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Lawless Lands News

Lawless Lands Beta Sale

Corrosive Supporters,

Hey everyone!

I wanted to stop by and give you all a heads up that our latest game, Lawless Lands just got another huge update bringing it much closer to release.

To celebrate, starting tomorrow on the 5th of February, Lawless Lands and all of its DLC will go on sale and stay that way for the next several days!

You can see the latest update change log here:
https://steamcommunity.com/games/880130/announcements/detail/1706237168322783036

And tomorrow, the game will be discounted with all of its bonuses here:
https://store.steampowered.com/app/880130/Lawless_Lands/

I'll make another announcement tomorrow when the sale starts!

Enjoy!

-Corrosion ːCStudiosː

2/3/20 Update 1.4.4 (Plagued Lands Update)

Lawless Lands,

Hey everyone!

Sorry for the delay on this one, I had a lot going on last week so I didn't have a chance to finish up the work for this update until today. I did add some extra goodies though to make up for it. :-)

This update is one that I'm calling the "Plagued Lands" update. It features a lot of new features and tweaks that make the Plague much more "alive" in the game world and much more of a threat!

Check out the complete change log below!

Update 1.4.4 Change Log:

Bug Fixes:
-Fixed a Bug with the Lost Shipment Area for the Quest of the same name
-Fixed a Bug that could make Background Music Refresh multiple times within a 3 Second span upon requesting switch
-Fixed a Bug causing the "Never Enough quest to not finish properly
-Fixed an Exploit that caused the Blood Gate in the Old Catacombs to become permanently closed
-Fixed Warhound Skills being free
-Fixed an Interpreter incorrectly receiving the Variables for the Fog of War System (and sometimes it would get progressively darker)

Changes & Additions:
-Added some new Steam Achievements
-Added "Grain Disdain" Side Quest
-Added "Visions" Multiple Outcome Side Quest
-Added "Tears of Heaven" Side Quest
-Added 12 Male Pain Sound Effects for Combat
-Added 5 Female Pain Sound Effects for Combat
-Changed when the Extra Random Damage is added to an Attack so Blocked Attacks can no longer Result in Status Effects with 0 Damage
-Removed Self Damage from Cauterize but increased Action Point Cost (from 1 to 5)
-Changed Pyrshen City Center Soundtrack to be more Melancholy
-Lowered the Pitch of most Soundtracks in the Game to be more Melancholy
-Crafting now gives 3 Experience to the Player Character
-Changed Crafting Sound Effects to match Item Type being Crafted
-Added Mead Consumable Item (Alternative version of Ale, slightly changed stats)
-Added Fortified Boots (Unique Gear Item)
-Added Change Name Option to Baillif Rimonge in the Pryshen City Hall (Costs 10 Lords)
-Updated the Road Texture
-Updated Dirt Texture
-Cleaned up some other Textures
-Changed the Intro section where you talk to the Guard Captain so it's automatic (He should hail you before you can reach the gate instead of it just saying you must speak to him first - breaking immersion)
-Added the Capability for NPC Companions with Independence Skill to properly use other Skills in Combat (Beta, please let me know of any issues)
-Increased Cost of Independence from 1 to 3 (As they will be much more useful now)
-Made Patch Up Skill Automatically Unlock at Rank 5, Energy Rush at Rank 10, Intimidate at Rank 15, Feign Death at Rank 20, Close Distance at Rank 25, Inspire at Rank 30
-Intimidate now Removes 20% Spirit instead of 10% and has double the Chance to causing Panic
-Player Character is now Immune to being Diseased in the Intro Combat
-Energy Rush now Costs Spirit instead of Action Points (Didn't make sense how it was as it would deduct AP and then grant AP)
-Updated Icon Art for Spider Stinger/Spider Venom
-Added Snipe Specific Skill (Ranged)
-Added Clobber Technique Skill (Bludgeons)
-Added Sweep Technique Skill (Swords)
-Added Disembowel Technique Skill (Axes)
-Added Gouge Technique Skill (Polearms)
-Added new Ghoul Attack (Puke - slightly damages the user but makes them "highly contagious" and increases their chance to inflict disease)
-Enemies have been Updated with the new Skills
-Changed the Text for the Netted State to Caught
-Updated some Status Effects
-Loot Tables have been Updated
-Added Plague Zones
-Added Plague Mask Disease Prevention in Plague Zones
-Added Delrye Village Area (Kordon Province)
-Added Delrye: Storehouse Area
-Added Corpse Pit Discoverable Location
-Added Corpse Pit Area
-Added Blanchmyre Discoverable Location
-Added Blanchmyre Area
-Added Wind Chimes Randomized Sound Effect
-Fine Tuned the Soundtrack List to Feel more "Gloomy"
-Diseased State is now MUCH Worse than Before (You should REALLY avoid getting diseased if you don't have medicine to cure it, it reduces all attributes but 20% now instead of just 10%)
-Diseased State no longer goes away on its own
-Capitalized EXP on the HUD so it's universally the same
-Added Popup Text to Display when Experience is gained
-Added Walking Effect Animations to Water, Dirt, Loose Stones, Grass, and Debris (You can now see grass being crushed, dirt dust, water splashes, etc)
-Added more of a Description to each Deity
-Amended the Intro with a unique Date
-Increased Visibility slightly
-Added Utility Knife Plot Item (This knife is more of a tool than a weapon and is meant to stay in the inventory)
-Added a ton more Detail to Pyrshen (Didn't realize but half the buildings had no additional details or features on them)
-Lizardfolk Renamed to Lizardkin
-Added some new special Plot Items

