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Burden of Command News

Full 1.0.21

[h2]Bugs[/h2]
Full 1.0.20 was not allowing units to attack (Luke) - stupid use of ‘not’ in code when meant opposite. Sigh. So that is fixed and all the below (were intended for 1.0.20) are back in:


  • Bug in Colmar Pocket - c17. History tab had “ instead of ". (Allen)
  • Bug in Road to Casablanca - c05: us_shooting_group amended to us_group. (Allen)
  • Crash: 'NoneType' object has no attribute 'surround_HexIs' (luke)
  • Crash: object has no attribute 'player_character_p' (Luke)
  • Crash: object has no attribute 'PlayerI' (Luke )
  • Crash: NoneType' object has no attribute 'CUI_in_grp_p'(Luke)
  • Crash: NoneType' object has no attribute 'get_HexI' (Luke)

Rollback to patch 1.0.19!

Today's bug-fix patch 1.0.20 unfortunately introduced a new bug in the target and shoot code, preventing players from actually shooting at the enemy. Since being able to actually fire a weapon at the enemy is pretty important to wining the game... ;-) we have rolled the Steam build back to 1.0.19.

We will address the issue with 1.0.20 tomorrow and a proper bug-fix patch out then.

Weird, but in a good way

"... if you’re at all interested in WW2 gaming – or even weirder RPGs – you should play Burden of Command."

Thanks for the nice review from Turn Based Lovers! We're working on the bugs!



https://turnbasedlovers.com/review/burden-of-command-is-the-leading-leadership-strategy-rpg-review/

Full 1.0.20

-Bug in Colmar Pocket - c17. History tab had “ instead of ". (Allen)
-Bug in Road to Casablanca - c05: us_shooting_group amended to us_group. (Allen)
-Crash: 'NoneType' object has no attribute 'surround_HexIs' (luke)
-Crash: object has no attribute 'player_character_p' (Luke) -
-Crash: object has no attribute 'PlayerI' (Luke ) -
-Crash: NoneType' object has no attribute 'CUI_in_grp_p'(Luke)
-Crash: NoneType' object has no attribute 'get_HexI' (Luke)

Full 1.0.19

Features
- BoCopedia images were massaged to be more kindly to the eyes. (Allen)


Bugs
-Crash: “Scen units defn error…” caused by Player Character going out of action and conflicting with new ‘acting’ one (luke) - Steam Discord
-Dead Player Character (and consequent new ‘acting’ leader) led to no interactive fiction (Luke) - this should be patched with a player character who now can be edited in terms of portrait etc. This is very tricky code so this version may still need work. Turns out resurrecting the dead in a better form is hard! :-)
-Player Character portrait visible on main screen of inter-scenario aid view did not change after right clicking and changing portrait (Luke)

Infrastructure
-Updated Tiled map editor road graphics for next campaign (Sergey / John)
-Corrupted save game handler - remove had save so BoC can load (John)