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Dev Update and David at GDC!

Hey Riders!

Just a quick update to let everyone know how the Steam release has been going. Other than gathering enough cows for our next offering to the gods, we’ve also put all our warriors into progressing on the PC build. We’re happy to say it’s been chugging along nicely - the game content is on schedule, but there’s A LOT of interface to complete and polish.

Fingers crossed, we’re hoping to have Six Ages ready around the end of spring of this year!

David at GDC

Meanwhile, if anyone is going to be at GDC (Game Developers Conference) in mid-March, David Dunham himself will be giving a talk about the distinctive design elements of Six Ages!

An excerpt from the description: “He'll show how the pieces fit together to create a re-playable emergent narrative with an overall story arc, interesting and helpful advisors, and a strategic simulation of politics.”



Plus, he’ll touch on how a text-based game achieves immersion, and describe the tools that let him and his small team create a game with as much text as the first four Harry Potter novels. (Wow!) You can grab all the info here.

Meanwhile, feel free to chat with David on the Six Ages channel in the Kitfox Discord or on their Twitter!

Cheers,
Victoria and the Kitfox clan