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Development Progress #11

I'm currently working on a huge update that will bring the game to a near 1.0 release state.

A big task is replacing 3rd-party assets that did not fit the style of the game. I have added unique enemy designs, that are not only basic skeletons...

Also added a lot more objects to the island, which makes it more vibrant. This will also be very useful when I expand on being able to build out your own island.

A lot of UI polish happened, which does not sound like much, but also adds to a smooth experience.
I made balance, combat and item tweaks. Combined with the new enemy designs, the combat is now in a really good state.

The multiplayer is in a near perfect state, with no more desyncs being recorded in my error tracking.
There could be some improvements for the client-side prediction, to smooth out some actions, but on the technical side there won't be any bugs.

Right now I have around 70 entries in the changelog and I expect that this will double for the complete update.

There is not much to show, as I'm still finalizing some designs, but here is the new island.
I do plan to replace the brown dirt with grass and allow some basic terrain editing, but I believe that will not make it into the 1.0 release.