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Valheim is getting a hardcore mode along with customizable difficulty

Valheimis about to get a bit harder, if you want it to, thanks to a new hardcore difficulty mode.

When this mode is used, and the death slider is maxed, you will lose all progress and items forever should you die. Also, not only is combat harder, but monsters will raid your base more often, and you won't have a map and can't use portals. Hardcore indeed.

Hardcore is mostly about losing progress, but you can scale things to however you like now, such as easy, casual, or even very hard, which is an upscale of current mechanics.

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Valheim is getting extensive difficulty options including a creative mode

Valheim continues to be one of the most popular survival games on Steam, and it seems in an upcoming update there's going to be much more extensive customization of the difficulty.

Read the full article here: https://www.gamingonlinux.com/2023/04/valheim-is-getting-extensive-difficulty-options-including-a-creative-mode

Valheim details customisable difficulty settings and a sort-of creative mode


As one of the very best survival games on PC (according to us and RPS readers), Valheim is getting even more ways to play around in its Norse sandbox. Developer Jonathan Smårs took to Twitter yesterday to tease a bunch of difficulty presets and customisable sliders, letting you modify the Viking experience to your liking. The options include both a creative mode (a là Minecraft) and a more 'immersive' option.


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Patch 0.215.2

Today’s patch includes some further fixes for Xbox issues, among other things! There will be a few more patches before all the Xbox issues have been fully resolved, but this is at the very least a step in the right direction.



[h2]Patch notes: [/h2]

[h3]Fixes & Improvements:[/h3]
* Backups are no longer deleted after being restored, so the same backup can now be restored multiple times.
* World saves with missing .fwl files now show up in the Manage Saves menu so that they can be deleted.
* Fixed a bug where backups couldn't be restored if the main save file was missing its .fwl file.
* Fixed a bug that made world saves in cloud storage create a blank .old file when saving, instead of no .old file.
* Player & ship markers are now shown correctly above map pins on the minimap
* Lighting effects reduced when using “reduce flashing lights” setting for Eikthyr antlers, all boss spawning, guardian power and boss stone activation
* Network compatibility version is now displayed separately in the console and log file and each non-pc platform has a platform prefix in the version text

[h3]Console:[/h3]
* Improved stability and performance of world saving to decrease chance of saves being corrupted on microsoft store and xbox
* Save files that were corrupted as a result of incomplete file operations in cloud storage are detected and can no longer be started as empty worlds
* Fixed a bug where the time stamps of cloud saves were retrieved as UTC instead of local time.

Patch 0.215.2 (Public Test)

Some further fixes today!

[h2]Patch notes: [/h2]

[h3]Fixes & Improvements:[/h3]
* Backups are no longer deleted after being restored, so the same backup can now be restored multiple times.
* World saves with missing .fwl files now show up in the Manage Saves menu so that they can be deleted.
* Fixed a bug where backups couldn't be restored if the main save file was missing its .fwl file.
* Fixed a bug that made world saves in cloud storage create a blank .old file when saving, instead of no .old file.

[h3]Console:[/h3]
* Improved stability and performance of world saving to decrease chance of saves being corrupted on microsoft store and xbox
* Save files that were corrupted as a result of incomplete file operations in cloud storage are detected and can no longer be started as empty worlds
* Fixed a bug where the time stamps of cloud saves were retrieved as UTC instead of local time.