Full 1.0.10
- Crash when putting all leaders on RnR: ‘NoneType' object has no attribute 'find_senior_CommanderI'’-
- Crash on exiting aid view
- UsLambI@(None, None)m14{999760}: core units cannot be defined as starting scenario destroyed
- Left over messages about OOA status on left or top of screen cleaned up - OOA means “Out of Action” messages like “returned to duty”. These were still appearing on the tactical battle screen.
- Crash when putting all leaders on RnR: ‘NoneType' object has no attribute 'find_senior_CommanderI'’
- Crash on exiting aid view
- UsLambI@(None, None)m14{999760}: core units cannot be defined as starting scenario destroyed
- Left over messages about OOA status on left or top of screen cleaned up - OOA means “Out of Action” messages like “returned to duty”. These were still appearing on the tactical battle screen.
- C05 grammar issues fixed
- C08 sniper events refined - counter sniper event accounted for
- C12 issue with overlapping choice boxes fixed
- C15 hex_xy issue resolved ‘hex arrows added to compensate for map changes’
- Crash on exiting aid view
- UsLambI@(None, None)m14{999760}: core units cannot be defined as starting scenario destroyed
- Left over messages about OOA status on left or top of screen cleaned up - OOA means “Out of Action” messages like “returned to duty”. These were still appearing on the tactical battle screen.
- Crash when putting all leaders on RnR: ‘NoneType' object has no attribute 'find_senior_CommanderI'’
- Crash on exiting aid view
- UsLambI@(None, None)m14{999760}: core units cannot be defined as starting scenario destroyed
- Left over messages about OOA status on left or top of screen cleaned up - OOA means “Out of Action” messages like “returned to duty”. These were still appearing on the tactical battle screen.
- C05 grammar issues fixed
- C08 sniper events refined - counter sniper event accounted for
- C12 issue with overlapping choice boxes fixed
- C15 hex_xy issue resolved ‘hex arrows added to compensate for map changes’