MAJOR Fall Update, 2021!
We've been busy for 5 months - and we have a TON to show for it! The new build covers Level 1 and 2, which is about 40 minutes of gameplay. This is the new bar we'll be hitting for the rest of the game.
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Leto had a ton of work done to her. She has a new movement. She has a charge shot.
Leto's dash goes low now. Leto's animator was redone, and she has a new set of animations for idle, running, and jumping. Letos gun has a kickback, muzzle flash, and dropped bullet shells on all animations. Leto creates dust when she moves, jumps, and lands. Seriously, we put a ton of work into our girl!
Level 1 was completely redone - new enemies (bats and arc toads) - Dysaur riding was also greatly improved! Grass was added and it moves!
John Mule got new backdrops and artwork - Gilbert has bookshelves and a cat tree, Melody and Kiki have bigger stalls, Leto is now a plant mom, and there are two pictures you can find on the ship! John mule has a cockpit! There is new art EVERYWHERE!
Melody has a new system for gashapons - a way to discover new lore in the game!
Level 2 - Caves were redone as well, with moving mushrooms! Jellycats got animation frames! Boss got another art/code pass, too! Tabris' animations were all redone!
Also - you can no longer get stuck on tail-lures, or the boss!
# Other things
We'll be starting on Level 3 now - we already have new art assets and a basic level started. Talk again soon!
Y'all at the best,
~Summer
Discord - [https://discord.gg/NaYCDwk]
====================
Leto had a ton of work done to her. She has a new movement. She has a charge shot.
Leto's dash goes low now. Leto's animator was redone, and she has a new set of animations for idle, running, and jumping. Letos gun has a kickback, muzzle flash, and dropped bullet shells on all animations. Leto creates dust when she moves, jumps, and lands. Seriously, we put a ton of work into our girl!
Level 1 was completely redone - new enemies (bats and arc toads) - Dysaur riding was also greatly improved! Grass was added and it moves!
John Mule got new backdrops and artwork - Gilbert has bookshelves and a cat tree, Melody and Kiki have bigger stalls, Leto is now a plant mom, and there are two pictures you can find on the ship! John mule has a cockpit! There is new art EVERYWHERE!
Melody has a new system for gashapons - a way to discover new lore in the game!
Level 2 - Caves were redone as well, with moving mushrooms! Jellycats got animation frames! Boss got another art/code pass, too! Tabris' animations were all redone!
Also - you can no longer get stuck on tail-lures, or the boss!
# Other things
- Title screen was touched up
- Loading Screen has custom art and quips for lore
- When a level starts, it flashes 'Contract Start!'
- There is a game over screen now!
- Changed the buttons around a bit! But, you can remap your keyboard controls! And change your screen resolutions!
- Dialog UI was touched up, now has a cute Alma prompt for continuing dialog! It also can move around the screen, which will be used in a few cutscenes for comedic effect!
- Started adding dialog bits to punch up the 'Mercenary' in Mercenary Leto - Tabs mentions he's a merc more, Leto and Pax have dialog to help with that, Kiki mentions 'contracts'
- Monsters drop health or dust now - new full-health drop!
- Fixed the FMV flashing bug - where you'd see the level again right before the level would reload
- Companions will land on the ground if you get into dialog
- Can skip cutscenes at full speed, even if there is movement in the scripting
- The FMV for when Tabs/Lily gets introduced was touched up
We'll be starting on Level 3 now - we already have new art assets and a basic level started. Talk again soon!
Y'all at the best,
~Summer
Discord - [https://discord.gg/NaYCDwk]