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CRSED: Cuisine Royale News

Season updated - Welcome to the “Weird West”! (Upd. 30/05.2019)



The “Weird West” season update is postponed for one day due to technical issues and will be introduced tomorrow, on the 31st of May. Thank you for your patience! We all want a stable and quality game in Cuisine Royale.


With a little bit of mysticism, Cuisine Royale’s “Wild West” will turn into "Weird West" very soon on the 31st of May. What will the update of the current season bring us?

New sprays will replace the old ones: all sprays will be replaced by unique seal sprays on the research tree in the Workshop.

The “Wild West story book” has turned into the “Weird West story book” it also hasn't disappeared from anything if you already have one and any Royal Bucks that you have earned throughout the season will stay with you and you can spend them to open the new sigils in the Workshop. Note also that when opening items in the research trees you need only the previous item, so that any new sprays will not block the opening of items at the end of the research.

Sprays - mystic seals

Spray symbols with mystical powers. 28 different seals will help to heal your ally, slow down the enemy, push or even launch the enemy into the air and even summon a sinister zombie. Earn “Sinner's Souls” in battle and use them for these and other spells.  We will tell you about each of them in our Facebook group.

Weird West story book

When purchasing the “Weird West story book” you will immediately get 2 unique costumes: a Bandit man's suit and an Adventurer women's suit as well as a Red Scarf mask. The story book allows you to access unique tasks for two months. Complete the tasks and open new wild-western items in the workshop!

Within two weeks after the season update, all owners of “Story books” receive all the usual sprays withdrawn from the game Workshop. Simply log into the game to receive them.

 

Update 0.0.20.3



Interface
  • The incorrect display of text in the menu has been fixed.
  • The display of different grenade types in the player’s inventory has been added.
  • The circular menu has been improved:
    • Tabs have been added.
    • Previous selection in the menu will be saved.
    • Menu will be automatically closed after the activation of a selected action.
    • You can aim with the mouse while the menu is open.
    • Quick messages have been added.
    • Boombox controlling has been moved into a separate tab. A “previous song” button has been added.
  • The width of the health bar will now correctly depend on the amount of health a player has, with cigars visually increasing the health bar.
Gameplay
  • A bug where the player’s character would get stuck in a tombstone if the character was staying in the same place at the same time of the tombstone’s  appearance has been fixed.
  • The ability to mark specific points on the map has been added. This can be done by using the same button that is used for indicating items to other team members.
  • The ability to mark enemies has been added. You can do this by aiming at an enemy and pressing the “U” button (by default), thereby marking them.
  • Damage caused by vehicles has been fixed. It is now possible to kill an enemy just by driving over them, and it is also possible to kill yourself by crashing into walls when driving with enough speed.
  • A bug which would occur to solo players (those not in a squad or duo mode) where the player’s character would shout about reloading their weaponry has been fixed.
Graphics
  • A bug with the animation of a character’s hands when reloading while running has been fixed.
  • Camera shake while travelling in a car has been removed.
  • A bug where the weapon reload and object lifting animations would play simultaneously has been fixed. Also, characters can no longer lift weapons just by using their mental abilities.
  • A bug where cars would show strong exhaust effects after players had left them has been fixed.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. Cuisine Royale is constantly improving and specific fixes may be implemented without the client being updated.

Updates 0.0.19.7-0.0.19.13



Hello gourmets!
We have reworked the controls, added a new weapon, improved the game’s graphics, interface, animation, and that’s not all we have on our plate today!


Update 0.0.19.15

Specific stamina parameters have been changed:
  • Previous to this update, stamina wasn’t being restored in the air. This has now been fixed - stamina will be restored now in the air half as fast as the normal state of the character.
  • Stamina will be restored under water in the same way and at the same speed as the normal state of the character.


Update 0.0.19.13

Following control issues have been fixed:

  • added ability to bind more than one key to same action (third column in control settings)
  • W+W and Shift are both now working as sprint (in default settings)
  • 'X' / 'Z' are both now working as crawl (in default settings)
  • added ability to bind some actions ("axis"), such as "look-left"


