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update 1.2.6

Hi there!
Here some new stuff!

General

- changed, in turn-based modes Drop cells made darker to be more distinctive from the main game board cells
- changed, most of backgrounds in turn-based mode where altered to be less distinct and more dark
- changed, arsenal tab icon
- changed, now when you go to another view mode (in mission types like Art, Mechanico, Excavation) arsenal, shop btns and mission energy score will be hidden to improve focus on on other elements

- fixed, special cells in turn-based missions (pulsating green trianle thingies :)) where not visible from the start of the mission

«Excavation»

- fixed, bug of "cross" icon above cells (that are valid to build mechs into) not disappearing on absence of hovering
- fixed, bug of "+-" icon above cells in storage not disappearing on absence of hovering
- fixed, bug of map cell doesn't update after dismantling a mechanism in it
- fixed, during Grav-flares weather Compensator mechs where still able to repair nearby mechs
- fixed, on/off of Seer mech now correctly updates sectors that you can scan, and that where scanned already


- changed, some textures and UI icons (empty map cells, storage "build potential" icons) made more flat and distinct
- changed, now scanned map cells (by Seer mech-sm), that have no resources, have relevant status icon showed (before there was only present resource icons shown)

- added, Trikat mech-sm can now recycle dismantled mechs and refund some "cash" based on their integrity
- added, ingame tutorial in steps (short descriptions + explanatory vids)

«Memory»

— changed, all on-board icons and most of mode-related icons
— changed, some descriptions according to new icon design
— changed, increased the amount of bonus time given per formation completed by 30%

— fixed, bug when Necrosis is active, any scored formation will act like it hit indicator's +++ type

— added, when Treat perk is active, puzzle bits turn to special view to reflect which cells where already treated and which are not


«Preserve»

— changed, standart system cursor with floating "picked event" icon nearby replaced by a big custom cursor
— added, visual hint in the briefing screen instead of "wall of text"


«Starfall»

— fixed, bug of messed up descriptions after saving the game to a slot in upgrades screen

update 1.2.5

Hi everybody!
Some "refreshment" has arrived.

Common stuff
- changed, smoothed the transitional effect between missions and main menu

«Rupture»

- fixed, crucial bug that upon mission success in Campaign it sends to another iteration (like in Fast game) instead of campaign menu

«Genesis»

— changed, foreground shape (ingame zone)
— changed, reduced a bit the movement speed of infected on low difficulties



«Starfall»

— changed, upgrades screen ui (added milestones).

— changed, rescaled the amount of emittion it takes to capture a meteorite. Now it's about 25% easier at low difficulty levels and 10% harder at high levels
— changed, rescaled the amount of damage meteors inflict to everything. Now it's 20% less at low difficulty levels.
— changed, reduced the damage dealt by resource-meteors by 50%.
— changed, rebalanced the events popultaion (c-waves, fireball rain, acid clouds) across whole difficulty range. Now on lower levels there is considerably less stuff to deal with.
— changed, many descriptions are simplified (some typos removed).
— changed, default horizontal max speed was slightly incresed along with bonuses it gets from upgrading Tracks and Powercore.

— added, proggression gameplay in Fast Game section. Each new level have +10% difficulty. You gain "cash" by collecting resources (with ration X:1) and staying alive as long as possible
— added, survival time limit, now you need to survive for some minimum time period to be able to win by any condition. If drone is destroyed before that limit is reached - mission will be failed. The end of this time limit will be signaled by a blue circle around the drone for several seconds.
— added, evacuation game mechanic, After survival time limit, if you successfully evacuated, which is triggered by button, and not just lost your drone - you'll get a bonus to all gathered resources.
— added, new abilities (like passive hp regen and alternative pulsar recharge), described in milestones.

Have fun!

update 1.2.4.4

Hi everyone.
Some more stuff for arcade game modes.

Preserve

- changed, all backgrounds where a bit blured and desaturated to bring focus to the foreground

Rupture

- added, icons of milestones for ship's upgrades (upgrades screen)

- added, icons of abilities on parameter bars

- added, a bunch of passive bonuses from certain levels of upgrades of Corps, Shields, Morpher, E-core (morpher overcharge, corps & pilot hp regen, burst-shot of auto-guns).
- added, Snail unit (the Swarm sectors) on higher difficulties now have alternative glaive attack.

- changed, Snail's basic "spike" attack now flies faster and with 40% can be destroyed by an auto-gun projectiles.
- changed, a default bonus from picking up a grav-cloud (100 pts) is increased by a random 1-7% in each pickup.

- fixed, a bug where upgrade from previous level could be undone which lead to unability of upgrading that element anymore.

update 1.2.4.3

Hi all!
More cosmetics and small bugfixes.


VIP

- fixed, VIP figure was appearing invisible on the game board.

Starfall

- changed, background is blurred and desatured to bring more focus to ingame stuff.


Rupture

- changed, size of the starship;
- added, custom animation of parameter change;
- added, starship animations where whith the shield being active/disabled;
- added, an indicator when required graviton charge is stored;
- added, prices colorization to reflect when some resource type insufficient for the upgrade.

Have a good day!

update 1.2.4.1

Hi everyone!
A small, mostly cosmetic update.

«Tutorial» mission

— fixed, first line of training figures where placed invisible on the board

«Genesis»

— fixed, construction tab wasn't removed on mission exit while in building mode

«Rupture»

— changed, UI changes to upgrade & ingame screens.





Have fun!