update 1.2.6
Hi there!
Here some new stuff!
- changed, in turn-based modes Drop cells made darker to be more distinctive from the main game board cells
- changed, most of backgrounds in turn-based mode where altered to be less distinct and more dark
- changed, arsenal tab icon
- changed, now when you go to another view mode (in mission types like Art, Mechanico, Excavation) arsenal, shop btns and mission energy score will be hidden to improve focus on on other elements
- fixed, special cells in turn-based missions (pulsating green trianle thingies :)) where not visible from the start of the mission
- fixed, bug of "cross" icon above cells (that are valid to build mechs into) not disappearing on absence of hovering
- fixed, bug of "+-" icon above cells in storage not disappearing on absence of hovering
- fixed, bug of map cell doesn't update after dismantling a mechanism in it
- fixed, during Grav-flares weather Compensator mechs where still able to repair nearby mechs
- fixed, on/off of Seer mech now correctly updates sectors that you can scan, and that where scanned already

- changed, some textures and UI icons (empty map cells, storage "build potential" icons) made more flat and distinct
- changed, now scanned map cells (by Seer mech-sm), that have no resources, have relevant status icon showed (before there was only present resource icons shown)
- added, Trikat mech-sm can now recycle dismantled mechs and refund some "cash" based on their integrity
- added, ingame tutorial in steps (short descriptions + explanatory vids)

— changed, all on-board icons and most of mode-related icons
— changed, some descriptions according to new icon design
— changed, increased the amount of bonus time given per formation completed by 30%
— fixed, bug when Necrosis is active, any scored formation will act like it hit indicator's +++ type
— added, when Treat perk is active, puzzle bits turn to special view to reflect which cells where already treated and which are not

— changed, standart system cursor with floating "picked event" icon nearby replaced by a big custom cursor
— added, visual hint in the briefing screen instead of "wall of text"

— fixed, bug of messed up descriptions after saving the game to a slot in upgrades screen
Here some new stuff!
General
- changed, in turn-based modes Drop cells made darker to be more distinctive from the main game board cells
- changed, most of backgrounds in turn-based mode where altered to be less distinct and more dark
- changed, arsenal tab icon
- changed, now when you go to another view mode (in mission types like Art, Mechanico, Excavation) arsenal, shop btns and mission energy score will be hidden to improve focus on on other elements
- fixed, special cells in turn-based missions (pulsating green trianle thingies :)) where not visible from the start of the mission
«Excavation»
- fixed, bug of "cross" icon above cells (that are valid to build mechs into) not disappearing on absence of hovering
- fixed, bug of "+-" icon above cells in storage not disappearing on absence of hovering
- fixed, bug of map cell doesn't update after dismantling a mechanism in it
- fixed, during Grav-flares weather Compensator mechs where still able to repair nearby mechs
- fixed, on/off of Seer mech now correctly updates sectors that you can scan, and that where scanned already

- changed, some textures and UI icons (empty map cells, storage "build potential" icons) made more flat and distinct
- changed, now scanned map cells (by Seer mech-sm), that have no resources, have relevant status icon showed (before there was only present resource icons shown)
- added, Trikat mech-sm can now recycle dismantled mechs and refund some "cash" based on their integrity
- added, ingame tutorial in steps (short descriptions + explanatory vids)
«Memory»

— changed, all on-board icons and most of mode-related icons
— changed, some descriptions according to new icon design
— changed, increased the amount of bonus time given per formation completed by 30%
— fixed, bug when Necrosis is active, any scored formation will act like it hit indicator's +++ type
— added, when Treat perk is active, puzzle bits turn to special view to reflect which cells where already treated and which are not

«Preserve»
— changed, standart system cursor with floating "picked event" icon nearby replaced by a big custom cursor
— added, visual hint in the briefing screen instead of "wall of text"

«Starfall»
— fixed, bug of messed up descriptions after saving the game to a slot in upgrades screen