Update 0.0.19.13

New weapons
  • M1 Bazooka rocket launcher
New graphical settings Interface
  • Added blood on screen effect when a player has been damaged.
  • Added red tint to screen on low hitpoints.
  • Added water droplets on screen after getting out of the water.
  • Added new eating progress indicator
  • Added eating animation.
  • Eating is now interrupted when you sprint or shoot.
  • Painting sprays now have a cooldown of 1 second.
  • New icons for perks and food.
  • Added pie menu with options to control boombox, use gestures and sprays.
  • Reworked kill log.
Controls and weaponry
  • Reworked all controls, for both gamepads and keyboard/mouse.
  • Increased damage of M1. Carbine bullet.
  • Reworked recoil on all guns.
  • Improved animation and handling of guns in crawling position.
  • Stamina is now not recovering when jumping in aim and climbing.
  • Added ability to move with an opened inventory.
  • Fixed a bug when shell in rocket launcher was drawn inside launcher even after it has been shot.
  • Fixed inability to shoot after switching firing modes while firing.
  • Fixed a bug when sprint canceled grenade throw animation after which grenade was attached to the thrower and killed him.
  • Fixed grenade trajectory. It’s now predictable and shows correctly where you’ll throw a grenade.
  • Fixed smoke grenades being able to work while under water.
  • Fixed a bug when MG.42 could be too loud.
Other changes and improvements
  • Fixed a bug when the game could freeze for several seconds after taking a screenshot.
  • Fixed a bug when items from fridge could be spawned inside walls.
  • Fixed small regeneration on low hitpoints.
  • Fixed stamina regeneration in vehicles. Now it correctly regenerates there.
  • Fixed disappearance of trees on large and medium distances after graphics driver reset.
  • Fixed a lot of client crashes.
  • Improved game client performance.
Attention! Controls setting format has been changed, because of that controls preset has been reset. We apologize for the inconvenience.

Cuisine Royale: QA

Check out the video here!

— Are you planning to rework the damage mechanics?

Some types of weapons have two indicators (stopping power and penetration), and others do not. For example, AR rifles, all PP and M1 models are currently ineffective.

Yes, we plan to rebalance all the damage mechanics as soon as we get to the new damage model for the player model. Then we can get normal indicators for stopping and damaging force of projectiles, as well as the indicators of armor penetration and other things.

— What inspired you when you created such a cool map like Mexico (especially the jungle part)?

We were inspired mainly by the local Mexican Lacandon Jungle. But still it is a collective image of several tropical zones (like The Amazon rainforest)

— Is it possible to add vehicles like motorcycles or armored vehicles?

Possibly armored vehicles and way less possible for motorcycles, as we don’t want to spend our time on development of theirs physics.

— A long time ago, Alexander talked about the system of replays, which can be used in CR. Will it be possible to add a similar system for ordinary players to create good videos and screenshots?

It is difficult to say, because in this case, we will not only have to significantly expand the interface in the replay system, but also to support it. In any case, this will not happen before the final release.

— When will the 3rd season begin?

Not yet, we’re working on fixing stuff, so season 3 will be closer/with the release of the game.

— Are there plans to improve the “movement” of the players?

We plan to improve player movement in terms of animations: adding jumping/falling animations, adding more natural movement animations. But we also going to work on more vaulting techniques, like vaulting through small windows (attic windows for instance) and some improvements for crawling too.

— Will there be a separate mode with a first person view?

It isn’t planned yet.

— Will there be a separate custom shooting range released in the game? For example before battle where you can test all the weapons movements etc.

We are considering such as an opportunity but there are no concrete plans to implement such feature at the moment.

— Will it be any possibility to send the bug reports from the in-game interface?

Not planned yet.

— Will the vehicles cause any damage to the players?

We have plans to implement this feature in one of the upcoming updates.

— Will it be possible to run private server?

At the moment we do not currently have plans for this.

— Will be new modules (like speed kneecaps, bouncing slippers, Cuban cigars, etc.) added to the game?

We will add new “perks” for sure to the game just in case to diversify the gameplay. Follow the news on our main page and on our social media sources.

— Which weapons do you plan to add to the game?

In one of the closest updates we plan to add a bazooka. Then we plan to add the Lee Enfield and will explore the possibility of implementing other types of weapons in the game: such as flamethrowers, mortars.

— Will jetpack return into the game? Used in the april fools event.

Probably, yes, but a little bit reworked.

— Will there be changes to the bags so that they do not override the view (for example in sniper view)?

First of all, we want to fix the bug when, for example, bags or spoons were unwound and interfered with the view whilst moving quickly.

— Will weapons ever be modified (not just sights, such as silencers)?

The weapons of WWII were never largely modified, but we want to give the possibility to do some changes in the future as soon as we are done with more pressing problems.

— Can you talk more about the new location “Mexico”?

Mexico is twice the size of Normandy in its playable area, it has a little more loot due to this and it is a different kind of terrain: desert, jungle, ruins, city, fortress, mountains. We are planning to release Mexico on the PC together with the game's release this year, so let's hope we can do it this summer. Please notice that the map "Mexico" was available to xbox players only for a limited time.

— Is it possible to introduce different weather conditions?

Yes, we want to add rain and fog to the game.

— Is the rebalance of the frying pan expected?

Yes, we are going to change the behavior a little bit so its doesn't have to be such an unambiguous factor in winning.

— Will there be an opportunity to resurrect the teammate?

So far, we plan to allow this only with the use of special items.

— Will the possibility to view the replays be implemented?

At the moment we didn't plan to release such feature, at least not before the game's release.

— Will the shooting (recoil, scatter, damage) be improved in the future?

Yes, it will be for sure. We are working on it.

Thank you for your questions!

Update 0.0.18.10

  • A bug where the player/character model was frozen in the sitting position or could soar in the air for a time when moving from obstacles by pressing the "jump" button has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. Cuisine Royale is constantly improving and specific fixes may be implemented without the client being updated.