Hi all!
Average update, mostly based around pvp mode +some minor overall optimizations.
EXCAVATION
- added, now you get a few material points for every 2+ figures of same color in completed formation
- added, vfx of managing the production order amounts

- added, background now changes accordingly to current weather
- changed, basic board icons

KINGDOMS BRAWL
- added, Cannon figures now have an alternative formation completion (2*2 square)

- added, extra-long Cannon formations now deal extra damage from every cannon (+1 for every extra-figure)
- added, Repair figures now have an alternative formation completion (2*2 square) which triggers a "Riot" in random opponent's cell for a few turns

- added, Walls figures now have an 2 alternative formations to complete with: "T"-shape and "X" - shape

- added, "Influence" parameter of a sector, when a sector have X+ value of walls you get tax reduction for every turn for each such sector.

- added, "Deal" figures now have an alternative formation completion (2*2 square) which triggers a "Contraband" ability, spawning a random figures in your tiles

- added, visual indication on whether sector have max hp or not

- added, visual indication of "influence" of a sector

- added, "Precise shots" ability + vfx, when firing cannon damage gets a bonus if that cannon fires from a sector with an Agent & Informant
- changed, Agent figure description which had wrong info
- changed, all sector events + tax animation are now 30% faster
- fixed, panel of secondary perks is no longer hidden when sector's view mode is enabled
- fixed, sector's walls where able to grow beyond 100 pts.
PRESERVE
- added, HP bar reaction to activated health action

- changed, all background where filtered to reduce details and give a bit of style
- changed, reworked all event icons + cursor







- changed, briefing tutorial image replaced with a slideshow that explains stuff better :)
MECHANICO
- changed, artifact wheel's background redone