Glassbreakers - Development Blog #1
[p]Snuggle up, Squad, and welcome to the first Steam Glassbreakers developer blog of 2025! We know that you have been waiting for an update from us, and we are excited to finally share more with you. So grab your beverage of choice and settle in, because today marks the beginning of fresh details about Glassbreakers.[/p][p][/p][p]We know what you’re thinking: “Where have you been? We’ve been waiting for an update on Glassbreakers since Open Beta.”[/p][p][/p][p]As many of you know, Polyarc is a small and growing, but independent studio of around 40 people. Over the last year, we’ve been busy. For instance, in late 2024, we delivered a Quest 3S and 3 update for Moss fans, bringing the visuals in line with other platforms, adding a combat skip feature to address player feedback and appeal to more cozy gamers in VR, and fixing a few small bugs. But behind the scenes, we never stopped working on Glassbreakers.[/p][p][/p][p]At the end of the Open Beta period in January 2024, we had amassed quite a bit of feedback from players and partners about what you’d like to see when Glassbreakers made its eventual return. Two things became clear:[/p]
[/p][p]As we embark on this part of the Glassbreakers journey together, we are grateful for your patience, passion, and dedication. Your comments, art, videos, and enthusiasm certainly has not gone unnoticed or unappreciated. As always, we can’t wait to see what you think about what we’ve been working on through our Town Halls over the coming months, so make sure you head over to the Polyarc Discord so you don’t miss a single beat.[/p][p][/p][p]Join the Polyarc Discord[/p]
- [p]As a small studio, free-to-play was difficult to sustain. If you’ve played a F2P title, you know that they survive off of constant content drops, such as cosmetics and new heroes. For a small team working on multiple projects, this can be a challenge, and we didn’t want a bad experience for our players. Which leads us to…,[/p]
- [p]We recognized that many players are feeling fatigued with the F2P model. Games can feel unfinished and endless battle pass grinds don’t always feel rewarding or interesting. More and more, we see players asking for games that have meaningful progression systems.[/p]