1. Burden of Command
  2. News

Burden of Command News

Full Release: 1.0.14


-- Bugs --
- Scenario (San Fratello, for example) could end prematurely (Luke)- if compassionate Mindset leader had good (mis) fortune to trigger a “comrade in arms” event triggering a casualty fix and confusing thereby the ‘MEN’ victory condition leading to victory condition going to 'Major Defeat' and scenario over. Subtle!

Updates for patch 1.0.12

Bugs:
  • Vy-les-Lure c15 crash: Issue with hex_xy’s and hex_arrows is resolved, also added portraits to the event (Allen)
  • Images seen bad entry (Luke)
  • 'NoneType' object has no attribute 'find_senior_CommanderI' (Luke)
  • get_most_recent_waypoint: bad indexing (see debug log) for [] (Luke)
  • 'NoneType' object has no attribute 'get_best_xp_failed' (Luke)
  • Level: Error 'NoneType' object has no attribute 'disable' (Luke)


Infrastructure:
  • FTP Crash Log upload sys streamlined and errors fixed (John)
  • Expanded logging of Achievement sys activities (John)

Full 1.0.11

-Vosges c16: Crash upon entering a derelict building fixed. Also added hex arrows for mortars and machine-gun reinforcements, may have put whiskers on kittens (Allen). - sentry
-Vosges c16: Also fixed a text too tall bug owing to variable officers in play. (Allen)
-Anzio Beachhead: 1 c13_1 - Pilot now part of 2nd Platoon. Changed text to match.(Allen)
-Montelimar c14_5- Crash owing to a space within a special Wilson bark fixed. (Allen)- Sentry
-Capre Fedala c04 Reveal event now function with hex_arrows for emphasis. - (Allen)
-Crash when calc_hex_dist is passed None HexI from off-map unit (John) - Sentry
-Crash when Plane_WreckI has no map_xy but init tries to get map_width (John) - Sentry
-Crash: ‘None - turn off selected’ (Luke)- Sentry
-Crash: 'NoneType' object has no attribute 'get_UnitI' (Luke)- - Sentry
-Crash: 'NoneType' object has no attribute 'CUI_in_grp_p' (Luke) - sentry
-Soft error in hold fire dialog (and hopefully other on popup dialog boxes) -

Burden of Command soundtrack now available!

Immerse yourself in the emotional depth of Burden of Command with the official soundtrack. 36 original tracks composed exclusively for the game, reflecting the psychological and tactical weight of command during World War II. $9.99 on our Steam store page!



https://store.steampowered.com/app/3628900/Burden_of_Command_Soundtrack/

Full 1.0.10

- Crash when putting all leaders on RnR: ‘NoneType' object has no attribute 'find_senior_CommanderI'’-
- Crash on exiting aid view
- UsLambI@(None, None)m14{999760}: core units cannot be defined as starting scenario destroyed
- Left over messages about OOA status on left or top of screen cleaned up - OOA means “Out of Action” messages like “returned to duty”. These were still appearing on the tactical battle screen.
- Crash when putting all leaders on RnR: ‘NoneType' object has no attribute 'find_senior_CommanderI'’
- Crash on exiting aid view
- UsLambI@(None, None)m14{999760}: core units cannot be defined as starting scenario destroyed
- Left over messages about OOA status on left or top of screen cleaned up - OOA means “Out of Action” messages like “returned to duty”. These were still appearing on the tactical battle screen.
- C05 grammar issues fixed
- C08 sniper events refined - counter sniper event accounted for
- C12 issue with overlapping choice boxes fixed
- C15 hex_xy issue resolved ‘hex arrows added to compensate for map changes’