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Mercenary Leto News

August Build! New level 5, plus the cutscene that follows!

Howdy y'all! I'm a few weeks late, but getting the Aberration Cutscene that plays at the end of level 5 took a longgg time. Huge sprites, but it's all scripted out and plays! It's about 90% done, just needs some art from my artist to really punch it up and finish it out.

Tip - You are going to want a controller for Level 5. I made it fair, but challenging.

In short - Level 5 was completely redone. New cutscene added that plays at the end. Tweaked the Issac boss fight on level 3. Lots of small bug fixes.


NEXT - I need to polish what I have before I get to the last level. There are a few bugs, lines of dialog, and animations I need to add, for sure. Tile edges can be seen at times, and I need to fix that.

Thanks for reading! As always, you can find me in the Discord. (dances)

~Summer

PS - Remember, if you don't have the 2nd and 3rd save slot when you load the game, you need to delete the old files and reload the game. Navigate to -

C:\Program Files (x86)\Steam\steamapps\common\Mercenary Leto\Mercenary Leto_Data\StreamingAssets

And delete SaveFile_1.txt, SaveFile_2.txt, and SaveFile_3.txt

July Update - Save Slots are HERE!

Howdy! Sticking to my monthly releases, though this is a few days late, aha~ (sweats)

This months work was definitely foundational - if you've played the game recently, there is no new content. Maybe some art for a cutscene was added, but that's about it.

THE BIG NEWS IS SAVE SLOTS!

First - every new build will wipe your save. I have to do that because if I add new save flags to new builds, you will have awful, terrible, no good bugs. And I don't want that, so I wipe the saves.

BUT! I did add two debug saves in the 2nd and 3rd slot for you to "warp" around to later parts of the game. Seen the first two levels enough? Warp to level 3. It's like renting a SNES cartridge from Blockbuster; you never know what you'll end up with!


Anyway, the rest of the list....

  • Title screen was overhauled Use the keyboard/xbox controller to select around!
  • As part of save slots, I updated my save system from Easy Save 2 to Easy Save 3.
  • I moved to a stable build of Unity - 2021 LTS.
  • I pulled out an old camera package to use a better one!


NEXT - Redo Issac's ship. Get some content in. Tile edges can be seen at times, and I need to fix that.

Thanks for reading! As always, you can find me in the Discord. (dances)

~Summer

PS - if the 2nd/3rd save slot doesn't load, navigate to -

C:\Program Files (x86)\Steam\steamapps\common\Mercenary Leto\Mercenary Leto_Data\StreamingAssets

And delete SaveFile_1.txt, SaveFile_2.txt, and SaveFile_3.txt,

End of May Update!

Howdy y'all, got another update for you!

Content
The Issac boss fight got a TON of work. He's much better behaved.
Lurkers in the lava level are also more behaved, as they got tons of AI work.
Tailure Dysaur and Kaiden bosses were nerfed.
The 3rd level got lots of work - added plants, added more level, more secrets, and tweaked it overall!
Some cutscenes had some dialog reworked to make it flow better

Debug-Chan can be accessed with an Xbox controller -> Both Triggers + B Button. She'll warp you to the lava level, or anywhere else in the game! Try it out! I also made sure she will only run if you are out of dialog and not on the world map. She could crash the game otherwise, aha....

The Lava Level Rings got messed with! You can drop down from them whenever you wish, and make sounds when you connect/disconnect to them!

Added cutscene art when you get your boots from Xer AND when you feed Alma carrots with Tabs/Lily! It's super cute and you should go watch them sometime!

Added loading screens for when Issac gets onboard the John Mule

Bug fixes
Getting your first seedling would leave the dialog button up. That was fixed.
Companions helping you when you are stunlocked works MUCH better. Also added sounds!
Naked Gilbert stunlock frames were added
Gilberts bullets bounce better now
Grey Clouds in the background on John Mule look much better
You can use the gashapon machine before you go down to the lava level
There is a 3rd seedling on John Mule.
The damage font was changed so it reads better
You can die while holding onto a ring and you'll respawn correctly

Next Steps
That's it for now! I think next build will be QoL stuff - saving the game, for one! And a Unity upgrade! Wish me luck, I'll cya within a month!

~Summer

Small patch for the Spring Release!

Just wanted to push out some small changes after the big push! A big thank you to the people who tested and noticed them!

Debug Chan's combo menu changed. It's BOTH Changing Companions buttons + Dash to open her menu.

Bug - Tabs will fire his bullets now
Bug - Getting to Valuna is easier, since Pax will move on screen, now
Bug - Gilbert's layering sprite bug was fixed

Optimization - More items are in the object pool

QoL - Some NPCs will flip when you pass by them.
QoL - Companions, when out, flip on their own, not when you turn. Makes them feel more 'alive'

Content - Valuna has a loading screen now
Content - Scylla has an FMV sequence when she's in your room
Content - Baby Jellycats got a ton more cute! They really like Tabris.

Next - Lava level polish!

Thanks for reading! As always, you can find me in the Discord.

~Summer

Major Springtime Update!

I really need to stop holding back on releases.

Video Summary Update, if you'd like to see it!

[previewyoutube][/previewyoutube]

The game is in early access mode. Level 1 and 2 are great examples of the bar that I'll be hitting. Level 3 and 4 are still rough, but laid out. Level 5 is still trash.

BUT! You can beat the game, start to finish. Is it fun? NOPE, but you might have fun doing it. Playing early builds and seeing how things change are always fun. :D

Anyway, here is the formal list....

  • Title has a voice over clip for the game!
  • New trailer plays on the title screen
  • First Tabs NPC encounter is now forced
  • Companions help out in combat, starting at level 3 (lava level)
  • They’ll knock off enemies that grab you
  • Lava level was completely redone
  • New loading screens for lava level
  • Issac boss fight was heavily polished
  • Valuna was completely redone
  • Charge jump was re-worked
  • Game Over screen handles Tabris as active companion
  • YOU CAN NOW PET ALMA
  • Leto can now emote in cutscenes - scared, for example
  • Huge memory performance changes - all bullets, explosions, and pickups are in the object pool
  • Multiple cutscenes and dialog updated
  • Dozens of small bug and dialog fixes
  • Bug Fix - Enemies spawn when you get a Game Over
  • Bug Fix - Game Over Screen and moving under the screen
  • Bug Fix - Layering the Pause menu over dialog


As always, you can find me in the Discord. Enjoy!
- Summer