60 000 reasons why
Hey Warlocks,
Today, at 09:41 AM CET, Project Warlock Daily Deal sales crossed the threshhold of 60 000 units towards the final hours of the two weeks' sale event. One that launched simultaneously with Doom: The Dark Ages launch on Steam. And it smashed the concurrent players count in the game's history reaching 396 people playing simultaneously. And it launched a barrage of reviews with some honey sweet praise, as well as some tar flavoured critique. Well, a game's never done it seems.
At least not Project Warlock that is.

To exceed expectations in a game's seventh year is one thing.
But to exceed them by a margin as wide as the gaping hole in a monkey demon after taking a triple-shot blunderbuss to the chest?

Another thing entirely.
But with a lot of power, comes a lot of responsibility. Such as responsibility to continue fixing some of the issues you brought to our attention in Project Warlock. The responsibility to take the story of Project Warlock: Lost Chapters in exciting new direction, with fresh weapons, enemies, locales and exciting additions to the original Project Warlock template. And the responsibility to make sure that today's Project Warlock II leaving Early Access, with a hefty 50% discount to boot (and an extra 10% off if you own Project Warlock in a bundle) - and if you have Project Warlock is as good a game as we possible can make it.
https://store.steampowered.com/app/1640300/Project_Warlock_II/
So to reinforce the message. Thank you to everyone who played, plays or will play Project Warlock of past, present and future. We'll try to make sure each is a game that despite differences in setting, verticality or number of Warlocks available to play will promises an exciting, colourful and pixel bloody fun. And one that you will get to enjoy.
THANK YOU!
Today, at 09:41 AM CET, Project Warlock Daily Deal sales crossed the threshhold of 60 000 units towards the final hours of the two weeks' sale event. One that launched simultaneously with Doom: The Dark Ages launch on Steam. And it smashed the concurrent players count in the game's history reaching 396 people playing simultaneously. And it launched a barrage of reviews with some honey sweet praise, as well as some tar flavoured critique. Well, a game's never done it seems.
At least not Project Warlock that is.

To exceed expectations in a game's seventh year is one thing.
But to exceed them by a margin as wide as the gaping hole in a monkey demon after taking a triple-shot blunderbuss to the chest?

Another thing entirely.
But with a lot of power, comes a lot of responsibility. Such as responsibility to continue fixing some of the issues you brought to our attention in Project Warlock. The responsibility to take the story of Project Warlock: Lost Chapters in exciting new direction, with fresh weapons, enemies, locales and exciting additions to the original Project Warlock template. And the responsibility to make sure that today's Project Warlock II leaving Early Access, with a hefty 50% discount to boot (and an extra 10% off if you own Project Warlock in a bundle) - and if you have Project Warlock is as good a game as we possible can make it.
https://store.steampowered.com/app/1640300/Project_Warlock_II/
So to reinforce the message. Thank you to everyone who played, plays or will play Project Warlock of past, present and future. We'll try to make sure each is a game that despite differences in setting, verticality or number of Warlocks available to play will promises an exciting, colourful and pixel bloody fun. And one that you will get to enjoy.
THANK YOU!