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Synth Riders News

Secret Update "Play with the Devs" Party!

[h3]Hey Riders,[/h3]

[h3]We are launching a very special free update on December 15th, and we want to invite you to the celebration party in the Multiplayer![/h3]

[h3]The developers of the game will be jumping into the Multiplayer on 6PM PST on Tuesday, December 15th. We will play the new update together and chat with the players. We hope you will join us![/h3]

[h3]You can set up a Steam reminder using a blue button on the right ->[/h3]

[h3]You can also add the event to your calendar: https://evt.mx/P3ryNReD[/h3]

[h3]See you there![/h3]

Update 2.3.4.a4 - New Free Song!

[h3]Get Ready for Takeover![/h3]
Perhaps the second most anticipated Cyberpunk Release of 2020 is finally here - it’s the final FREE song in our Cyberpunk Pack! So you better be ready, yeah, brace for Takeover! Zardonic, the top Venezuelan mask DJ, brings a high tempo, energy-filled EDM track topped with the energy of The Qemists and their vocalist Olly Simmons. They’ll have you really punching the bass in this one!

https://youtu.be/cI4Xxem_6uc

[h3]Playlists Overhauled - For Every Player![/h3]
We’ve overhauled the Playlists functionality to make it more responsive, and also made this feature available to all players. Quest players can now put together playlists of their favourite songs, and then click the heading of the list of songs to open up the ability to play the whole playlist, non-stop!

[h3]In Game News Can Share Play Profiles and Playlists![/h3]
Extra, extra! Read all about it! We can now share play profiles and playlists with you from our in game news stories. We want to help you get the most out of Synth Riders, so we’ll be sharing playlists of songs and play profile suggestions with you to help you explore Synth Riders.

[h3]Twitch Integration:[/h3]
  • The !enable and !disable commands with replaced by !set
  • Added !set
  • Available features with integer values are: invadersbits1/invaderzbits1, invadersbits2/invaderzbits2, invadersbits3/invaderzbits3, requestsperuser


[h3]Bug Fixes / Improvements[/h3]
  • Songs marked in the Beatmap editor with the “Explicit” flag will now show as “Explicit” on the song select screen to indicate which music requires parental guidance.
  • Custom song reload now has two methods - find new, which just looks for new additions and refresh which completely clears and reloads all the cache information.
  • Song list scrolling on Sort/Filter has improved.
  • Correct controllers now show on Quest 2
  • Platform clock toggles correctly between time and playtime on selection.


As always we welcome your feedback and bug reports on our Official Discord server. Please use #bugs-report to make sure that we see your feedback.

Minor Release

Quest 2 90Hz Native!
Quest 2 players can now enjoy a smoother experience with native 90Hz mode for the Quest. If you have increased your graphics settings under 72Hz mode, you may want to revisit them in Settings > Visuals > Advanced Graphics Settings.

Bug Fixes / Improvements
  • Fixed detection of sequences of gold notes that were sometimes dropping, particularly at 2x Note Jump Speed (thanks Xrayxout)
  • Notes on the end of the rail will now show their scores separately, rather than over the top of the rail score.
  • Exit confirmation window now appears above the exit button.
  • The laser pointer was passing through some buttons, this is now fixed.
  • In Multiplayer, if the host selects 3x Note Jump Speed with a Quest player in the room, the Quest player will have their score reflected correctly at the maximum 2x Note Jump Speed available (thanks stfx)
  • Corrected extended character for “It Ain’t Right” and artist credits for “Calling Out”
  • Upgraded Unity version with minor typeface changes


As always we welcome your feedback and bug reports on our Official discord server (Invite: http://discord.synthridersvr.com). Please use #bugs-report to make sure that we see your feedback.

If you want to support the development of Synth Riders, we really appreciate reviews left on the Steam/Oculus Store!

Update 2.3.3.a2

Bug Fixes / Improvements
  • A bug which caused misses to be graded as poor hits has been fixed.
  • New Visuals setting allows disabling of the red vignette particle effect seen when missing a note or hitting a wall.
  • Practice mode now works correctly again on Quest
  • Practice mode correctly grades your performance on song completion.


As always we welcome your feedback and bug reports on our Official discord server (Invite: http://discord.synthridersvr.com). Please use #bugs-report to make sure that we see your feedback.

If you want to support the development of Synth Riders, we really appreciate reviews left on the Steam/Oculus Store!

Update 2.3.2.a20

Hey Riders,

We’re into the final week of Synthtober Fest, our month-long celebration to mark 12 months since Synth Riders left Early Access and was released for the Oculus Quest! You can find out all the details of events here: https://synthridersvr.com/fest/

(Still not riding those synths on a Quest 2 and would like to? You can enter our Gleam draw to win one here: https://gleam.io/EaGcj/synthtober)

A New Master Difficulty Map for “Revenger”
As a part of continuing to complete our Cyberpunk Pack, you’ll find that “Revenger” by F.O.O.L. is out for revenge, now with a new Master difficulty added!

Advanced Graphics Controls - Now With Obstacle Controls! (Quest only)
Quest players, have you ever played “Phoenix” by Raizer and noticed the stacks of obstacles vanishing? This “obstacle despawn” effect cuts down stacked identical obstacles which helps to keep the game running smoothly for players on Quest. However with the enhanced abilities of the Quest 2, and the ability to tune advanced graphics settings in game now, we’re offering Quest players more detailed control of this despawn effect.

In Settings > Visuals > Advanced Graphics Settings you can now dial up (or down) the walls on the Quest 1 and 2, and even disable “cosmetic” walls entirely! Our algorithm spots walls which do not impact on the game play area and are used mainly to add to the atmosphere (such as the overhead wall tunnels in “Phoenix”), and then these can be turned off to improve performance.

100% Perfect Hits? That’s Incredible!
Now that we’ve seen players getting a perfect hit on every note in a song, we’ve added a special “Incredible” message seen on song completion, and those have their scores marked on the leaderboard with gold lightning bolts. We’ve also improved the accuracy stats percentages display to show decimal places.

Bug Fixes / Improvements
  • Larger font used to display the in-game News and Updates on PCVR.
  • Keyboard trigger for color change disabled (thanks cronoiserich).
  • Sorting songs by “Newest” working as expected again (thanks everyone).
  • Quest 2 note jump speed limited to 2x due to performance issues encountered at 3x.
  • Note values updated on Modifier Selection screen.


As always we welcome your feedback and bug reports on our Official discord server (Invite: http://discord.synthridersvr.com). Please use #bugs-report to make sure that we see your feedback.

If you want to support the development of Synth Riders, we really appreciate reviews left on the Steam/Oculus Store!