Update 0.78 - New Weapon and more
I'm still figuering out a good update schedule. At first I wanted to make at least 1 update per month, but I think it's better to have smaller and more frequent updates.
Gameplay
·Added a new weapon
·Added 4 new item properties
·Added 2 new floor effects
·Added 6 new rooms to the dungeon layout
·Added a new trap
·Added new settings
·Added new keybinds to reset and rotate camera
·Screenshake is now a slider instead of a toggle
·Added arrow keys as new keybind options
·Reduced enemy crit. multiplier ( 200 -> 150 )
·Reduced item crit. multiplier property scaling from ( 150 -> 100 )
·Improved multiplayer stability when firing a lot of projectiles
·Melee Weapons can't roll extra projectiles or projectile pierce anymore
Bugfixes
·Fixed a multiplayer bug related to groups
·Improved ground physics so you don't slide around
·Fixed weapons having wrong base damage multiplier text
·Fixed fire ground spawning above chasms
·Improved projectile spawning collision
Gameplay
·Added a new weapon
- Tornado Wand
·Added 4 new item properties
- Life on Hit
- Lifesteal
- Extra Melee Attack Range
- Extra Ability Damage
·Added 2 new floor effects
- On death enemies fire an arrow on you
- Enemies are faster
·Added 6 new rooms to the dungeon layout
·Added a new trap
·Added new settings
- Camera field of view
- Camera zoom
- Camera rotation angle
- Lock cursor to game window
·Added new keybinds to reset and rotate camera
·Screenshake is now a slider instead of a toggle
·Added arrow keys as new keybind options
·Reduced enemy crit. multiplier ( 200 -> 150 )
·Reduced item crit. multiplier property scaling from ( 150 -> 100 )
·Improved multiplayer stability when firing a lot of projectiles
·Melee Weapons can't roll extra projectiles or projectile pierce anymore
Bugfixes
·Fixed a multiplayer bug related to groups
·Improved ground physics so you don't slide around
·Fixed weapons having wrong base damage multiplier text
·Fixed fire ground spawning above chasms
·Improved projectile spawning collision