[p]More explicit shout out that a Morale Check ('MC') is required (Luke) - i.e. that the donut is telling the probability your men will undertake the action you are contemplating. So, for example, the chance of a requested Assault action happening... regardless of whether you would win it if you did (for that see the initiative donuts of the combat display at bottom, not shown here).
- Experimental! If you flank a tank then it will not fire back (Patrick, Curt, Luke): -for THIS fire exchange ;-) Have not yet done same for stopping out of arc opfire.
[/p]
[h2] BUG FIXES[/h2]
[p]Crash: 'utf-8' codec can't decode byte 0xe4 in position 8697: invalid continuation byte (Luke)- shoutout to new player friedice who gave key guidance on debugging. Cause was obscure.. Namely having this setting on in windows: “Use Unicode UTF-8 for worldwide language support.” This bug fix might produce odd Interactive Fiction text (has to do with German/French accents etc). Let us know if soSentry[/p]
[p]Crash: 'PLMainMenuModel' object has no attribute 'process_ScenarioEndEveI' (Luke) - sentry[/p]
[p]reports of an action being unavailable to you when in fact was available (Luke) - triggered by the combat display at bottom of screen being visible. E.g. if you hit assault hotkey again whle the proposed assault was already visible.[/p]
[p]Road to Casablanca - c05: Fixed issue with Dearborn’s insubordination.[/p]
[p]Sicily Landing - c07: Fixed text issue with Thompson’s War event.[/p]
[p]Volturno Crossing - c11: Fixed a false casualty text and inserted a subtle Archer reference.[/p]
[p]Anzio Beachhead Part 1- c13_1: Issue with pilot killed/captured parsed out properly in text.[/p]
[p]Anzio Beachhead Part 2 -c13_2: - Fixed issue with multiple units being named ‘Ink Only’.[/p]
[p]Anzio Beachhead Part 2 -c13_2: - Corrected early end of the scenario to proper event.[/p]
[p]Rome - c13_75: Several syntax errors in rollovers fixed.[/p]
[p]Palma di Montechiaro - c8: Issue with Wilson being too tough and ignoring wounds to participate in the surrender has been fixed.(Allen)[/p]
[p]Utweiler scenario: Issue with hex_arrow text overlapping has been fixed. (allen)[/p]
[p][/p][p][/p][h3]20% Discount. Available now.[/h3]
SR1.0.67 (hotpatch)
- when quiting to main menu or desktop crash "Dying core err_chk restricted to non public' - (luke)
Patch 1.0.65
Bugs
Freezeup on save game load (Luke) - manifested as your turn and yet the game does not respond to any action requests. Possible fix for ‘'NoneType' object has no attribute 'find_immediate_LdrI'’ (Luke) -we’ll see.