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Burden of Command News

SR1.0.56

Bugs
Crash:After “fully_die_AuxIs there is still an aux” (Luke) - sentry. Extra fix needed.

Full 1.0.55

Sorry for multiple updates today. The threading is likely manifest subtl new bugs our small team of playtesters couldn't surface. Also trying to get these out before on vacation Saturday for a week :-()

Bugs
- Crash:After “fully_die_AuxIs there is still an aux” (Luke) - sentry

SR1.0.54

Pushing a few more fixes out before this solo dev goes on vacation tomorrow ;-)

Bugs
  • Crash: “redundant plan” (Luke) - hidden for public till future debugging. Sentry
  • Crash: “None not iterable’ around ‘prior_LdrIs (Patrick, luke) -sentry
  • Crash: failed to remove from limited dead (Luke) - hidden for public till future debugging sentry

Full 1.0.53

[h3]Features[/h3]
  • [p]FPS improvements during heavy AI turns (luke) - multithreading of AI to have its ‘thinking’ interfere  less with graphical updates. See 2x to 3x improvements in the more intensive AI scenarios (where AI has a lot of units and is doing things ;-) ). [/p]
  • [p]General performance improvements (Luke)

    [/p]
[h3]Bugs[/h3]
  • [p]Creep wrongly charged sometimes (Patrick, Luke) -If a leader ordered a unit with it to creep on own the leader would still pay 2 Orders and continue to do so thereafter :-( (i.e. keep acting like creeping).[/p]
  • [p]Montelimar - c14_5: Re-fixed artillery images to match designer updates to maps. (Allen)

    [/p]

Full 1.0.52

[h3]Features[/h3]
  • [p]Some further AI speedups when hidden movement (Luke)[/p]
  • [p]Image size reductions (historical media team)[/p]
[h3]Bugs[/h3]
  • [p]Red Beach - c02: Fixed CTD for too many mandatory events. (Allen) [/p]
  • [p]La Londe - c14: Solved the riddle of non-expressing vc_level variables during the scene following the taking of the main objective. (Allen) -  [/p]