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Burden of Command News

Full 1.0.11

-Vosges c16: Crash upon entering a derelict building fixed. Also added hex arrows for mortars and machine-gun reinforcements, may have put whiskers on kittens (Allen). - sentry
-Vosges c16: Also fixed a text too tall bug owing to variable officers in play. (Allen)
-Anzio Beachhead: 1 c13_1 - Pilot now part of 2nd Platoon. Changed text to match.(Allen)
-Montelimar c14_5- Crash owing to a space within a special Wilson bark fixed. (Allen)- Sentry
-Capre Fedala c04 Reveal event now function with hex_arrows for emphasis. - (Allen)
-Crash when calc_hex_dist is passed None HexI from off-map unit (John) - Sentry
-Crash when Plane_WreckI has no map_xy but init tries to get map_width (John) - Sentry
-Crash: ‘None - turn off selected’ (Luke)- Sentry
-Crash: 'NoneType' object has no attribute 'get_UnitI' (Luke)- - Sentry
-Crash: 'NoneType' object has no attribute 'CUI_in_grp_p' (Luke) - sentry
-Soft error in hold fire dialog (and hopefully other on popup dialog boxes) -

Burden of Command soundtrack now available!

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https://store.steampowered.com/app/3628900/Burden_of_Command_Soundtrack/

Full 1.0.10

- Crash when putting all leaders on RnR: ‘NoneType' object has no attribute 'find_senior_CommanderI'’-
- Crash on exiting aid view
- UsLambI@(None, None)m14{999760}: core units cannot be defined as starting scenario destroyed
- Left over messages about OOA status on left or top of screen cleaned up - OOA means “Out of Action” messages like “returned to duty”. These were still appearing on the tactical battle screen.
- Crash when putting all leaders on RnR: ‘NoneType' object has no attribute 'find_senior_CommanderI'’
- Crash on exiting aid view
- UsLambI@(None, None)m14{999760}: core units cannot be defined as starting scenario destroyed
- Left over messages about OOA status on left or top of screen cleaned up - OOA means “Out of Action” messages like “returned to duty”. These were still appearing on the tactical battle screen.
- C05 grammar issues fixed
- C08 sniper events refined - counter sniper event accounted for
- C12 issue with overlapping choice boxes fixed
- C15 hex_xy issue resolved ‘hex arrows added to compensate for map changes’

"Full" Release 1.0.8 patch notes

- c03 - Hotel Miramar. Edited grammar, fixed flags for personalization.
- c05 - Road to Casablanca. Edited grammar, adjusted horse-holder event.
- c07 - Sicily Landing. Fixed bug with farm field barks, edited grammar because Allen gets too much sleep.
- c10 - Million Dollar Ridge. Fixed issue with officers on R&R appearing within story events.
-'NoneType' object has no attribute 'map_x' - sentry
earlier bug detect of ‘Level: Error list.remove(x): x not in list’ - not yet fixed but trapping earlier to debug more.
- Too many 'mandatory' story events fired. Only one should be possible at any given time: [auto_scenario_13_5_the_grave - sentry
- 'ClearComplex0Hex' object has no attribute 'get_GoalHexI' - the pervasive crash in 1.0.7
- Attempt to recover from missing map_descrip in saved game file (John) - Sentry

LAST DAY for launch discount!