1. Warman
  2. News

Warman News

Update 0.84 - Boss and Localizations

Gameplay

·Added localization for German, Russian, Chinese, Japanese, Spanish, Korean and Portuguese
·Moved key display into backpack, next to gold
·There is now a preview where the abilitiy will hit before casting it. Also applies to enemies.
·Added a boss between Dungeon and Castle biome ( first version )
·Completely reworked enemy AI ( first version ). This fixes various desync problems in multiplayer and allows for more complex AI later on
·Moved menu icons in the bottom right into one unified tray. This is necessary as there will be more features later on that will need their own window.

Bugfixes

·Fixed rare bug in multiplayer which would desync world generation
·Fixed a bug where you sometimes would not be able to attack

1 Year of Early Access

Today marks the 1 year anniversary of Warman being in early access. I want to write about what went well and what comes in the future.

Updates
For updates, I was trying to meet a schedule of 1 update a month. I think that works well, except for big updates that I can't finish in 1 month, but that's not too big of an issue. I plan to continue working like this.

Community Communication
I am bad at marketing and showing off new features, so at times it might seem that the game is abandoned. But I assure you that, that is is not the case and I am constantly working on improving Warman.

Release
There are some features that I want to finish before a 1.0 release. Nothing is set in stone, but I hope to release out of early access at the end of the year.

  • Boss. A bossfight that happens at the end of a biome, before going into the next. Currently I am working on a boss, that will release with the next update. Multiple bosses are planned.
  • Weapon Skill Tree. Every weapon type will have it's own skill tree, with new active and passive skills. The player will earn experience in the mastery of the weapon that is being used.
  • UI Improvements. A more cleaner and polished UI. In combination with the weapon skill tree, that will add more skills, the UI will be more compact and focused.
  • Performance and Multiplayer Networking improvements. This might not be an immediately noticeable change, but necessary to have a good gameplay experience and so I can expand in features and content.
  • Localization. Some languages that are currently planned are: Chinese, Japanese, Russian, Spanish. On request, more languages can be added. Also it is going to be technically possible to load custom community translations, ideally with steam workshop support. But I do not know when this is going to be added.
  • Controller Support.
  • Player trading. It is nice to have, but may be delayed after 1.0.


As always, if there is something I missed that the community deems necessary, then there might be changes.

Post-Release
Warman is the type of game where you could always add something new or more content ( e.g. another new biome ). That is exactly what I plan to do.

Most of those features are still only roughly laid out. They will probably evolve over time and their design is not final.

  • More weapon types, bosses, biomes.
  • More NPCs. Changing your appearance, gamble-type npc, more ways to modify your items ( e.g. sockets ).
  • Companions. Find companions ( AI controlled ) in the dungeon that will fight with you.
  • Pets. Similar to companions, but persistent, with their own items and different playstyles ( e.g. only collect items, heal, etc. ).
  • Fully handcrafted 'dungeons'. As in, you open a portal to an instance with set challenges. Groups of monster, traps, bosses, etc.
  • More 'Gamemodes'. I consider the current dungeon to be just one way to play Warman. E.g. Not traversing from floor to floor, but having a single point of defense, where you need to fight of waves of enemies.
  • Your own island / hideout. Freely place objects, trophies of defeated bosses, etc.

Update 0.83 - More content and polish

Gameplay

·Improved game font
·Start floor now always changes to highest floor when returning back from the dungeon
·Improved design of error alerts
·Added new item slot: Off-Hand
·Moved reflect item effect to off-hand
·Improved player death animation
·Improved enemy textures
·Moved save indicator to the top right
·All enemies and interactable objects now have an outline on hover
·Added 24 new rooms to the castle biome
·Added 3 new enemies to the castle biome

Bugfixes

·Fixed some issues with castle trip wire trap
·Fixed item slots showing 'New' for empty slots
·Fixed loud audio spikes on level switch

Update 0.82.1 - Small fix

Bugfixes

·Fixed wrong sfx for fireball explosion
·Fixed issue with unlocking elevator in multiplayer

Update 0.82 - Castle Biome

Gameplay

·Added the castle biome. Floor biomes change every 10 floors.
·Changed how clearing a floor works. Previously you needed to clear 80% to open the room doors. Now you need to clear 80% of the main path to activate the elevator.
·Improved dungeon layout. Now not all rooms are always connected.
·Player tombstone now spawns at the last checkpoint. Checkpoints are placed on entering a room and near chasms/water.
·Player tombstone does not spawn enemies anymore, you just need to use it to revive a dead player.

Bugfixes

·Fixed major bugs related to reviving player in multiplayer.
·Fixed shopkeeper selling only max. ilvl 15 items.


There are still some things missing for the castle biome. More unique enemies and more rooms. Currently there is no big boss, but that will be the next big thing I will work on.