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Development Progress #1 - New Biome

The monthly update will be delayed a bit, because I was not able to get everything ready in time. I want to share the current progress of the update.

The next update will have a new biome.



The way floors are cleared will be also changed a bit. Previously you needed to kill 80% of the enemies in a room for it to open, except if you are on a floor that you previously cleared.
Now you need to kill 80% of enemies on the main path. Special rooms, like a challenge room, will also count towards the floor clear rate. That way you can better control they way you progress through a floor.
The ladder is replaced by an elevator that is deactivated until you clear the floor. The elevator model is still work in progress.

Update 0.81.1 - Camera improvements

Gameplay

·Added vertical rotation to camera drag rotation
·Added vertical and horizontal sensitivity and invert settings for camera rotation
·Added a button in keybinds that allows you to unbind an action

Update 0.81 - Shopkeeper improvements

Gameplay

·You can now buy items at the shopkeeper
·You can buyback sold items at the shopkeeper
·Reworked burning ground to increase performance, not overlap and simulate better
·Greatly improved dungeon biome performance
·Added that collected items are now marked as new in your backpack
·Changed that enemies only have red outline behind objects when they are aggroed
·Changed that enemies first spawn when you enter the room and not on floor load
·Added input action that allows to rotate the camera on cursor click and drag

Bugfixes

·Fixed error when attacking after casting invisiblity and unequipping claws
·Fixed particle effects of some skills being applied multiple times
·Fixed falling arrows and magic bolts not being properly visible to other players

Update 0.8 - Dungeon rework

Gameplay

·Greatly improved the graphcis of the dungeon biome ( better meshes, textures, details, lightning )
·Reworked player revive a bit. Now dead allies spawn a tombstone that needs to be used to revive them
·Improved font of damage numbers

Bugfixes

·Fixed rare bug where you are stuck dying in the dark after falling out of the room


Here are some comparisons of the rework. I improved most objects and effects.


Update 0.79.8 - Small update

Did not get much done over the holidays, so it's a small update.

Gameplay

·Keys are now permanent
·Improved visuals of the main town ( more npcs, birds, etc. )

Bugfixes

·Fixed duplicate tiles in the tutorial and dungeon
·Fixed not being able to swim properly