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Development Blog: In Case You Missed It

Hello vikings!

It’s been a little while since the last blogpost, since we wanted all the focus to be on the Ashlands update, which was released for PTB in April and went live for everybody in May. If you’ve been playing it, we hope you’ve had a good time!

These past few weeks have also brought some other announcements, in case you’ve missed them. First of all, Valheim is now compatible with Mac! It’s something that people have been asking for pretty much since we released Valheim into Early Access, and now we’re finally happy to say that players can get their copy of Valheim from both the Steam store and the Mac App Store. Of course the Mac version supports full crossplay with other platforms.

And just as exciting is the announcement of our very own Valheim board game! Our friends at MOOD Publishing – who have also developed board games such as Deep Rock Galactic and Battle of Gods – have done an incredible job with this, and we really couldn’t have left the task in more capable hands. You can find out more about the board game by signing up to its Gamefound page, and there might even be something extra in it for you if you do…



We’ve also released more songs for the Valheim soundtrack! The tracks from the Mistlands and Ashlands updates are now available as a part of the original soundtrack, available right now on Steam, and soon on your streaming platform of choice.

Although the Ashlands update has been released, that doesn’t mean we’re quite finished with it. We’re still looking into bug reports and the feedback you’ve sent us, and in the near future we will be working on improving and polishing the biome into the best version it can be. Because of this, there aren’t really any sneak peeks we can show you this time around, but we promise to share stuff when we’re able! We liked the approach of being more transparent during the Ashlands update as compared to the Mistlands update, and we want to continue in a similar vein in the future as well.

[h3]Build of the Month[/h3]

Since we didn’t have a blog post the past two months, we wanted to make sure to share two additional builds this time around. First out is a dark tower by GenesOnValheim, looking majestic!



We also want to highlight this temple by AstridSinjesdo, look at all of those new Ashwood and Grausten pieces being utilised!



And finally we want to show off this mansion that Versaugh1 has built, both creative and impressive! If you want your creation to be featured in this section, use the hashtag #ValheimBotM on social media. If you post anywhere other than Twitter, please also send us a DM with a link to your post, to make sure that we see it. You can view previous builds in this thread on Steam.



Fight well!
/The Iron Gate team

If you’d like to discuss the content of this post, please visit our Discord, or our forums on Reddit and Steam, or make a comment on social media!

Patch 0.218.17 (Public Test)

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.

Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.



This patch offers a number of balancing tweaks to the Ashlands! If you want, you can view the numbers for yourself, but the gist of it is that several enemies have had a decreased spawn chance. There has also been a significant change to Flametal spires, so that they no longer sink into the lava once you start to mine them.

Aside from this, there are also some more technical fixes for both Xbox and Mac.

[h3]Abbreviated Patch Notes:[/h3]

* Balancing tweaks for the Ashlands
* Multiple bug fixes for Xbox and Mac

[h3]Detailed Patch Notes:[/h3]

Fixes & Improvements:
* Decreased random spawn chance of multiple enemies in the Ashlands:
** Voltures: reduced spawn chance from 30% to 20%
** Twitchers [DAY]: Spawn interval increased from 110 to 200, reduced spawn chance from 55% to 25%, maxSpawn decreased from 4 to 3
** Twitchers [NIGHT]: Spawn interval increased from 100 to 160, spawn chance reduced from 60% to 30%, maxSpawn decreased from 5 to 4
** Charred Archer: Spawn interval increased from 240 to 320, reduced spawn chance from 40% to 20%
** Charred Melee: Spawn interval increased from 240 to 320, reduced spawn chance from 50% to 20%
** LavaBlob: Spawn interval increased from 200 to 260
* Flametal spires will no longer submerge when mined
* Voltures no longer make walking sounds when flying
* Fixed a bug in the block list that made it possible to block yourself

Xbox:
* Fixed a bug that made the game think that every player in the player list was the local player. This bug was the root cause of multiple issues since privilege checks became completely broken. This impacted Managing Player Communication, Display Name and GamerPic, and Maintaining Multiplayer Session State.
* Fixed a bug concerning Joinable Game Sessions and Online Play
* Fixed an error on Xbox One caused by Mouse.current returning null if if no mouse is plugged in

