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Full 1.0.45

Features
- AI PERFORMANCE IMPROVEMENTS! (Luke) - AI planning taking 3 times less time now in tests for AI intensive (many units) Montelimar scenario. Doesn’t make those scenarios ‘zip’ but feels sane now ;-) Will be interested to hear if folks feel any difference in the slower scenarios (La Londe is another that tends to be slow).


Bugs
- crash: 'NoneType' object has no attribute 'get_special_action_state' (Luke)
- crash: NoneType' object is not iterable (Luke) -sentry
- crash: 'NoneType' object has no attribute 'WorldObjI' (Luke) - sentry
- Late war scenario - c20: Code fragments appearing as text. Fixed. (Allen)
- Rome - c13_75: Issue of Wednesdays being Thursdays is fixed in text. (Allen)
- Anzio part 1 - c13_1: Issue with non-disappearing hex_arrow is fixed. (Allen)
- Epilogue: Mislabeled rollovers for Caution/Compassion have been fixed. (Allen)
- Release 1.0.44 got skipped somehow (bug LOL) so going from 1.0.43->45