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Development Progress #5 - Weapon Masteries

Currently there are 5 weapon types. Each weapon mastery skill tree has 14 nodes. You will be able to skill 10 nodes. Right now ~85% of the nodes are done.
Here are some previews of some of the possible effects.

'Meteor Rain' has a chance to cast 'Firenova' on impact.


On crit. chance to cast 'Heavy Slash'.


On attack chance to trigger 'Slice'.

Update 0.85 - Multiplayer Improvements

With the new update the menus and gameflow got more streamlined. With this I can guarantee a more stable multiplayer experience. The improved netcode also allows me to easier add new features.

With the new system you do not preselect a hero before entering a game, but select them after you joined a lobby.
Creating and deleting heroes now happens in 'Manage Heroes'.



'Singleplayer' simply creates a solo offline lobby where you can pick your hero and play the game.
'Multiplayer' allows you to invite friends to the lobby. Currently the maximum player count is 8. This may increase. After the game starts joining is not possible anymore.



In the top-right is the invite code you need to share with others who want to join.



Gameplay

·Major rework of multiplayer netcode ( improves performance and stability )
·There is now has a proper lobby system when creating a game
·You can now drop items everywhere
·Added a new gui above the skills to show positive and negative modifiers
·Skills that apply a buff now apply them as modifiers
·Skills now show a more detailed cooldown
·Improved blacksmith UI
·Improved loading times
·Updated korean translation ( thanks to DeTK )
·Improved flow how to create and join multiplayer games
·Spawned enemies now also count towards the floor clear progress
·Changed so all players need to be alive when changing a map

Bugfixes

·Better syncing for player position ( no more sliding )
·Various fixes

Issues

·Currently not everything is translated
·Falling into void currently does no damage
·Ranged enemies don't retreat anymore if you get to close
·Items lying around currently have a generic 3d model
·Cursor size can't be changed in settings
·Potion does not apply any buffs, only heals
·Big UI boss healthbar is currently disabled

Development Progress #4 - More Technical Improvements

I'm still working on improving the technical details. There are a lot of improvements to the multiplayer networking, loading times and UI performance.

While reworking the UI on a technical level, I also redid the layout for the workbench.

Development Progress #3 - Technical Improvements

The next update is still not ready. While working on adding all the cool new features that masteries would have, I hit several dead-ends where it would be technical not really possible to properly add the feature.

So I decided to improve some technical core parts of the game. The multiplayer is currently receiving a complete overhaul, and is already way better then before.
Playing with friends is also made easier and I am looking into adding 'Steam Invites'. Currently you create a game and have an invite-code that you can share. This also ties in with a future feature of customizing your island more.
It would also be possible to have a list of open games. It is currently not supported, but I may add it if there is demand for it.

All of this will increase the game performance, multiplayer stability and make the game easier to continue develop and add new features.

Development Progress #2 - Masteries

The update this month is going to be delayed, because it adds quite a bit of new features, that are not ready yet.

Currently I am working on adding more depth to combat and character customization.

There is one mastery layout per weapon type. Every mastery has its own level. You gain exp. in the mastery you currently use. There are 4 active skills, that are unlocked based on your level.
Additionally there are 21 passive nodes that will modify the active skills. The right bar shows the level needed to gain a skill point, to be used to unlock a passive node. In total you can get 10 skill points.

This is all work in progress and may be further adjusted.