Mac:
* Instead of polling to check for availability of precise scrolling deltas, which is inefficient, especially on slower Macs, cache the value and only update it when the input layout changes.
* The scroll modifier native plugin is now only applied when actually scrolling, and the scroll value is now set in Update() instead of reading it every time the scroll wheel function is called. This makes it less resource intensive, noticeable on weaker systems.
* Fixed an issue to make sure to register the Game Center platform id without the "A:_" prefix, since that would later break the parsing of the platform ID when adding players to the player list since it expects only one underscore to be present in the string. This would've caused issues with muting players via the player list, but with this fix, muting works as expected with MAS players.

Valheim is now on Mac!

Today we’re happy to announce that Valheim is officially available for Mac! This is something that people have asked about ever since we launched into Early Access, and we’re glad to say that it’s finally time. Once again we’ve had the help of Piktiv, who have handled the port while we were continuing to focus on the Ashlands update.

The Mac version of course supports full crossplay with other platforms, and you can purchase your copy either via Steam or via the Mac App Store.

We won’t keep you with a longer announcement than this, so we just want to leave you with a brand new trailer, made specifically for the Mac release:

[previewyoutube][/previewyoutube]

[h3]System Requirements:[/h3]

Minimum:

OS: MacOS 10.13 or later
Processor: 2.6 GHz Quad Core or similar
Graphics: Radeon Pro 450 or R9 M290X
Memory: 8 GB
Available disk space: 3 GB

Recommended:

OS: MacOS 14 or later
Processor: Apple M1
Graphics: M1 Integrated GPU or Radeon Pro 570X
Memory: 16 GB
Available disk space: 3 GB

Patch 0.218.16 (Public Test)

⚠️ Note: This update is for the Public Test branch of Valheim only, and may therefore be unstable!

Prior to launching this update to the Default version of the game, we want to have a chance to discover bugs and fine-tune the balancing to ensure the best game experience.

  • ACCESS: Right-click Valheim in your Steam library, then select ‘Properties’. In the new window, select ‘Betas’ and type in the code “yesimadebackups”. The Public Test branch should now be available for you to select. The PTB FAQ can be found here.

  • FEEDBACK: Please leave any feedback in the “#valheim-public-test” channel in our Discord or through the form on our website.

Please remember to be considerate towards players who are not participating in the Public Test, as some may prefer to avoid spoilers. As indicated by the access code, please ensure to create backups of your save files before playing.


It's time for a patch with some Ashlands fixes! There are tweaks to both weapons and building pieces, and there should now also be some improvements to the loading screen. Thank you for your continued feedback!

[h3]Detailed Patch Notes[/h3]

Fixes & Improvements:
* Trollstav can no longer be used in dungeons
* Trollstav will now give a warning message when trying to spawn too many trolls
* Spawned trolls can now be attacked by bosses
* Smoke bombs can now be used to put out fire
* Stone portal is now able to be built on stone & black marble
* Shield generator no longer take damage from being built over lava
* Grausten arched roof pieces no longer display a gap between the top of two roof pieces
* Fixed an performance issue related to grausten building pieces
* Fader’s flame is no longer visible on longer distance than his body
* The catapult will no longer duplicate stacked items
* Magma fish is now interested in hot fishing bait
* Immobilized tooltip will no longer show unnecessary stats
* Loading screen will now freeze the window for a much shorter period.
* The intro will now start playing while loading to shorten the overall loading time when starting the game for the first time.
* You can now cycle through hints in the loading screen
* Localization tweaks

Valheim gets a fiery rebirth as Ashlands biome goes live with new siege weapons, bone spiders and boiling seas

Do you love the smell of napalm in the morning? If so, you'll probably love the smell of Valheim's Ashlands biome, which has just launched for all players after a period of beta testing. Sadly, my computer is incapable of producing smells beyond a faint reek of encrusted pasta sauce and regret, but if it did, I imagine I'd even now be basking in the aroma of burning bone and feather, because that is what the 10 new creatures you'll meet in the Ashlands consist of, broadly. Shout-out in particular for the monster that resembles a combusting sink clog with spider legs. Very Possum-esque.


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