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Absinth | Patch Notes V0.81



Hello everyone!

We've been working very hard this past month and are delighted to bring you a new patch, live now.

This Christmas patch includes many bug-fixes, improvements in performance issues and in our puzzles as well as other general aspects of the game.

We'd like to thank everyone for your support and for providing us with your valuable feedback! We truly appreciate it!

Happy Holidays,
Your blackHound Studios team

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Summary:


Section 1: Performance Improvements
Section 2: General
Section 3: Main Menu / In-game Menu
Section 4: Act I - Police Dept.
Section 5: Act II - Redwoods

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Section 1: Performance Improvements


-Improved light calculations which had a huge negative impact on performance.
-Improved performance slightly by deleting non-visible objects.
-Prepared more objects for the following CPU performance boost update Patch #2 coming on late January 2019.

Overall, this is a significant perfomance boost, specifically for the CPU usage (which was a big concern). The game should now be playable with high mid-range systems on 30-60 fps such as AMD RX650 or GTX 1050.

Section 2: General


-Changed the in-game menu from [Tab] to [ESC].
-Added camera shaking effect to some events in both acts.
-Main character sent to the gym: +1 run speed duration.
-Fixed (removed) a visual bug that showed a zoom label when observing an item.
-Fixed the issue where you had to press [Tab] [Tab] to fix mouse problems when you tabbed out and back in.
-Fixed a multitude of spelling mistakes in both acts.

Section 3: Main Menu & In-game Menu


-Built-in Unity configuration window that appeared upon the game's start-up has been deactivated.
-Reduced the sensibility of the brightness bar. Additionally, maximum brightness was reduced.
-Resolutions can now be changed within the main menu, including:

2560x1080, 1920x1080, 1680x1050, 1600x900, 1440x760, 1366x768, 1280x1024, 1280x760

-Added a loading progression bar in the loading screen.
-Added an image with the controls in the main menu.
-Fixed an issue with the 'Exit button' within the in-game menu. It now leads to the main menu instead of exiting the whole game.

Section 4: Act I - Police Dept.


-Redesigned second riddle to be more logical and rewarding to figure out instead of feeling ''random''.
-Redesigned the website for the first riddle to be in dark mode to avoid 'blinding ' people.
-Improved the trigger mechanics for the main quest log. It now triggers in up to three different cases.
-Introduction scene is skippable now after viewing it once.
-Added motion sensors to the lights. Now they will turn on when you are close enough to an emergency light.
-Fixed an issue where sometimes the main enemy did not spawn.
-Fixed a visual issue where you were able to interact with the Rifle cabinet through a wall.
-Fixed a visual issue where books in the interrogration room where overlapping on each other.

Section 5: Act II - Redwoods


-Improved slightly the hints for the quest to enter the final house.
-Improved overall trigger and behavior mechanics for the AI in the event of the final house.
-Improved the labels on the top right of the screen when using the AR view.
-Fixed the sound range of the TV in the side quest to seem more realistic and accurate.
-Fixed an issue where you were not able to click the 'Exit Button' in the menu on this act.
-Fixed an issue where the "interact" label was still showing up after deactivating the interference signal.
-Fixed an issue in the final house where a door was showing up twice.
-Fixed an issue where a character in the side quest was sometimes glitched inside the floor.
-Fixed a visual issue where some objects had an interactable sign but were not supposed to be interactable.
-Fixed a visual issue with several tables and chairs in the final house being disproportionately big.
-Fixed a visual issue where objects appeared to be inside walls.