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Generation Streets News

Changes are coming

Big update is coming.

Update

Bug fixes:
  • Fixed jerky physics movements (experimental, please use --physics-step-v1 launch option to revert this change);
  • Fixed mouse sensivity option applied only after restart;
  • Fixed unability to operate the map on extremely high frame rates (>1000 fps), usually happen because of VSync turned off.

Update



Bug fixes:
  • Fixed 'frozen frame from last game' when starting a new game;
  • Fixed huge performance drop after a long flight;
  • Number of enemies is now limited in order to reduce performance issues;
  • Other non-critical bug fixes.


Renderer updates:
  • Tagged roofs is now rendered as a cone/pyramid; OSM tag 'roof:shape' is not used yet, other roof shapes and parameters will be implemented in further updates;
  • Road lanes count is now limited to prevent possible errors on the map;
  • Vertical position of the bridges is now calculated more precisely.


Common improvements:
  • Added auto-pause on Alt+Tab and on any other cases when window loses focus;
  • Data downloader is now utilizes libcurl for HTTPS support.


Working on the map editor is now in progress.