update 1.2.4
Hi folks!
— Rupture missions can now be played in difficulty proggression mode, starting from any. Every new level will have difficulty increased by 5%, custom resources gain are applied.
— some description changes
— fixed a bug where Menu music wasn't possible to be completely muted
— saved slots were not visible as occupied after loading a game from a save slot
— fixed, in Hints menu Loot icons wasn't removed on chapters scrolling
— changed, fonts size in Hints menu
— fixed, bugged change in previous update, where if you've created a new profile, upgrade prices in Rupture mode was set only in Crystals - Ores & Liquids where zero.
— fixed, Gunship where not using «barrage» attack properly
— fixed, destroyed «acid sack» unit now spawns healing spores (red) that actually heals you
— changed, zapped floating mines now can't be collided or shot
— changed, healing spores now can't be collided or shot
— added, type two Bomber units now have additional attack with homing mine projectiles (on difficulty 10%+)
— added, bile objects now have animation
— added, Energy Core upgrades now speed up Auto-guns fire speed up to 200%
— added, now «Lung» objects can be zapped with grav-flares to heal the Pilot upon collision instead of hurting him
— added, Hark unit (from Swarm sectors) now have additional bile-attack on difficulties 15%+
Have fun!
Common stuff
— Rupture missions can now be played in difficulty proggression mode, starting from any. Every new level will have difficulty increased by 5%, custom resources gain are applied.
— some description changes
— fixed a bug where Menu music wasn't possible to be completely muted
— saved slots were not visible as occupied after loading a game from a save slot
«Genesis»
— fixed, in Hints menu Loot icons wasn't removed on chapters scrolling
— changed, fonts size in Hints menu
«Rupture»
— fixed, bugged change in previous update, where if you've created a new profile, upgrade prices in Rupture mode was set only in Crystals - Ores & Liquids where zero.
— fixed, Gunship where not using «barrage» attack properly
— fixed, destroyed «acid sack» unit now spawns healing spores (red) that actually heals you
— changed, zapped floating mines now can't be collided or shot
— changed, healing spores now can't be collided or shot
— added, type two Bomber units now have additional attack with homing mine projectiles (on difficulty 10%+)
— added, bile objects now have animation
— added, Energy Core upgrades now speed up Auto-guns fire speed up to 200%
— added, now «Lung» objects can be zapped with grav-flares to heal the Pilot upon collision instead of hurting him
— added, Hark unit (from Swarm sectors) now have additional bile-attack on difficulties 15%+
Have fun!