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Feature Spotlight: The Dungeon



The dungeon starts with a unique layout of handcrafted rooms. In addition to the basic layout there a special rooms. Those rooms have a unique marker on the map and contain special events and challenges.



Floors

Your progress throughout the dungeon is saved by moving up floors. You can always start from the last floor you were on.

After entering a room in the dungeon. You won't be able to leave until you killed enough enemies. This applies only to the last floor you are on. On lower floors, which you already cleared, this restriction does not apply.

Killing enemies will fill up the bar above the door and give an audio cue when it's fully charged.


Layout

Floors contain various elements like levers, traps, chests, piles of gold, crates and much more. The white triangle indicates that you can interact with that object.



Activly explore the room you are in to not miss anything that could reward you with loot! Sometimes it's also nessecary to use a lever to continue.



Floor Effects

Every floor you are on has a random special effect. The various special effects drastically change the gameplay on that specific floor. Effects like reviving enemies or leaving burning ground require you to adjust your playstyle and face a new challenge.

On higher floors the effects start to stack up and you will need to deal with multiple combined effects.