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Burden of Command News

SR1.0.46

Features
- QOL: Visual Performance improvements:
- GENERAL SPEEDUP OF UNIT MOVES (Luke) since they move further. Less time devoted to.
- Move speed for AI units sped up even more (Luke) -so you wait less time for the enemy to do his dumb moves so you can get back to your brilliant ones :-)
-Artillery Explosions speedup (Luke) - makes longer barrages not be as tiresome ;-)


Bugs
- Vehicle leader portrait less laggy when in vehicle and moving on map (Luke)- really happy to get this little SOB (mostly). So amateur hour.
- write_txtfile failure: FileNotFoundError(2, 'No such file or directory') (Luke) -log files could not be written due to my operator error in 1.0.45.

Full 1.0.45

Features
- AI PERFORMANCE IMPROVEMENTS! (Luke) - AI planning taking 3 times less time now in tests for AI intensive (many units) Montelimar scenario. Doesn’t make those scenarios ‘zip’ but feels sane now ;-) Will be interested to hear if folks feel any difference in the slower scenarios (La Londe is another that tends to be slow).


Bugs
- crash: 'NoneType' object has no attribute 'get_special_action_state' (Luke)
- crash: NoneType' object is not iterable (Luke) -sentry
- crash: 'NoneType' object has no attribute 'WorldObjI' (Luke) - sentry
- Late war scenario - c20: Code fragments appearing as text. Fixed. (Allen)
- Rome - c13_75: Issue of Wednesdays being Thursdays is fixed in text. (Allen)
- Anzio part 1 - c13_1: Issue with non-disappearing hex_arrow is fixed. (Allen)
- Epilogue: Mislabeled rollovers for Caution/Compassion have been fixed. (Allen)
- Release 1.0.44 got skipped somehow (bug LOL) so going from 1.0.43->45

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Which would pick? Take into account how appears small as well as large. Comments as to why encouraged. Our company is "Green Tree Games LLC"



1 - no tree
2 - tree
3 - curved tree

Let us know your choice in the comments!

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Stop by our Discord if you want to see more. #art and #memes channels

Full 1.0.43

Infrastructure
This is a subtle infrastructure change around pointers for save games. Good long term fix that we can only test so much but inherently dangerous. Please let us know immediately if you see any save game anomalies in terms of units being placed strangely vs your memory, crashing on load etc. Only change from 1.0.42 to be able to control retreating from.