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Valheim News

Roadmap changes, Hearth & Home content, & reddit AMA

Hi Everyone,

We want to start by thanking you all for the patience and kindness you’ve shown us since we launched in February. We launched into Early Access because we want to build the game with you, but never in our wildest dreams could we have imagined how many of you want to join us on this journey!

As we’re sure lots of you suspected, we won’t be able to deliver four updates this year. Instead, we’re now planning to launch Hearth & Home in Q3 2021, and we’re temporarily taking down the roadmap whilst we make some changes. We are sorry it’s taken us so long to update you.

We weren’t prepared for such a large influx of players, and this highlighted a thousand new problems and bugs that needed to be fixed urgently. Our priority has been to make the current experience as stable as possible and this has meant new content has taken a backseat. To put it clearly; we haven’t been able to focus all of our resources on Hearth & Home until May.

We hope that one of the reasons Valheim has resonated with so many of you is down to attention to detail. We don’t want to launch an update that we’re not confident in, and that isn’t deserving of your time. With that in mind, the new roadmap will be much smaller, but we’ve made the decision to focus on the big Mistlands update directly after we’re done with Hearth & Home, putting aside the smaller updates for now...

That being said, we would like to share some of the upcoming Hearth & Home content here. This is by no means a complete list but a taste of what’s cooking.

New build pieces – Darkwood roofs and window hatches.

New cooking station extensions – spice rack, butcher table, pots & pans... In addition to this we've also implemented a new food system that places more importance between boosting health and stamina, making food choices more interesting based on your playstyle. To this end, we've also made some changes to how stamina/health affects your poise in combat. If you want to play a tanky, defensive viking you should now stock up on health, since this will boost your ability to deflect incoming hits and mitigate damage.

New foods to take advantage of the new system and cooking station extensions– more than 10 new recipes including Eyescream, Shocklate smoothie, various wolf meats, and more.

Plantable onions with pretty onion flowers.

We’re pretty flexible when it comes to what we want to add to the game, and we’re often inspired by a meeting or an awesome comment from the community, which means our roadmap is always going to be fluid. Valheim is also a game about exploration, and we don't want to spoil that feeling of discovery for our players. That said, we do want to be more open with what we’re currently working on, even if it is just our artist Robin working on a piece of content that he's enjoying, but that might never make it into the game. Striking a balance between being transparent about what we are working on, while at the same time not spoiling it for those of you who want to discover it yourselves is tough, but we think it's important to be more informal and open as an Early Access game.

Tomorrow June 11th, at 2PM CEST, we will also be heading to the r/valheim subreddit for an AMA. We’d love for you all to join so we have an opportunity to try and answer as many questions as we can on Hearth & Home and the new roadmap.

We’ll also of course keep posting our monthly development updates and hotfixes as always. Thank you again for continuing to support us, and for your feedback and creativity.

The Iron Gate team

Turns out some Valheim events weren't happening as expected so prepare for more now

Valheim is an epic game, selling multiple millions and clearly loved by many. Another fresh fixer-upper update is out now, which has some curious fixes.

Read the full article here: https://www.gamingonlinux.com/2021/06/turns-out-some-valheim-events-werent-happening-as-expected-so-prepare-for-more-now

Patch note 0.154.1

Hello everybody! Another one of our beloved fixer upper patches. Besides fixing some bugs and minor issues we found that some of our main random events never triggered as expected. So please welcome two new events: “You are being hunted…” and “The horde is attacking”. I'm sure they will brighten up your day.


0.154.1
* Fixed issue where capes sometimes formed strange bumps on the back after jumping
* Close build gui with ESC selection fix
* Fuling army event trigger fixed
* Wolf hunt event trigger fixed
* Troll ground slam can now be blocked
* Longship repair & build sound fixes
* Wolfcape durability fix
* Respawning resources timer fix (Berries and flint should now correctly respawn)
* Serpents no longer flee when low on health
* Fixed issue with ship containers not closing properly in some situations
* Raise terrain is more smooth & less pointy
* Fixed water particles & water-surface clipping issues inside boats
* Better fermenter feedback when it’s exposed
* Tweaked some sound assets to use less RAM
* Covered rocks should no longer look wet during rain

Development news 28/05/21

Time flies and summer is just around the corner. Here at Iron Gate, we’re still working from home, and we’re still looking for the perfect office. While those two things remain unchanged, exciting things are still happening within the company. The last couple of weeks we’ve been having interviews with several potential future coworkers, and we’re really excited to grow with more talent! While it may take a couple of weeks before the time comes, we’re really looking forward to introducing our new colleagues to you!

We have in a way already received a new team member, say hello to Valheim the horse! We collaborated with our friends at Skövde ryttarförening (Sköve riding club) to get them a new horse (technically pony) for their riding school. Isn’t she a beauty? You will definitely see more of her in the future. (This does not mean that we’ll introduce horses to the game, but it does mean that Iron Gate will take field trips to the stables to meet our four legged colleague)


Since last time we have as usual made some updates and fixes for the game. We, for example, overhauled the harpoon mechanics, added a pre saving message and updated the looks of the troll and two bosses!

Our work on Hearth and Home is still going well. The update is starting to take shape and the past month has been very productive, with many new items and mechanics being finalized. There are of course many more things we want to make before the update is released, as we don’t want to rush it. In our last devblog we explained how we work, wanting to let things take the time they need, and not setting a release date before we know for certain that the game is in a state that we can proudly present, and the response we got was fantastic! We are eternally grateful for having such a kind and understanding community! We are very proud to get to be on this journey with all of you.

In our last two updates we gave you some sneak peeks, and this time is no different! We all have a great time reading your theories on what the items could be, some are more correct than others, but they are all equally creative. This month we present to you these pictures, what do you think they could be?


We are looking into hosting some sort of Q&A, hopefully in June, where we can answer your questions about the game, development and the team! If this is something you’d be interested in, comment below!

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Valheim has sold 6.8 million copies now

Back when Valheim had sold 3 million copies, we put together a totally legitimate and expert chart predicting how the survival game's sales would continue.


We predicted that it would have sold 6.8 million copies by around the 4th of March, which means today's announcement that it has now sold that many copies technically puts it behind schedule.


Read more