Update 1.3.0
Hi all. A moderate-size update here.
- added, additional vfx upon formations completion
- changed, core structure of the game, now it should load faster and require less memory
- changed, transition between missions and menus
- changed, the general font
- changed, few descriptions
- fixed, random typos, some bugs
- added, some graphic stuff;
- added, interactable features;
- added, new Achievement with a secret :);
- changed, figure icons reworked
- added, gradual crossfade of meteor showers vfx in the background when Grav-ray goes on/off
- changed, now meteor showers will become more fierce over time (slowly but surely)
- added, reworked wall sections and their HP indicators, now when Base-tower (blue one) is upgraded it will graphically reflect on walls.
- added, when tower reaches a new level it will discharge a stun-wave with a large radius (2 sec. stun)
- added, infected of "Toad" type now convert other regular infected to toadtypes on collision;
- added, new Bot type "Hitman", he hunts and kills only special types of infected.
- added, a slideshow tutorial instead of a huge wall of text in the briefing of the mission.
- changed, sfx of walls being struck is now differ based on that wall section's hp, so you can hear when some section is about to collapse;
- changed, overall style of spawn of the infected, now the mission will start with the same spawn rate (regardless of the difficulty) but will climb up faster over time, giving the player some time to charge stations and pick his strategy
- changed, some bits of interface
- changed, quantity of times the undead-infected revives after being shot is reduced from 2 to 1.
- changed, the "Moth" infected now drains current stations's charge only if it has 0 lvl, otherwise it will stack it's drain untill there's sufficient of it to degrade the tower by whole lvl at once
- fixed, now clicking on a pick-up bonus will activate it regardless of action type selected
- fixed, on 60% difficulty there was 1 common zombie type instead of 3
- added, ring vfx when you player gets Gloom or Disaster points per turn

- added, while hovering with your mouse over figure shape indicators, respective figures will be highlighted on the game board

- added, vfx of activated indicator after completing a formation
- added, 10 new puzzle pictures (now there is 30)
- fixed, gif from the help screen was not removed upon screen exit
- added, sfx for many of mode-specific perk activaties
- added, when Ammunition/Repair/Walls formations is completed, you get 1 extra charge for every sector involved (9*9 cells) with Agent in it.
- added, brief stats info in the end of the game
- changed, all figure shapes reworked
- changed, several backgrounds/panels reworked
- changed, Demolisher damage to Sector and Walls reduced from 20 to 15
- changed, Deal formation type now gives 170% of points instead of 200%
- fixed, some typos in descriptions
- fixed, wrong vfx when activation an Informant in friendly sector
- fixed, when Thief perk is activated, score sprite no longer become invisible
- fixed, a bug where Informant won't reduce the amount of pts stolen by a Thief
As always, we'll be happy to receive any feedback.
Have fun!
GENERAL
- added, additional vfx upon formations completion
- changed, core structure of the game, now it should load faster and require less memory
- changed, transition between missions and menus
- changed, the general font
- changed, few descriptions
- fixed, random typos, some bugs
MENU
- added, some graphic stuff;
- added, interactable features;
- added, new Achievement with a secret :);
CLASSIC, TUTORIAL, RECON
- changed, figure icons reworked
STARFALL
- added, gradual crossfade of meteor showers vfx in the background when Grav-ray goes on/off
- changed, now meteor showers will become more fierce over time (slowly but surely)
GENESIS
- added, reworked wall sections and their HP indicators, now when Base-tower (blue one) is upgraded it will graphically reflect on walls.
- added, when tower reaches a new level it will discharge a stun-wave with a large radius (2 sec. stun)
- added, infected of "Toad" type now convert other regular infected to toadtypes on collision;
- added, new Bot type "Hitman", he hunts and kills only special types of infected.
- added, a slideshow tutorial instead of a huge wall of text in the briefing of the mission.
- changed, sfx of walls being struck is now differ based on that wall section's hp, so you can hear when some section is about to collapse;
- changed, overall style of spawn of the infected, now the mission will start with the same spawn rate (regardless of the difficulty) but will climb up faster over time, giving the player some time to charge stations and pick his strategy
- changed, some bits of interface
- changed, quantity of times the undead-infected revives after being shot is reduced from 2 to 1.
- changed, the "Moth" infected now drains current stations's charge only if it has 0 lvl, otherwise it will stack it's drain untill there's sufficient of it to degrade the tower by whole lvl at once
- fixed, now clicking on a pick-up bonus will activate it regardless of action type selected
- fixed, on 60% difficulty there was 1 common zombie type instead of 3
AWAKENING
- added, ring vfx when you player gets Gloom or Disaster points per turn

MEMORY
- added, while hovering with your mouse over figure shape indicators, respective figures will be highlighted on the game board

- added, vfx of activated indicator after completing a formation
- added, 10 new puzzle pictures (now there is 30)
- fixed, gif from the help screen was not removed upon screen exit
KINGDOMS BRAWL
- added, sfx for many of mode-specific perk activaties
- added, when Ammunition/Repair/Walls formations is completed, you get 1 extra charge for every sector involved (9*9 cells) with Agent in it.
- added, brief stats info in the end of the game
- changed, all figure shapes reworked
- changed, several backgrounds/panels reworked
- changed, Demolisher damage to Sector and Walls reduced from 20 to 15
- changed, Deal formation type now gives 170% of points instead of 200%
- fixed, some typos in descriptions
- fixed, wrong vfx when activation an Informant in friendly sector
- fixed, when Thief perk is activated, score sprite no longer become invisible
- fixed, a bug where Informant won't reduce the amount of pts stolen by a Thief
As always, we'll be happy to receive any feedback.
Have fun!