NOTE: You need to start a new game if you encounter any issues, especially with quests.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

That's all for now, enjoy!

-Corrosion ːCStudiosː

Corrosive Studios Lunar New Year Sale!

Corrosive Supporters,

Hey everyone!

This is just an announcement to let you all know that Corrosive Studios is participating in the big sale and all our of products are on sale for big savings!

Check them out here: https://store.steampowered.com/curator/6836576

Our newest project, Lawless Lands, just got a massive update and is going to be getting another one shortly!

https://store.steampowered.com/app/880130/Lawless_Lands/

Enjoy!

-Corrosion ːCStudiosː

1/18/20 Update 1.4.3 Hotfix

Lawless Lands,

Hey everyone!

This is just a quick hotfix to address some issues with update 1.4.2 that came out just a few hours ago. That change log can be found here: https://steamcommunity.com/games/880130/announcements/detail/4068373959842173787

Check out the complete change log below!

Update 1.4.3 Change Log:

Bug Fixes:
-Fixed a Typo on the Pyrshen Bulletin Board
-Fixed some Issues realted to the new Torch System
-Fixed Cleave Attack Skill Description

Changes & Additions:
-Improved Messages for DLC Activation Handler
-Reworded "Tracked Quests" to just "Quests" (It was a little more text on screen than I would like)

NOTE: You do NOT need to start a new game with this hotfix.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

That's all for now, enjoy!

-Corrosion ːCStudiosː

1/17/20 Update 1.4.2 [Combat Overhaul/Polish/Roleplay Update]

Lawless Lands,

Hey everyone!

This update is another one of those gigantic types. Working torches, more roleplay features, combat overhaul, tons and tons of polish that brings the game much closer to a finalized state, some fixes, ease of play solutions, player comfort changes, and a whole hell of a lot more content and features!



One of my favorite changes with this update is the torch system. Torches are now no longer useless misc items that serve no purpose. Have a dark dungeon to delve into? Bring some torches to light your way! Another big change is to the combat system. A ton of new specific skills have been added along with animations to make it much more diverse and strategic. Not only you can get the new skills and abilities, though... Enemies can too! Campfires can now be used to cook raw meat from hunted animals and you can even take torches from them as well! Welcome, traveler, to the Lawless Lands.



Check out the complete change log below!

