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Platform Builder 11 Public Beta

[p]It's ready. Platform Builder 11 Beta is public!! [/p][p][/p][p]By default, Steam will stick to the stable versions. To swap over to beta, go to your library, right-click on Platform Builder from the left panel, select "Properties..." then "Game Versions & Betas" and choose public_beta.[/p][p][/p][p]As you may know from previous announcements, there is a brand new UI for HUD controls. I'll get to that in a minute. But that's actually not the biggest thing you'll notice. This update is primarily around graphics and visuals. The main menu is redone. Buttons and menus are redone. But more significantly, you can (1) select between several different graphics that use palettes, and (2) with the standard graphics, you can bump everything up from 32x32 to 64x64. That new bump is significant, because I took the time to redraw practically everything with the extra pixel space. So yes, this is MAJOR.[/p][p][/p][p]Note that the 64x64 setting could really use your beta testing! I expect most of the issues will be found while working in that mode, since doing so causes everything to be twice as spaced away from each other. Besides redoing all the graphics, I basically had to redo all of the code that involves physics and spatial differences. Also, I'm still busy touching up character sprites with that mode, so you'll see subtle improvements to that over time. Please back up your game before you play around with 64x64 graphics. You can also poke around in the updated example file, which uses the larger graphics.[/p][p][/p][p]As for HUDs, the controls have a whole new dedicated page inside Game Setup. Certain older methods for custom huds should still work, but those commands are being deprecated in favor of new ones. As is typical with Game Setup, you'll have a manager to make HUDs with, and then you can add or remove HUDs via commands. You can use multiple HUDs at once if you wish.
[/p][p]I'm not going to update the command webpage until we are out of Beta. Until then, here's the list of new commands:[/p][p]General new commands[/p][p]graphics = standard, palette 2, etc., (Note that this is a huge performance hit and is recommended only on level transitions. Also, this is a permanent change unless you change it again later.)[/p][p]stop all sounds/stop all sfx/stop all sound effects[/p][p]stop sfx/stop sound/stop sound effect[/p][p]HUD commands[/p][p]-All of them need an ID now. (Otherwise it takes the default hud) Also, HUDs require IDs. If the ID is missing, PB will assume the default HUD.[/p][p]-Unhide/show/reveal huds/all huds (This is the new command for hide hud. Now, "hide hud" is for individual huds and needs and ID.[/p][p]-Hide huds/hide all huds[/p][p]-If HUD has separate controls for players, then use for player 1 and for player 2 commands.[/p][p]-hud position = edge (this is the new name for hud position = left or right. Those commands are depreciated, though they will still work for this command) [/p][p]-hud position = center/middle[/p][p]-hud position = custom[/p][p]-hud position x/hud x[/p][p]-hud position y/hud y[/p][p]-hudhpdisplay = icons/health bar/number[/p][p]-hud lives/stars/money/etc. = visible/invisible/dynamic. This replaces hud show, though it will still work.[/p][p]-split hud controls = true/false[/p][p]-the x and y controls for hud elements have depreciated and been replaced with new commands. They should still work though.[/p][p]-create/spawn hud (ID) (note that only one hud of each ID can be created)[/p][p]-remove/destroy/delete/hide hud (ID)[/p][p]-make a note that hud text and hud sprite commands aren't for any specific hud.[/p][p]-if hud exists

[/p][p]As per usual, the full list of updates are on our update-log channel of PB on Discord.[/p][p][/p][p]Since this is Beta, expect to run into issues. Please report any issues you find with the same form you've been using: [/p][p]https://theplatformbuilder.com/report-bug-error/[/p][p] Have fun![/p]

Platform Builder 10.6.8

As per usual, see our Discord update-log channel for the latest on updates!
https://discord.gg/j8ZYQhQYhU

Platform Builder 10.6.6

Patch notes for Platform Builder 10.6.6

Exe exports are less cluttered so it's easier for someone to find the game after unzipping the file.
Fixed: Error when pressing "D" key in the Platform Builder main menu
Fixed: Certain character animations, especially when using custom character sprites, may be broken
Fixed: There is a maximum of 30 things in managers. This should only be the case for layers.
Fixed: The window name doesn't revert after exiting a game in the Explore Section.
Fixed: Error when adding a custom enemy to the item box.
Fixed: Custom enemies, items, etc. do not import properly for single levels.
Fixed: User added layers don't export to .pba. Only the default 10 layers will import.
Fixed: There are some problems and errors with custom pick-up items when you carry them between areas.
Fixed: Error when starting a new game right after loading a game via the command prompt.

Platform Builder 10.6.5

Platform Builder 10.6 Patch 5

Added an extra setting to adjust the smoothness of the view's movement when it is following the character(s).
Fixed: When working in the manager, if you select an item to delete but press "N" to change your mind, a new element is created.
Fixed: The music volume command is not working properly when using +, -, *, and / operators.
Fixed: There are some errors related to custom items that go to your pause screen inventory.
Fixed: Using moving platforms is buggy when the character has a sprite that is a different than the default size.
Fixed: Ducking may be buggy when the character has a sprite that is a different than the default size.