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Warman News

Update 0.79.6 - Room variations

Gameplay

·Item effects are now split into 2 categories ( offensive, defensive ). Rolling effects is now biased towards having a balanced ratio
·Charges now refresh on new floor
·Polished player level up animation
·Enemies now have wings if they can fly
·Skeleton Healer now has 5 charges on heal nova
·Most rooms now have variants with either water, chasms or default

Bugfixes

·Inventory sorting now sorts items based on type and rarity

Update 0.79.4 - Claw weapon

Gameplay

·Added a new weapon -> claw
·Tornado wand totem skill has now 3 charges
·Added analytics to fix crashes faster and improve the game. You can opt-out at any time
·Reduced armor penetration from falling arrows from 50% to 40%
·Added selling all red items button to vendor
·Added new floor effect -> Magic Bolt, similar to falling arrows, but magic damage
·Added trap variations. E.g. every trap that is a full tile, is now either a spike or fire trap
·Boss heal potion now has only 1 charge

Bugfixes

·Fixed falling floor effect arrows falling all at once if multiple enemies are killed
·Fixed skill that apply buffs not working properly in multiplayer
·You can now rotate the camera while dead and spectating

Update 0.79.2 - Mini-Boss and more

Gameplay

·Added new special rooms
  • Treasure Room -> Requires key and contains chests
  • Mini-Boss -> Currently there are 3

·Improved enemy AI
  • Ranged enemies dodge sideways when in range
  • Enemies dodge when disarmed

·Added new item rarity -> Purple, can only drop from Rare Chests and Bosses
·Other players are now also shown on the minimap
·Added new item effect -> Deflect, dodge ranged attacks
·Minor improvements to player overhead healthbar
·You can now collect items by clicking on the item label ( if you are close enough )
·Added a simple loot filter based on item rarity
·Dodge chance now only affects melee attacks

Bugfixes

·Fixed winged demon spawning in a weird position if player dies in a chasm
·Fixed item preview closing when other players equip or drop items
·Fixed item name labels sometimes appearing at a wrong position

Update 0.79 - Various improvements

Gameplay
·Added cursor customization
  • Custom cursor
  • Size
  • Color

·Player starts the floor now with refreshed cooldowns
·Added rarity indicators for items in inventory and stash
·Improved minimap to show explored rooms
·Improved floor selection
·Enemy portals can't be healed anymore

Bugfixes
·Player now gets healed again if he dies and floor restarts

Update 0.78 - New Weapon and more

I'm still figuering out a good update schedule. At first I wanted to make at least 1 update per month, but I think it's better to have smaller and more frequent updates.

Gameplay
·Added a new weapon
  • Tornado Wand

·Added 4 new item properties
  • Life on Hit
  • Lifesteal
  • Extra Melee Attack Range
  • Extra Ability Damage

·Added 2 new floor effects
  • On death enemies fire an arrow on you
  • Enemies are faster

·Added 6 new rooms to the dungeon layout
·Added a new trap

·Added new settings
  • Camera field of view
  • Camera zoom
  • Camera rotation angle
  • Lock cursor to game window

·Added new keybinds to reset and rotate camera
·Screenshake is now a slider instead of a toggle
·Added arrow keys as new keybind options

·Reduced enemy crit. multiplier ( 200 -> 150 )
·Reduced item crit. multiplier property scaling from ( 150 -> 100 )

·Improved multiplayer stability when firing a lot of projectiles
·Melee Weapons can't roll extra projectiles or projectile pierce anymore

Bugfixes
·Fixed a multiplayer bug related to groups
·Improved ground physics so you don't slide around
·Fixed weapons having wrong base damage multiplier text
·Fixed fire ground spawning above chasms
·Improved projectile spawning collision