Update 1.4.2 Change Log:

Bug Fixes:
-FINALLY DISABLED THE TERRIBLE GAME RESETTING WHENEVER YOU PRESS F12
-Fixed not being able to use Head Knock Specific Skill with Slings

Changes & Additions:
-Rewrote Options Page Descriptions to be more clear and concise
-Added additional Option that is independent of the default HUD to Toggle the Resource HUD (Requested)
-Added Optional FPS Counter
-Added Toggle for FPS Counter in the Options Menu
-Added an actual Window Popup Message to Alert DLC Activations
-Extdended Map Name Display Time from 2.5 Seconds to 3
-Added Soundtrack Name Display below Map Name Display
-Added Soundtrack Timer to Automatically Switch Soundtracks every 3.5 Minutes (When on a map that allows randomized tracks, otherwise it will just restart that track)
-Cleaned Up some Code for Efficiency
-Disabled old Standard Alt+Enter Keystroke to Switch Resolution and Window Mode
-Disabled F1 from bringing up a Window that can be done in Game
-Various Stability Tweaks and Improvements
-Improved Credits Screen Readability
-Improved Controls Screen Readability
-Updated Game Over Screen
-Brightened Face Border for active Companions
-Level EXP Requirements have been increased slightly (2-10 x 1.10, 11-20 x 1.20, 21-30 x 1.30)
-Added a new Cultist Variation
-Added Old Sty Discoverable Location
-Added Old Sty Area
-Added Old Sty: Interior Area
-Added Boneyard Discoverable Location
-Added Boneyard Area
-Increased the Reward for Lying and Stealing the Supplies in the "Lost Shipment" Quest
-Increased the Reward for Turning in the Supplies in the "Lost Shipment" Quest
-Added more Lootable Containers
-Added several new Interaction Items to the Intro
-Added Boar Enemy Type to the Animal Faction
-Added 2 Boar Enemy Variants
-Added Diseased Boar Enemy
-Added Boar Troop Encounters
-Added Gore Boar Attack
-Added Gore Attack Animation
-Added Raw Meat Item
-Replaced Enemy Drops of Meat with Raw Meat
-Changed Meat Icon Art
-Added Cook Raw Meat Option to all Campfires (If you have Raw Meat in your Inventory)
-Added Take Makeshift Torch Option to all Campfires
-Updated several Shops
-Added some new Preset Encounters
-Updated Lizardfolk Drops
-Added a Campfire to Durgim's Mill
-Using Stew now returns the Wooden Bowl after Use
-Added some new Tileset Features
-Torches are now Usable
-Added Torch Light System
-Added Torch Flicker System
-Added Torch On/Off Animation
-Increased Torch Price slightly
-Added Cauterize Torch Specific Skill
-Added Singe Torch Specific Skill
-Makeshift Weapons such as the Sturdy Branch and Sturdy Stick have been reduced in Price by 70%
-Edited Sturdy Stick Stats (Slightly nerfed)
-Added Torch Crafting Recipe
-Updated Loot Tables
-Added more Variations to several Randomized World Map Events
-Added new Randomized World Map Event "Sudden Gale"
-Added Popup Text when Resting and Fast Traveling
-Renamed Secondary Strikes Skill to Flurry
-Renamed Final Strikes to Executioner
-Added 25% Burning Weakness to all Wolves
-Added 50% Burning Weakness to Bat Swarms
-Added 35% Burning Weakness to Plagued Rats
-Added 15% Burning Weakness to all Boars
-Added 10% Burning Weakness to Werewolves
-Skeletal Enemies are now Immune to being Cursed (They're already cursed...)
-Axes now have their own Attack Animation
-Added Weapon Specific Skills and Animations - Lunge, Cleave (Swords) Thrust, Impale (Polearms) Smash, Clobber (Bludgeons) Sever, Sunder (Axes) Snap Shot (Ranged)
-Enemies have all been updated with the new Attack Skills
-Changed how Snap Shot Skill Works
-Renamed Light Crossbow to Hunting Crossbow
-Renamed Heavy Crossbow to Siege Crossbow

NOTE: You DEFINITELY need to start a new game!

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

That's all for now, enjoy!

-Corrosion ːCStudiosː