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Platform Builder 10 Beta

Hello everyone!

If you haven't already noticed, Platform Builder 10 Beta is available NOW for anyone interested to try it out! As always, there are a ton of new features, but this update is also the release of revamped graphics! You can see all of the changes on our forum page.

How do I access Platform Builder 10 Beta?

It's pretty easy. From your steam library, look to the left with all of your games. Right-click on Platform Builder, select "Properties," and then under "betas," you'll see an option to use Platform Builder 10 Beta. This will cause Platform Builder to update so that the beta will launch next time you start.

Since this is a beta, be mindful that sometimes there are issues, but you can report any bug or errors you find here. Also, once you start working with Platform Builder 10, you cannot go back to those same game files with version 9. Because of this, you will be prompted to save a backup of all your files before you begin Platform Builder 10. This will also help in case something funky happens with your files while you work with a Beta version. ;)

It's been fun making these new features! I hope you enjoy it as much as I have enjoyed the process of coding this thing into life!

Cheers,
Ting_Thing

Platform Builder 9.0.6

Patch Updates:

Fixed: Error when adding something to an empty folder.
Fixed: Error when copying character into an item box when nothing was selected previously.
Fixed: Character respawns may glitch by repositioning the living character to the edge of the view.
Fixed: Error code when switching areas with a pick-up item that uses a custom sprite.
Fixed: Uploaded music should not restart after switching to an area with the same music.
Fixed: Enemy speed command is not working if the enemy speed was previously set to 0.
Fixed: Some things do not display right with Player 2 Controls in "Other Settings" of Game Setup

Platform Builder 9.0 Patch 5

Fixed: The area creation command prompt for custom items and enemies don't execute when they are placed inside blocks, chests, etc.

Fixed: Custom enemies were having some issues when landing on the ground.

PB 9.0.2 Release Notes

This is patch 2 for PB 9.0

Fixed: Some commands adjusting physics do not work properly.
Fixed: Continue Previous setting in music is not working as it should.
Fixed: Lens controls in area editor are visible over a full-screen command prompt.
Fixed: Menu selection in Custom Menus of Game Setup may display over the controls.
Fixed: Custom menu and timelines don't show everything when the scroll bar is needed.
Fixed: Enemies can be glitchy if they land directly on the corner of something solid.
Fixed: Error when changing the maximum fall speed with commands.
Fixed: Bracketing Hover Time command gives the wrong number.
Fixed: Screen resize with F11 may not work.

PB 8.0 Patch 1

  • Added commands to make the shake power "very light" or "very strong" for the screen shake effect.
  • Added "lens strength" command to adjust the strength of your lens.
  • Fixed: Some lens commands are unresponsive.
  • Fixed: Flying Enemy Follow physics are not working correctly.
  • Fixed: Animation speed is inconsistent between the game setup preview and game with custom things using custom sprites
  • Fixed: The projectile editor in Game Setup does not give accurate test results in some instances.
  • Fixed: Command prompt block spawn IDs are not responsive when they use Capital letters.
  • Fixed: right-clicking the left arrow for lens strength in the overworld settings throws an error.
  • Fixed: Sometimes a failure to initialize variables in the command prompt will throw an error.
  • Fixed: Invincibility music plays over to the next area if music is set to "Continue Previous"
  • Fixed: Some text is duplicated when naming a resource from the command prompt ID selecting tool.
  • Fixed: Screen shake effect is not consistent across different FPS settings.
  • Fixed: Unable to bracket the cooldown variable
  • Color commands will not affect a fade-in or fade-out color after the fade has already started.
  • Staggered looping speed will not be affected by changing the game's FPS.
  • Pressing Esc. on the keyboard will take you out of Game Setup.
  • When spawning with a command, any extra spaces at the end of the spawn ID will not be counted.