct text in the character select screen for his character
skills
● Fixed an issue where you could place buildings on top of the Corrupted Nexus
● Fixed an issue which caused Magella to always talk when detecting nearby
Corrupted Seeds, even though they had already been discovered.
● The Space Corps Stabiliser now correctly plays particles when it’s destroyed
● Walls that can auto-repair themselves while connected to a power grid no longer
consume power on repairing
● Solar Arrays can now be repaired while switched off and at night
● Corrupted buildings no longer disappear prematurely when they are at 1 health
instead of 0
● Void Stabilisers now play particles correctly when leaving the area
● Fixed some pathfinding issues in Fungal Fields
● Fixed some floating Narnips in the Desert biomes
● Stopped edge of world effects from coming through the ground in certain biomes
● Mushrooms now correctly bend when walked through



As always, if you have bugs to report or would like to suggest gameplay features please create a suggestion in our public feature upvoter and bug tracker.

On behalf of the United Worlds Congress, we sincerely thank you for your continued patience and support and we hope you enjoy the update.